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  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 3 points. | [[Factory: Time efficiency I ]]
    369 bytes (46 words) - 19:39, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 4 points. | [[Factory: Time efficiency I ]]
    312 bytes (39 words) - 19:40, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 5 points.
    159 bytes (21 words) - 19:40, 8 January 2013
  • Each level of this extension raises the time efficiency of the '''Calibration lab''' by an additional 10 points.
    171 bytes (22 words) - 00:09, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Prototyper|Prototype facility]] by an additional 4 poin | [[Prototyping: Time efficiency I ]]
    338 bytes (41 words) - 19:55, 8 January 2013
  • Each level of this extension raises the time efficiency of the Prototype facility by an additional 5 points.
    168 bytes (22 words) - 00:48, 9 January 2013
  • Each level of this extension raises the time efficiency of the [[Prototyper|Prototype facility]] by an additional 3 poin | [[Prototyping: Time efficiency I ]]
    399 bytes (48 words) - 19:55, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 5 point
    182 bytes (23 words) - 00:56, 9 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 4 point | [[Reverse engineering: Time efficiency I ]]
    346 bytes (42 words) - 19:58, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 3 point | [[Reverse engineering: Time efficiency I ]]
    414 bytes (50 words) - 19:59, 8 January 2013

Page text matches

  • ...apon '''tuning''' enhances the weapon's damage, and also reduces the cycle time. Make sure to use the correct tuning for your weapon systems.
    3 KB (521 words) - 19:07, 2 January 2013
  • If you want to know more about the terrain, or the HUD elements, look them up in the X. chapter of the [[L ...d at your new location, the protection clock starts to run and during that time other Agents cannot attack you. You can, however, be affected by all forms
    4 KB (685 words) - 17:51, 2 January 2013
  • ...atically shoot the new primary target. To activate all weapons at the same time (alpha strike) simply hit spacebar. Individual weapons could be fired with
    2 KB (375 words) - 01:33, 4 January 2013
  • ...computer needs to process a selected landmark. The enemy can lenghten this time by using sensor suppressors, or totally confuse the computer with ECMs, for ===Cycle time===
    5 KB (809 words) - 09:20, 9 January 2013
  • It's useful to '''refresh''' the channel list from time to time.
    1 KB (187 words) - 17:51, 2 January 2013
  • Reduce cycle time and improve the repair rate of both remote and non-remote armor repairers.
    2 KB (362 words) - 19:06, 2 January 2013
  • :Increases the rate at which your accumulator recharges by lowering the time to recharge to full. :ECMs offer a random chance every time they cycle to jam enemy targeting equipment, causing them to lose all curre
    5 KB (740 words) - 18:25, 3 January 2013
  • Each time you post a supply or demand order the market, you need to pay a basic '''ma
    3 KB (491 words) - 18:39, 5 January 2013
  • ...messaging is not a tool of mass media! You can send only one message at a time to only one agent.
    1 KB (186 words) - 20:23, 2 January 2013
  • ...her hotkeys. You can disable the need to '''re-focus''' on the window each time you wish to enter text by going through the Game Options menu. (ESC)
    2 KB (297 words) - 17:51, 2 January 2013
  • '''Locking time''' The time it takes to take a target onto the target list.
    5 KB (760 words) - 17:51, 2 January 2013
  • ...cessful deal, but the '''transaction fee''' is an obligatory payment every time you use the market, regardless the deal's success. The '''total''' cost sho '''For internal corporation use''' means that the offer you are about to make will only be visible to your corporation members. This function can
    1 KB (221 words) - 17:51, 2 January 2013
  • ...o the corporation after personal earnings. This tax cannot be evaded; each time an Agent receives money for '''completing assignments''', a portion will be You also have a renunciation time to change your mind. When that time passes, you will become a '''freelancer''', and you are free to join any co
    2 KB (257 words) - 20:27, 2 January 2013
  • Every time you install a new extension, or upgrade an installed one, your remote-contr ...the daily EP packages happens at a fixed time of day, which is 8:00 server time.
    5 KB (857 words) - 17:29, 27 October 2014
  • ...nformation page is essentially your ID section. It shows your balance, the time you've spent in the game, your employer, and your qualification.
    942 bytes (153 words) - 17:51, 2 January 2013
  • Radar is an elemental tool of navigation, showing real-time events and entities in the surrounding area. There are specific icons which These three marking circles can be enabled and disabled at any time after right-clicking on the radar screen.
    1 KB (165 words) - 17:51, 2 January 2013
  • The map shows only static landmarks. If you seek to follow real-time action, turn on the [[Terrain_windows_-_Radar|radar]] after you've deployed
    2 KB (399 words) - 17:51, 2 January 2013
  • In a combat situation, the delay caused by locking time can settle even the fiercest battle, so it's important to start locking you
    647 bytes (102 words) - 17:51, 2 January 2013
  • ...results. Such results can also be viewed on the terrain, but only one at a time. You need to choose the one you want to see.
    868 bytes (143 words) - 17:51, 2 January 2013
  • Before grabbing a pickaxe, get some information about the position of materials in the selected area. To do this, you need to sca ...to activate it, and watch the materials flowing into your cargo hold. Each time a mining cycle begins, a certain amount of material will be added to your r
    2 KB (281 words) - 17:51, 2 January 2013
  • ...ora will eventually grow back - you just need to wait a while. In the mean time, search for other plant-covered areas!
    2 KB (391 words) - 13:56, 30 January 2016
  • ...unavailable for awhile –they only need so much of one kind of help at a time! '''Deadline:''' set the time in days during which the assignment has to be completed.
    10 KB (1,634 words) - 17:51, 2 January 2013
  • ...time cost to create the selected item. If you want to restore the original time and material efficiency you need to use another CT. CT degradation can be m ...n the process requires, you will get bonuses to the CT’s values, and the time required to make the CT as well. The amount of this bonus is displayed in g
    4 KB (645 words) - 21:20, 5 January 2013
  • ...tegration Cycle Extender]], an ingame item that can be used to extend game time
    2 KB (233 words) - 21:31, 5 February 2014
  • ...tion templates deteriorate after each cycle, causing both the material and time efficiency to decline. If you think you're generating too much wastage or c * '''Time ratio''' - You can improve the speed of your factory runs with the Basic/Ad
    4 KB (655 words) - 14:31, 9 January 2013
  • ...ensions|extensions]] if you wish to create multiple prototypes at the same time. *'''Time ratio''' – The speed of prototyping is improved with the Basic/Advanced/E
    2 KB (322 words) - 17:34, 5 January 2013
  • ...ed by default, therefore a trading window can pop up on your screen at any time. If you don't want to be disturbed, you can disable the automatic acceptanc
    2 KB (267 words) - 17:51, 2 January 2013
  • If you are on a raid seeking valuable loot, you can save a lot of time with this module. Like the chassis scanner, the cargo scanner gives you an
    1 KB (239 words) - 17:51, 2 January 2013
  • You can form a squad at any time without member count limitations, and you'll have the opportunity to reform
    2 KB (301 words) - 17:51, 2 January 2013
  • Each outpost has three SAPs, but only one opens at a time. It is up to the corporations to reveal the active SAP, but you can do a li ...'''for up to 1 hour'''. Events that are not completed by anyone before the time runs out will not affect stability, they will not drop loot, and they won't
    7 KB (1,133 words) - 15:56, 14 May 2015
  • One source of income for corporations is the '''corporation tax'''. Every time a member Agent receives a certain amount of money by completing [[Missions|
    929 bytes (139 words) - 17:51, 2 January 2013
  • ...ppening to your robot and you can only hope that it's not killed until the time runs out, so this is very dangerous.
    2 KB (381 words) - 01:19, 25 January 2014
  • ...versus heavy mech situation), you’ll see each other at exactly the same time. The actual formula goes: (1000 / your enemy's masking value) * your detect ...ault signal detection value. Only one signal detector can be equipped at a time.
    3 KB (418 words) - 19:06, 2 January 2013
  • :Valuable, but at the same time dangerous and unstable remains of the alien robots' reactor. They provide a
    3 KB (419 words) - 19:06, 2 January 2013
  • ...f this database is that every corporation in Perpetuum can fill out a form about itself by certain parameters. Agents who are looking for a new employer can '''Active time zones''' - Choose the timezone in which you are actually living - it is the
    3 KB (549 words) - 17:51, 2 January 2013
  • ...heduled maintenance or patching. You can see the reasons and the estimated time for the downtime on the login stripe below the server status, or [http://ww ...e're performing final testing and the server will be open again in a short time.
    3 KB (446 words) - 20:37, 2 January 2013
  • ...is always considered hostile, therefore you are free to attack them at any time. We encourage destroying NPCs, as can use, or [[The_market|sell]] the survi ...n intruders. If you manage to destroy one of them, you don't have to worry about reinforcements: a whole new roaming squad will appear on the zone, but only
    4 KB (615 words) - 20:29, 2 January 2013
  • ...try to learn from your mistakes. Get to know what beat you, and maybe next time you can succeed with the same combination. ...peed and small cargo; bring a Sequer instead. Since it's a safe transport, time is money: put on a lightweight frame to increase speed.
    5 KB (859 words) - 17:51, 2 January 2013
  • ...so-called ''integration phase'' of your current spark elapses. That is the time it takes for the spark to fully install itself. The second requirement is m ...ollection. Furthermore, '''you have to pay a certain amount of money every time you switch to another spark'''.
    2 KB (331 words) - 17:52, 27 October 2014
  • ...ll affect every Agent in the whole zone, but only Aura can be applied at a time! To switch an Aura, you have to wait for 24 hours. You can see each Aura's
    2 KB (345 words) - 17:51, 2 January 2013
  • ...third day at the hour predefined by the owner. Default is 20:00 Nia local time. This offset can only be set when the terminal is not in emergency phase. ...e the terminal cannot switch again to emergency for two hours. This is the time when the owner must do everything to protect it. You can scan the emergency
    872 bytes (150 words) - 12:34, 6 January 2013
  • ==Damage and Weapon Cycle Time == * '''Weapon Cycle Time''' :
    6 KB (728 words) - 01:05, 17 February 2014
  • ...and the strength of its armor, the Artemis represents a powerful statement about the strength of the Thelodican “merchant class". Any doubt about the strength and staying power of [[Thelodica]] as one of the major nations
    16 KB (2,513 words) - 02:03, 18 September 2013
  • | Accumulator recharge time | Locking time
    2 KB (309 words) - 02:54, 14 May 2017
  • ..., shown in each facility window at the top right corner as material ratio, time ratio, discount ratio or efficiency increase. Production points determine t
    1 KB (156 words) - 12:37, 6 January 2013
  • | Accumulator recharge time | Missile launcher cycle time
    2 KB (314 words) - 02:51, 14 May 2017
  • | Locking time | Missile launcher cycle time
    3 KB (328 words) - 17:28, 15 May 2017
  • | Accumulator recharge time | Locking time
    3 KB (333 words) - 18:08, 15 May 2017
  • | Accumulator recharge time | Missile launcher cycle time
    2 KB (301 words) - 16:09, 16 May 2017
  • | Locking time | Missile launcher cycle time
    4 KB (523 words) - 05:01, 19 May 2017
  • ...roduction point CT. This process takes time and money (NIC), but price and time taken can be cut down by improving certain ratios, specified below. The end * '''Time ratio''' - Decrease time taken and Costs with the 'Calibration lab: Time efficiency' extension.
    1 KB (217 words) - 23:24, 5 January 2013
  • | Magnetic weapon cycle time ! Accumulator recharge time
    2 KB (298 words) - 02:52, 14 May 2017
  • | Magnetic weapon cycle time ! Accumulator recharge time
    3 KB (329 words) - 02:56, 14 May 2017
  • | Magnetic weapon cycle time ! Accumulator recharge time
    3 KB (346 words) - 18:14, 15 May 2017
  • | Magnetic weapon cycle time ! Accumulator recharge time
    2 KB (285 words) - 17:41, 15 May 2017
  • | Magnetic weapon cycle time ! Accumulator recharge time
    3 KB (356 words) - 05:12, 19 May 2017
  • | Magnetic weapon cycle time ! Accumulator recharge time
    3 KB (320 words) - 16:25, 16 May 2017
  • | Laser cycle time ! Accumulator recharge time
    3 KB (351 words) - 02:55, 14 May 2017
  • | Sensor suppressor locking time | laser cycle time
    3 KB (342 words) - 02:55, 14 May 2017
  • | Laser cycle time ! Accumulator recharge time
    2 KB (292 words) - 17:34, 15 May 2017
  • ...e strength of its armor, the '''Artemis''' represents a powerful statement about the strength of the Thelodican “merchant class". | Laser cycle time
    3 KB (313 words) - 18:08, 15 May 2017
  • | Sensor suppressor locking time | Laser cycle time
    3 KB (368 words) - 16:16, 16 May 2017
  • Any doubt about the strength and staying power of Thelodica as one of the major nations of | Laser cycle time
    3 KB (357 words) - 05:07, 19 May 2017
  • | Miner module cycle time ! Accumulator recharge time
    2 KB (297 words) - 01:00, 20 May 2017
  • | Harvester cycle time ! Accumulator recharge time
    3 KB (330 words) - 01:03, 20 May 2017
  • ! Accumulator recharge time ! Locking time
    3 KB (324 words) - 03:11, 20 May 2017
  • | Miner module cycle time ! Accumulator recharge time
    3 KB (331 words) - 03:17, 20 May 2017
  • | Harvester cycle time ! Accumulator recharge time
    3 KB (329 words) - 03:20, 20 May 2017
  • | Miner module cycle time ! Accumulator recharge time
    3 KB (359 words) - 00:38, 20 May 2017
  • ...effective at its job, the Symbiont still ultimately spends a great deal of time in what humans would term as “picking flowers.” It is not unusual for a | Harvester cycle time
    3 KB (355 words) - 00:40, 20 May 2017
  • ! Accumulator recharge time ! Locking time
    3 KB (362 words) - 00:23, 20 May 2017
  • Perpetuum is a sandbox MMO game. A sandbox game is all about the freedom to choose your path or career and see the effect it has on all ...ise into a single path but progressing multiple professions will take more time.
    4 KB (755 words) - 07:03, 28 April 2013
  • * Emergency tp beacon has the same initial timer until it can be used first time, but allows usage every 10s after each performed tp
    2 KB (383 words) - 18:00, 6 January 2013
  • ...the bottom left panel will display the required components, manufacturing time and manufacturing cost in the right panel. Make sure the required component The components and time required are affected by the total number of prototyping industry points av
    2 KB (385 words) - 15:20, 7 January 2013
  • ...and a time efficiency. Quality effects material consumption in production, time efficiency effects duration and costs of production.
    639 bytes (105 words) - 16:34, 7 January 2013
  • Each level of this extension reduces the cycle time of miner modules by an additional 1%.
    157 bytes (21 words) - 19:33, 7 January 2013
  • Each level of this extension reduces the cycle time of miner modules by an additional 2%.
    358 bytes (44 words) - 19:52, 7 January 2013
  • Each level of this extension reduces the cycle time of miner modules by an additional 2%.
    304 bytes (38 words) - 19:38, 7 January 2013
  • Each level of this extension reduces the cycle time of missile launchers by an additional 1%.
    155 bytes (21 words) - 19:35, 7 January 2013
  • Each level of this extension reduces the cycle time of missile launchers by an additional 3%.
    294 bytes (37 words) - 19:50, 7 January 2013
  • Each level of this extension reduces the target locking time by an additional 5%.
    283 bytes (34 words) - 19:50, 7 January 2013
  • Each level of this extension reduces the recharge time of the [[Robot_parameters|accumulator]] by an additional 3%.
    176 bytes (22 words) - 20:11, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 3 points. | [[Factory: Time efficiency I ]]
    369 bytes (46 words) - 19:39, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 4 points. | [[Factory: Time efficiency I ]]
    312 bytes (39 words) - 19:40, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 5 points.
    159 bytes (21 words) - 19:40, 8 January 2013
  • Each level of this extension enhances the target locking time modifier of [[Engineering_and_electronics|sensor amplifiers and remote sens
    375 bytes (45 words) - 19:36, 8 January 2013
  • Each level of this extension enhances the locking time modifier of sensor suppressors by an additional 3%.
    312 bytes (37 words) - 22:10, 7 January 2013
  • Each level of this extension reduces the cycle time of [[Defense_systems|armor repairers and remote armor repairers]] by an add
    200 bytes (26 words) - 19:35, 8 January 2013
  • Each level of this extension reduces the time needed for reloading ammo and charges by an additional 5%.
    168 bytes (22 words) - 22:31, 7 January 2013
  • | Cycle time
    3 KB (335 words) - 20:30, 8 January 2013
  • Each level of this extension raises the time efficiency of the '''Calibration lab''' by an additional 10 points.
    171 bytes (22 words) - 00:09, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Prototyper|Prototype facility]] by an additional 4 poin | [[Prototyping: Time efficiency I ]]
    338 bytes (41 words) - 19:55, 8 January 2013
  • Each level of this extension raises the time efficiency of the Prototype facility by an additional 5 points.
    168 bytes (22 words) - 00:48, 9 January 2013
  • Each level of this extension raises the time efficiency of the [[Prototyper|Prototype facility]] by an additional 3 poin | [[Prototyping: Time efficiency I ]]
    399 bytes (48 words) - 19:55, 8 January 2013
  • | Cycle time
    3 KB (325 words) - 20:30, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 5 point
    182 bytes (23 words) - 00:56, 9 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 4 point | [[Reverse engineering: Time efficiency I ]]
    346 bytes (42 words) - 19:58, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 3 point | [[Reverse engineering: Time efficiency I ]]
    414 bytes (50 words) - 19:59, 8 January 2013
  • Each level of this extension reduces the cycle time of harvesters by an additional 3%.
    306 bytes (37 words) - 01:19, 8 January 2013
  • Each level of this extension reduces the cycle time of harvesters by an additional 2%.
    154 bytes (20 words) - 01:16, 8 January 2013
  • Each level of this extension reduces the cycle time of [[Help:Raw_materials|epriton]] exploitation by an additional 1%.
    334 bytes (41 words) - 01:11, 9 January 2013
  • Each level of this extension reduces the cycle time of [[Help:Raw_materials|HDT]] exploitation by an additional 1%.
    330 bytes (41 words) - 01:01, 8 January 2013
  • Each level of this extension reduces the cycle time of [[Stermonit]] exploitation by an additional 1%.
    317 bytes (38 words) - 01:16, 9 January 2013
  • Each level of this extension reduces the cycle time of [[Titan ore]] exploitation by an additional 1%.
    317 bytes (39 words) - 01:17, 9 January 2013
  • Each level of this extension reduces the cycle time of [[Imentium]] exploitation by an additional 1%.
    316 bytes (38 words) - 01:12, 9 January 2013
  • Each level of this extension reduces the cycle time of [[Silgium]] exploitation by an additional 1%.
    315 bytes (38 words) - 18:09, 13 February 2013
  • Each level of this extension reduces the cycle time of [[Liquizit]] exploitation by an additional 1%.
    316 bytes (38 words) - 01:12, 9 January 2013
  • Each level of this extension reduces the cycle time of prismocitae harvesting by an additional 1%.
    317 bytes (38 words) - 00:49, 8 January 2013
  • Each level of this extension reduces the cycle time of [[Helioptris]] harvesting by an additional 1%.
    320 bytes (38 words) - 01:11, 9 January 2013
  • Each level of this extension reduces the cycle time of [[Triandlus]] harvesting by an additional 1%.
    319 bytes (38 words) - 01:17, 9 January 2013
  • Each level of this extension reduces the cycle time of [[colixum]] exploitation by an additional 1%.
    318 bytes (38 words) - 18:11, 13 February 2013
  • ...old fusion. Extremely useful but highly unstable energy source at the same time.
    896 bytes (117 words) - 19:49, 17 February 2013
  • ...of materials and plants differ, some ores are easy to find, some take more time reveal.
    956 bytes (135 words) - 03:58, 9 January 2013
  • | Cycle time | align="center"| Reduced cycle time
    5 KB (614 words) - 04:50, 29 May 2017
  • ...or by closing game) your bot will remain a few minutes on terrain in which time it might get blown off. If you use safe logoff you have a counter of 60 sec
    3 KB (480 words) - 11:41, 30 December 2014
  • All Pelistal Light Robots get a bonus to accumulator recharge time.<br>
    5 KB (701 words) - 01:35, 14 May 2017
  • ! Locking time ! Ammunition reload time
    1 KB (143 words) - 01:15, 22 March 2014
  • All Pelistal Mechs get a bonus to accumulator recharge time.
    4 KB (642 words) - 01:37, 14 May 2017
  • Expansion was slow but steady in the Solar system. At the same time, the Earth’s society was undergoing radical changes. More and more people ...an-Japanese research team. They postulated that the obstacles of space and time could be overcome by utilizing the curvature of spacetime and the “wormho
    19 KB (2,941 words) - 19:26, 17 January 2016
  • | Accumulator recharge time | Firearms cycle time
    2 KB (273 words) - 02:58, 14 May 2017
  • ! Accumulator recharge time ! Locking time
    3 KB (319 words) - 03:01, 14 May 2017
  • | Firearms cycle time ! Accumulator recharge time
    2 KB (282 words) - 03:03, 14 May 2017
  • | Accumulator recharge time | Engineering modules cycle time
    2 KB (296 words) - 05:19, 19 May 2017
  • | Firearms cycle time ! Accumulator recharge time
    3 KB (310 words) - 00:51, 20 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (154 words) - 18:38, 28 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (146 words) - 07:11, 28 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (146 words) - 07:12, 28 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (146 words) - 07:12, 28 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (146 words) - 07:14, 28 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (154 words) - 18:38, 28 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (154 words) - 18:38, 28 May 2017
  • Only '''one''' shield generator can be equipped at a time. ! Cycle time
    1 KB (154 words) - 18:39, 28 May 2017
  • ! Accumulator recharge time
    671 bytes (84 words) - 04:25, 29 May 2017
  • ! Accumulator recharge time
    671 bytes (84 words) - 04:25, 29 May 2017
  • ! Accumulator recharge time
    671 bytes (84 words) - 04:25, 29 May 2017
  • ! Accumulator recharge time
    671 bytes (84 words) - 04:25, 29 May 2017
  • ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time
    1 KB (171 words) - 04:31, 29 May 2017
  • ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time
    1 KB (171 words) - 04:32, 29 May 2017
  • ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time
    1 KB (171 words) - 04:32, 29 May 2017
  • ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time
    1 KB (171 words) - 04:32, 29 May 2017
  • ! Cycle time
    1 KB (159 words) - 23:44, 29 May 2017
  • ! Cycle time
    1 KB (145 words) - 23:45, 29 May 2017
  • ! Cycle time
    1 KB (162 words) - 23:44, 29 May 2017
  • | Firearms cycle time ! Accumulator recharge time
    2 KB (262 words) - 17:36, 30 May 2017
  • ! Locking time ! Cycle time
    961 bytes (120 words) - 16:49, 1 June 2017
  • ! Locking time ! Cycle time
    1,019 bytes (128 words) - 16:49, 1 June 2017