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- [[Image:decoder_lab.png|right|nolink|Icon of the Decoder lab]] The '''Decoder lab''' is a [[facility]] that produces higher level decoders by combining l1 KB (225 words) - 20:46, 5 January 2013
- Each level of this extension adds 10 points to the discount ratio of the '''Decoder lab'''.283 bytes (35 words) - 00:45, 9 January 2013
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- ...ires two things: a piece of the chosen item (standard or prototype), and a decoder of the appropriate level. Standard items can be acquired through a variety [[Image:decoder.png|right|nolink|One way to obtain a decoder is to kill enemy NPCs]]4 KB (645 words) - 21:20, 5 January 2013
- [[Image:decoder.png|left|nolink|40px|Icon of a functional pelistal fragment]]3 KB (419 words) - 19:06, 2 January 2013
- * [[Decoder lab]]8 KB (1,102 words) - 01:43, 26 April 2014
- ...ime (time it takes to reverse engineer the item) = 4000 seconds x Required decoder level x (0.9 + (90 / (Facility time ratio + Bonus time ratio + 100)))6 KB (728 words) - 01:05, 17 February 2014
- * [[Decoder lab]]1 KB (156 words) - 12:37, 6 January 2013
- [[Image:decoder_lab.png|right|nolink|Icon of the Decoder lab]] The '''Decoder lab''' is a [[facility]] that produces higher level decoders by combining l1 KB (225 words) - 20:46, 5 January 2013
- ...ning an item or, for tech levels higher than T1, a prototype item with a [[decoder]] at a [[reverse engineering]] facility. Calibration templates for Mark 2 r1 KB (182 words) - 04:14, 9 January 2013
- Each level of this extension adds 10 points to the discount ratio of the '''Decoder lab'''.283 bytes (35 words) - 00:45, 9 January 2013
- | align="center"| Geoscanner + Decoder | align="center"| Geoscanner + Decoder11 KB (1,262 words) - 09:39, 9 July 2013