Difference between revisions of "Game Guide"
DEV Gargaj (talk | contribs) m (→IV. Facilities) |
|||
Line 166: | Line 166: | ||
* [[MPC_-_Turret|MPC - Turret]] | * [[MPC_-_Turret|MPC - Turret]] | ||
* [[MPC_-_Emergency_phase|MPC - Emergency phase]] | * [[MPC_-_Emergency_phase|MPC - Emergency phase]] | ||
+ | * [[MPC_-_Aura_emitter|MPC - Aura emitter]] |
Revision as of 00:29, 6 January 2013
Contents
- 1 Hints for rookie Agents
- 2 The Game Guide
- 2.1 I. Creating a character
- 2.2 II. Character management
- 2.3 III. Basic functions on bases
- 2.4 IV. Facilities
- 2.5 V. The market
- 2.6 VI. Corporations
- 2.7 VII. The map of Perpetuum
- 2.8 VIII. Robots
- 2.9 IX. Weapons and other equipment
- 2.10 X. The terrain
- 2.11 XI. Terrain GUI windows
- 2.12 XII. Combat
- 2.13 XIII. Mining & harvesting
- 2.14 XIV. Assignments
- 2.15 XV. The Modular Private Colony System - MPC
Hints for rookie Agents
As soon as you create your character, you will be deposited on Nia as an Agent of Project Perpetuum. Your first task will be to complete the tutorial programs laid out for you. These will teach you the basic controls and mechanics of the game, but you can interrupt the tutorial at anytime and do whatever you like.
We would strongly encourage new players to complete all the tutorial assignments offered in your starting Terminal as well. Each assignment takes you through a further mechanic of the game –travel, combat, delivery, and so on –and gives you a reward that can be put to good use after the tutorial is completed. The final assignment even gives you a proper starting combat robot!
After you complete the tutorial assignments, you can continue to work for the Syndicate solo by completing other assignments offered at the terminals, or you can find a new corporation to join with the Recruitment function, if the social aspects of the game appeal to you.
If you're interested in the further details of the game, the following guide should help you.
The Game Guide
The following guide is supposed to help whenever you don't understand something. Anytime you're stuck, just click on the information (i) button, which can be found on the upper right corner in every window. That button will lead you to the guide database.
The basic options are always available by pressing Escape, regardless you're inside a base, or discovering the terrain.
You can read about the latest changes and updates in the game here, and about the current server status here.
I. Creating a character
II. Character management
- My profile
- My profile / Agent info
- My profile / Extensions
- My profile / Sparks
- My profile / Spark teleport
- My profile / Transactions
- My profile / Production
- My profile / Insurance
- My profile / Career
- My profile / Relations
- My profile / Tutorials
III. Basic functions on bases
- News
- Mailbox
- Chat
- Channels
- Searching
- Using a container and item options
- Unstacking items
- Direct trading
- Insurance
IV. Facilities
- Refinery
- Reverse engineering
- Factory
- Prototyper
- Repair shop
- Recycling plant
- Decoder lab
- Calibration lab
V. The market
VI. Corporations
- Creating a new corporation
- Corporation logo editor
- Corporation management
- Corporation management / Profile
- Corporation management / Accounting
- Corporation management / Members
- Corporation management / Storages
- Corporation management / Production
- Corporation management / Insurances
- Corporation management / Territorial warfare
- Corporation management / Outpost controls
- Corporation management / Relations
VII. The map of Perpetuum
VIII. Robots
- Robot categories
- Fitting and activating a robot
- Robot parameters
- Robot bonuses
- Interference
- Signal detection and masking
IX. Weapons and other equipment
- Weapons and ammunition
- Defense systems
- Engineering and electronics
- Recon modules
- Module parameters
- Proximity probes
X. The terrain
XI. Terrain GUI windows
- Moving the camera and the robot
- Radar
- Landmark information
- Landmarks
- Targeting computer
- Squad
- Combat log
- Scanner
- Additional GUI icons
XII. Combat
XIII. Mining & harvesting
- Raw materials and commodities
- Searching for materials and artifacts: geoscanning
- The process of mining
- The process of harvesting
XIV. Assignments
XV. The Modular Private Colony System - MPC
- MPC - Deployment procedure
- MPC - Energy transmission
- MPC - Take over
- MPC - Connection
- MPC - Structure network
MPC node types
- MPC - Main terminal
- MPC - Command relay
- MPC - Reactor
- MPC - Energy battery
- MPC - Energy transmitter node
- MPC - Energy backbone node
- MPC - Repair node
- MPC - Booster node
- MPC - Masker
- MPC - Mining outpost
- MPC - Production facility nodes
- MPC - Facility upgrade
- MPC - Turret
- MPC - Emergency phase
- MPC - Aura emitter