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  • ...''' (e.g. mining modules) and '''miscellaneous''', like electronic warfare modules. Each bot also has a limitation on how many '''missile launchers''' or/and ...open the storage (normally it is your private storage) where you keep your modules. To equip a module just drag the icon of the module, and drop it on an avai
    3 KB (472 words) - 17:36, 3 January 2013
  • ...n, employ other Agents, manage relations, financial issues, and so on. The head of a strong corporation needs to be an expert of these extensions. Become the expert of electronic warfare modules or upgrade the CPU and other electronic devices on your robot.
    5 KB (857 words) - 17:29, 27 October 2014
  • ...] when choosing equipment. Minor boosts to firepower or electronic warfare modules - if only a few extra percent - can decide the battle. ...does their chassis tolerate the least? You've prepared for something else? Head back to the terminal and refit your robot, load another ammo type, and come
    5 KB (859 words) - 17:51, 2 January 2013
  • | Head | NEXUS modules accumulator usage
    4 KB (523 words) - 05:01, 19 May 2017
  • | Head | NEXUS modules accumulator usage
    3 KB (356 words) - 05:12, 19 May 2017
  • | Head | NEXUS modules accumulator usage
    3 KB (357 words) - 05:07, 19 May 2017
  • | Head | NEXUS modules accumulator usage
    3 KB (359 words) - 00:38, 20 May 2017
  • | Head | NEXUS modules accumulator usage
    3 KB (355 words) - 00:40, 20 May 2017
  • | Head | NEXUS modules accumulator usage
    3 KB (362 words) - 00:23, 20 May 2017
  • | [[:Category:Head-slot modules|Head]] ==Affecting modules==
    3 KB (335 words) - 20:30, 8 January 2013
  • | [[:Category:Head_modules|Head]] ==Affecting modules==
    3 KB (325 words) - 20:30, 8 January 2013
  • ...fare have a bonus to signal masking. Advanced Mark2 robots boast extra leg/head slots, increased maximum targets and cargo at the expense of added mass. [[Category:Modules]]
    5 KB (701 words) - 01:35, 14 May 2017
  • Advanced Mark2 robots boast extra leg/head slots, increased maximum targets and cargo at the expense of added mass. [[Category:Modules]]
    3 KB (410 words) - 01:36, 14 May 2017
  • ...fare have a bonus to signal masking. Advanced Mark2 robots boast extra leg/head slots, increased maximum targets and cargo at the expense of added mass. [[Category:Modules]]
    4 KB (642 words) - 01:37, 14 May 2017
  • | Head | Engineering modules cycle time
    2 KB (296 words) - 05:19, 19 May 2017
  • | Head | NEXUS modules accumulator usage
    3 KB (310 words) - 00:51, 20 May 2017
  • ''Networked Extension Utilization Systems, or NEXUS modules were designed to enhance the performance of certain robotic parts and thus Velocity NEXUS modules raise the '''maximum speed''' of all squad members within the issuer's effe
    1 KB (171 words) - 04:31, 29 May 2017
  • ''Networked Extension Utilization Systems, or NEXUS modules were designed to enhance the performance of certain robotic parts and thus Velocity NEXUS modules raise the '''maximum speed''' of all squad members within the issuer's effe
    1 KB (171 words) - 04:32, 29 May 2017
  • ''Networked Extension Utilization Systems, or NEXUS modules were designed to enhance the performance of certain robotic parts and thus Velocity NEXUS modules raise the '''maximum speed''' of all squad members within the issuer's effe
    1 KB (171 words) - 04:32, 29 May 2017
  • ''Networked Extension Utilization Systems, or NEXUS modules were designed to enhance the performance of certain robotic parts and thus Velocity NEXUS modules raise the '''maximum speed''' of all squad members within the issuer's effe
    1 KB (171 words) - 04:32, 29 May 2017

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