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- ...iss smaller targets more often. Missile launchers require - of course - '''missiles''' to function. ...hort ranged attack type can be dictated by the use of compact or ballistic missiles.3 KB (521 words) - 19:07, 2 January 2013
- ===Missiles: Target size / Explosion size=== A major advantage of ballistic warfare is that missiles almost always hit - there is only a default 10% chance of missing. Unlike t5 KB (809 words) - 09:20, 9 January 2013
- ...ion. Watch for the type of destroyed robots, e.g. a Pelistal robot carries missiles.3 KB (419 words) - 19:06, 2 January 2013
- ...ion varies in every Supply shop, for instance if you're looking for unique missiles, you might want to check Syndicate Supplies shop on Truhold-Markson zones'792 bytes (119 words) - 02:22, 7 January 2013
- Specialization | Missiles and energy warfare16 KB (2,513 words) - 02:03, 18 September 2013
- ...f frontline tank. Native shield bonus, extra-engeneering slot, and compact missiles makes gropho very durable frontline assault bot. The usage of this modifica4 KB (523 words) - 05:01, 19 May 2017
- Each level of this extension raises the damage of all turrets and missiles by an additional 1%.157 bytes (22 words) - 22:09, 7 January 2013
- Each level of this extension raises the range of missiles by 3%.266 bytes (33 words) - 23:06, 7 January 2013
- ...level of this extension reduces the [[Combat_in_numbers|explosion size of missiles]] by an additional 3%, inflicting greater damage on a much smaller target a411 bytes (54 words) - 19:34, 8 January 2013
- [[Castel]]: Light Robot specialized in light missiles with an additional bonus to locking speed.<br> ...zed in energy drainers and energy neutralizers with an additional bonus to missiles.<br>5 KB (701 words) - 01:35, 14 May 2017
- [[Waspish]]: Assault Robot specialized in missiles with an additional bonus to locking speed and shield absorption.<br>3 KB (410 words) - 01:36, 14 May 2017
- [[Tyrannos]]: Mech specialized in missiles with an additional bonus to locking speed. <br> ...zed in energy drainers and energy neutralizers with an additional bonus to missiles.4 KB (642 words) - 01:37, 14 May 2017
- The Empire’s combat robots mainly use ballistic missiles, a versatile weapon with various kinds of explosives. Beside its own regula19 KB (2,941 words) - 19:26, 17 January 2016
- ...Terran warfare. Pelistal innovation in warhead and propellant design make missiles an outstanding primary strike weapons platform on Nia. | [[:Category:Small Missiles|Small missiles]]1 KB (145 words) - 23:45, 29 May 2017