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  • Each '''turret type''' (firearms, magnetic weapons and lasers) has two variants of the same weapon available: a short-ranged, [[Image:railgun.png|left|40px|Icon of magnetic weapons]]
    3 KB (521 words) - 19:07, 2 January 2013

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  • Each '''turret type''' (firearms, magnetic weapons and lasers) has two variants of the same weapon available: a short-ranged, [[Image:railgun.png|left|40px|Icon of magnetic weapons]]
    3 KB (521 words) - 19:07, 2 January 2013
  • ...es that have an effect on a targeted robot can be divided into two groups: weapons and other modules. Every module can be activated against only one target, a ===3. - Activating weapons/other modules===
    2 KB (375 words) - 01:33, 4 January 2013
  • ...nificant drawback of shields: when they are on, you cannot use any kind of weapons. '''Shield hardeners''' are designed to strengthen the shields you have alr [[Weapons_and_ammo|< Weapons and ammunition]] | [[Lexicon|Table of contents]] | [[Engineering_and_electr
    2 KB (362 words) - 19:06, 2 January 2013
  • ===Robots specialized in rockets, lasers and magnetic weapons=== Designed especially to engage in battle, these models use their dedicated weapons with spectacular efficiency.
    2 KB (302 words) - 17:51, 2 January 2013
  • ...weapons more efficiently, enhance your turret (firearms, lasers, magnetic weapons) and missile launchers parameters (damage, rate of fire, range, etc.). If y
    5 KB (857 words) - 17:29, 27 October 2014
  • ...tion is the mining module. The usage of mining modules is quite similar to weapons: they need to be equipped onto a robot, you need to load charges into them,
    2 KB (281 words) - 17:51, 2 January 2013
  • ...c type of weapon, try to collect kernels of the associated race (eg. laser weapons = kernels of the Thelodica Clan).
    2 KB (295 words) - 18:53, 20 July 2013
  • ...ance Pelistal robots normally use missile launchers, Nuimqols use magnetic weapons, Thelodica prefers lasers.
    3 KB (549 words) - 17:51, 2 January 2013
  • ...ou how to target a landmark and use your items (or the exciting part: your weapons) on it. The industrial tutorial teaches you to discover hidden minerals und
    696 bytes (111 words) - 17:51, 2 January 2013
  • ...lectromagnetic weapons, and '''Thelodica robots''' (orange tint) use laser weapons. ...", for example, is a rookie Pelistal warrior equipped with basic ballistic weapons.
    4 KB (615 words) - 20:29, 2 January 2013
  • ...pons' hit dispersion. The larger dispersion your weapon has (usually large weapons do), the harder it is for you to hit your target. This effect works the oth
    5 KB (859 words) - 17:51, 2 January 2013
  • ...neration combat spark, Ubenor for example will increase the damage of your weapons and your chance to inflict critical damage.
    2 KB (331 words) - 17:52, 27 October 2014
  • ...ghtweight Frame|lwf]]). Equip your bot for the task you want to do. E.g no weapons, when you mine, no geoscanner when you wanna kill NPCs. ===IX. Weapons and other equipment===
    8 KB (1,102 words) - 01:43, 26 April 2014
  • Specialization | Magnetic weapons and sensor jamming ...kill that is respected among all Nians. Known equally for the power of its weapons and the strength of its armor, the Artemis represents a powerful statement
    16 KB (2,513 words) - 02:03, 18 September 2013
  • ...one of the alien factions on [[Nia]]. Their robots specialize in ballistic weapons. Their distinctive color markers are green.
    517 bytes (72 words) - 11:40, 16 February 2013
  • ...one of the alien factions on [[Nia]]. Their robots specialize in magnetic weapons. Their distinctive color markers are blue.
    782 bytes (120 words) - 11:40, 16 February 2013
  • ...is one of the alien factions on [[Nia]]. Their robots specialize in laser weapons. Their distinctive color markers are yellow.
    575 bytes (82 words) - 11:40, 16 February 2013
  • | Magnetic weapons optimal range
    2 KB (285 words) - 17:41, 15 May 2017
  • ...kill that is respected among all Nians. Known equally for the power of its weapons and the strength of its armor, the '''Artemis''' represents a powerful stat
    3 KB (313 words) - 18:08, 15 May 2017
  • ...mqol ever become too dominant on the strength of their mech and heavy mech weapons against the Pelistal. While still a machine focused on selling a service, t
    3 KB (357 words) - 05:07, 19 May 2017
  • ...c [[Extensions|extension]] package to handle the Pelistal army's ballistic weapons and to drive smaller [[:Category:Pelistal_robots|Pelistal robots]].
    1 KB (131 words) - 06:31, 17 February 2013
  • ...c Nuimqol [[Extensions|extension]] technologies, such as handling magnetic weapons and driving smaller [[:Category:Nuimqol_robots|Nuimqol robots]]. | [[:Category:Magnetic weapons|Magnetic weapons]]
    1,023 bytes (138 words) - 06:30, 17 February 2013
  • ...e smaller [[:Category:Thelodica_robots|Thelodica robots]] and handle laser weapons. Hopefully you'll get used to the rocky landscape of Asintec's primary zone
    1,013 bytes (131 words) - 06:32, 17 February 2013
  • | [[:Category:Magnetic weapons|Magnetic weapons]]
    4 KB (540 words) - 07:46, 3 July 2014
  • '''1st level - light robots specialized in weapons''' '''5th level - mechs specialized in weapons'''
    435 bytes (68 words) - 01:41, 9 January 2013
  • '''1st level - light robots specialized in weapons''' '''5th level - mechs specialized in weapons'''
    435 bytes (68 words) - 01:42, 9 January 2013
  • '''1st level - light robots specialized in weapons''' '''5th level - mechs specialized in weapons'''
    431 bytes (68 words) - 01:40, 9 January 2013
  • Each level of this extension reduces the reactor usage of weapons by an additional 3%.
    295 bytes (36 words) - 22:35, 7 January 2013
  • Each level of this extension reduces the CPU usage of weapons by an additional 3%.
    144 bytes (19 words) - 22:44, 7 January 2013
  • ...this extension raises the firepower of medium [[Weapons_and_ammo|magnetic weapons]] by an additional 3%.
    369 bytes (45 words) - 19:56, 8 January 2013
  • Each level of this extension raises the firepower of light magnetic weapons by an additional 3%.
    298 bytes (37 words) - 00:11, 9 January 2013
  • [[Category:Weapons]]
    5 KB (614 words) - 04:50, 29 May 2017
  • NPCs robots use their racial weapons and are weak to their opposite faction's weapons.
    2 KB (280 words) - 01:25, 5 November 2014
  • [[Yagel]]: Light Robot specialized in small magnetic weapons with an additional bonus to turret falloff.<br> ...onuses to sensor suppressor and demobilizer accumulator usage and magnetic weapons.
    5 KB (701 words) - 01:35, 14 May 2017
  • [[Arbalest]]: Assault Robot specialized in magnetic weapons with an additional bonus to turret falloff and demobilizer resistance.<br>
    3 KB (410 words) - 01:36, 14 May 2017
  • [[Kain]]: Mech specialized in magnetic weapons with an additional bonus to turret falloff.<br> ...onuses to sensor suppressor and demobilizer accumulator usage and magnetic weapons.
    4 KB (642 words) - 01:37, 14 May 2017
  • ...including a wide range of new, much more efficient driving gears, novelty weapons and armors of incredible resistance. ...ppression. These groups of scientists developed new, state-of-art magnetic weapons that brought a renaissance to the Union’s warfare.
    19 KB (2,941 words) - 19:26, 17 January 2016
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (154 words) - 18:38, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (146 words) - 07:11, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (146 words) - 07:12, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (146 words) - 07:12, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (146 words) - 07:14, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (154 words) - 18:38, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (154 words) - 18:38, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    1 KB (154 words) - 18:39, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    867 bytes (120 words) - 18:36, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    867 bytes (120 words) - 18:37, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    867 bytes (120 words) - 18:37, 28 May 2017
  • ...d of defense: when the shield is turned on, you cannot use any of your own weapons.
    867 bytes (120 words) - 18:37, 28 May 2017
  • [[Category:Weapons]]
    1 KB (159 words) - 23:44, 29 May 2017
  • ...warhead and propellant design make missiles an outstanding primary strike weapons platform on Nia. [[Category:Weapons]]
    1 KB (145 words) - 23:45, 29 May 2017