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  • ...iss smaller targets more often. Missile launchers require - of course - '''missiles''' to function. ...hort ranged attack type can be dictated by the use of compact or ballistic missiles.
    3 KB (521 words) - 19:07, 2 January 2013
  • ===Missiles: Target size / Explosion size=== A major advantage of ballistic warfare is that missiles almost always hit - there is only a default 10% chance of missing. Unlike t
    5 KB (809 words) - 09:20, 9 January 2013
  • ...ion. Watch for the type of destroyed robots, e.g. a Pelistal robot carries missiles.
    3 KB (419 words) - 19:06, 2 January 2013
  • ...ion varies in every Supply shop, for instance if you're looking for unique missiles, you might want to check Syndicate Supplies shop on Truhold-Markson zones'
    792 bytes (119 words) - 02:22, 7 January 2013
  • Specialization | Missiles and energy warfare
    16 KB (2,513 words) - 02:03, 18 September 2013
  • ...f frontline tank. Native shield bonus, extra-engeneering slot, and compact missiles makes gropho very durable frontline assault bot. The usage of this modifica
    4 KB (523 words) - 05:01, 19 May 2017
  • Each level of this extension raises the damage of all turrets and missiles by an additional 1%.
    157 bytes (22 words) - 22:09, 7 January 2013
  • Each level of this extension raises the range of missiles by 3%.
    266 bytes (33 words) - 23:06, 7 January 2013
  • ...level of this extension reduces the [[Combat_in_numbers|explosion size of missiles]] by an additional 3%, inflicting greater damage on a much smaller target a
    411 bytes (54 words) - 19:34, 8 January 2013
  • [[Castel]]: Light Robot specialized in light missiles with an additional bonus to locking speed.<br> ...zed in energy drainers and energy neutralizers with an additional bonus to missiles.<br>
    5 KB (701 words) - 01:35, 14 May 2017
  • [[Waspish]]: Assault Robot specialized in missiles with an additional bonus to locking speed and shield absorption.<br>
    3 KB (410 words) - 01:36, 14 May 2017
  • [[Tyrannos]]: Mech specialized in missiles with an additional bonus to locking speed. <br> ...zed in energy drainers and energy neutralizers with an additional bonus to missiles.
    4 KB (642 words) - 01:37, 14 May 2017
  • The Empire’s combat robots mainly use ballistic missiles, a versatile weapon with various kinds of explosives. Beside its own regula
    19 KB (2,941 words) - 19:26, 17 January 2016
  • ...Terran warfare. Pelistal innovation in warhead and propellant design make missiles an outstanding primary strike weapons platform on Nia. | [[:Category:Small Missiles|Small missiles]]
    1 KB (145 words) - 23:45, 29 May 2017