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  • ...nt]] · [[Raw Materials]] · [[:Category:Commodities|Commodities]] · [[:Category:Containers|Containers]] · [[:Catego
    4 KB (586 words) - 00:09, 29 May 2017
  • ...ng this process the item will be disassembled leaving only [[Raw_materials|commodities]] behind.
    4 KB (705 words) - 17:51, 2 January 2013
  • This table shows all the industrial commodities which are required to create the item.
    4 KB (598 words) - 17:51, 2 January 2013
  • All the industrial commodities that are required to create a new specimen of the robotic series.
    5 KB (760 words) - 17:51, 2 January 2013
  • ...convert items back into their components ([[Raw_materials|basic industrial commodities]]). ...o recycle by clicking on the box next to it. After you select an item, the commodities you will get back appear on the right side of the window. Don’t be alarme
    2 KB (313 words) - 20:44, 19 April 2013
  • ...ity]] that allows [[raw material]]s exploited on Nia to be refined into '''commodities''' in order to create items in the [[factory]].
    2 KB (256 words) - 17:29, 5 January 2013
  • At present, all facilities can only handle raw materials and commodities that are located in your private storage, so you need to store required mat
    4 KB (645 words) - 21:20, 5 January 2013
  • ..., you could need many varying types of ingredients, which could include '''commodities (made from raw materials)''', and –for more advanced equipment - a '''spe
    4 KB (655 words) - 14:31, 9 January 2013
  • Creating a prototype is simple. If you have the required amount of commodities and - in some cases - [[Loot|fragments]] (alien parts) in your [[Using_a_co
    2 KB (322 words) - 17:34, 5 January 2013
  • ...cted nodes in a cyclic fashion. Any agent is able to feed the reactor with commodities regardless their standing towards the owner of the node.Reactors will also *Different commodities have different energy value. Check their info before feed them to a reactor
    1 KB (166 words) - 02:39, 6 January 2013
  • * [[Raw_materials|Raw materials and commodities]]
    8 KB (1,102 words) - 01:43, 26 April 2014
  • ...aw materials, Epriton can be [[Refinery|refined]] into various [[commodity|commodities]]. Commodities containing Epriton:
    913 bytes (122 words) - 05:11, 29 May 2017
  • ...ing_for_artifacts|artifacting]]. A prototype item is obtained by combining commodities and, in most cases, [[fragment]]s and a lower tech level item in a [[protot
    1 KB (182 words) - 04:14, 9 January 2013
  • The formula for calculating the amount of commodities and fragments required is:
    2 KB (385 words) - 15:20, 7 January 2013
  • [[Category:Commodities]] [[Category:Epriton-based commodities]]
    917 bytes (121 words) - 19:46, 17 February 2013
  • ...materials, Helioptris can be [[Refinery|refined]] into various [[Commodity|commodities]]. Commodities containing Helioptris:
    800 bytes (105 words) - 05:14, 29 May 2017
  • ...but with the combination of other raw materials, various other [[Commodity|commodities]] can be gained. Commodities containing Titan ore:
    947 bytes (136 words) - 05:17, 29 May 2017
  • ...w materials, Imentium can be [[Refinery|refined]] into various [[Commodity|commodities]]. Commodities containing Imentium:
    713 bytes (99 words) - 05:16, 29 May 2017
  • ...w materials, Noralgis can be [[Refinery|refined]] into various [[Commodity|commodities]]. Commodities containing Noralgis:
    666 bytes (87 words) - 05:12, 29 May 2017
  • ...aterials, Prismocitae can be [[Refinery|refined]] into various [[Commodity|commodities]]. Commodities containing Prismocitae:
    800 bytes (101 words) - 05:14, 29 May 2017

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