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  • ...post or a terminal, you need to wait until this state elapses to use those facilities once again.
    4 KB (685 words) - 17:51, 2 January 2013
  • '''Recycling plants''' are [[facility|facilities]] to be found on most bases. Here, you will have the opportunity to convert Like all facilities, the efficiency depends on facility level, which will be 1 on alpha, 2 as m
    2 KB (313 words) - 20:44, 19 April 2013
  • Note: Repair shops can't be found on the facilities tab like all the rest, right click any damage item to repair to show the wi * '''Facility used''' - Same as all other facilities, the higher the production points the cheaper the item is to repair.
    1 KB (241 words) - 17:59, 5 January 2013
  • [[Category:Facilities]]
    2 KB (256 words) - 17:29, 5 January 2013
  • ...uld result in significant discounts or greater efficiency when using their facilities. You can improve your relationship with an NPC corp, gradually, by completi
    1 KB (220 words) - 17:51, 2 January 2013
  • At present, all facilities can only handle raw materials and commodities that are located in your priv [[Category:Facilities]]
    4 KB (645 words) - 21:20, 5 January 2013
  • [[Category:Facilities]]
    4 KB (655 words) - 14:31, 9 January 2013
  • [[Category:Facilities]]
    2 KB (322 words) - 17:34, 5 January 2013
  • Whenever you use either of the production facilities, (Reverse engineering, Factory, Prototype facility) a record will be stored
    2 KB (295 words) - 18:53, 20 July 2013
  • ...facilities in a base. On terminals this sum goes to the Syndicate, but the facilities of capturable outposts are maintained by the new owner. The owner corporati ...very information about it: '''public description, development level of its facilities, and the graph of its previous stability changes'''. Who knows, creating a
    7 KB (1,133 words) - 15:56, 14 May 2015
  • ==Facilities== Every facility has plenty of available facilities for industrial activities. Such facilites can be upgraded, so they will wor
    2 KB (345 words) - 17:51, 2 January 2013
  • Production facilities enable the connected terminal's production capabilities. The level of the g
    932 bytes (150 words) - 02:38, 6 January 2013
  • ===IV. Facilities===
    8 KB (1,102 words) - 01:43, 26 April 2014
  • Note that facilities are not the only factor effecting efficiency. Calibration templates (CT)(Fa ==List of facilities==
    1 KB (156 words) - 12:37, 6 January 2013
  • * '''Facility used''' - Same as all other facilities, the higher the production points the cheaper it is to process decoders. [[Category:Facilities]]
    1 KB (225 words) - 20:46, 5 January 2013
  • * '''Facility used''' - Same as all other facilities, the higher the production points the better CTs you can make. [[Category:Facilities]]
    1 KB (217 words) - 23:24, 5 January 2013
  • ...obots, ammunition and charges. The process requires the use of the various facilities found at terminals, outposts and player built colonies.
    1 KB (182 words) - 04:14, 9 January 2013
  • To prototype an item open the prototype facility window from the facilities drop down icon in the top right of the screen. This is only available when
    2 KB (385 words) - 15:20, 7 January 2013
  • * What standing will be useful for using [[Facility|facilities]] => Facilities use the standing of the Megacorp that owns the terminal on alpha/beta islan
    3 KB (480 words) - 11:41, 30 December 2014
  • ...lanet. The next milestone of space colonization was the building of mining facilities on the moons of the gas giants, where rare materials are quarried. Hundreds ...was delayed for a while. The satellite footages of the Nia’s industrial facilities stimulated the imagination of scientists worldwide and the discovery gained
    19 KB (2,941 words) - 19:26, 17 January 2016

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