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  • ...s the [[Combat_in_numbers|optimal range]] of [[Engineering_and_electronics|electronic warfare]] modules by an additional 3%.
    364 bytes (43 words) - 19:34, 8 January 2013
  • ...educes the [[Item_Information|CPU usage]] of [[Engineering_and_electronics|electronic warfare]] modules by an additional 3%.
    356 bytes (42 words) - 19:36, 8 January 2013
  • 296 bytes (38 words) - 20:10, 8 January 2013

Page text matches

  • ...er Agents cannot attack you. You can, however, be affected by all forms of Electronic Warfare. '''The syndicate protection instantly disappears if you move with
    4 KB (685 words) - 17:51, 2 January 2013
  • ...that provides defense against enemy '''electronic warfare''' modules. Such electronic warfare modules, like the '''sensor suppressor''' (reduces targeting range To defend yourself against electronic warfare, apply '''ECCM modules''' that increase the default sensor strength
    5 KB (809 words) - 09:20, 9 January 2013
  • ==Electronic equipment== ==Electronic warfare==
    5 KB (740 words) - 18:25, 3 January 2013
  • ...'industrial modules''' (e.g. mining modules) and '''miscellaneous''', like electronic warfare modules. Each bot also has a limitation on how many '''missile laun
    3 KB (472 words) - 17:36, 3 January 2013
  • ===Robots specialized in electronic warfare=== Electronic warfare modules do not directly damage enemy robots, only disable certain a
    2 KB (302 words) - 17:51, 2 January 2013
  • Become the expert of electronic warfare modules or upgrade the CPU and other electronic devices on your robot.
    5 KB (857 words) - 17:29, 27 October 2014
  • ...rs) and direction of the object. The effect column tells you which kind of electronic effect your enemy is using against you at the moment.
    1 KB (199 words) - 19:07, 2 January 2013
  • * '''EWar''' - [[Electronic_warfare|Electronic warfare]]
    2 KB (233 words) - 21:31, 5 February 2014
  • ...a negative way, so it's obvious that this effect can be used as a kind of electronic warfare. The tactical interference equipment consists of two parts: a modul
    3 KB (400 words) - 17:51, 2 January 2013
  • ...reconnaisance and auxiliary [[Engineering_and_electronics|electronics and electronic warfare]].
    3 KB (549 words) - 17:51, 2 January 2013
  • ...obot is specialized in something, like [[Weapons_and_ammo|laser weapons]], electronic warfare, long range combat, etc. Different NPC factions use different kind You can track incoming electronic warfare effects caused by NPCs in the [[Terrain_windows_-_Landmarks|landmar
    4 KB (615 words) - 20:29, 2 January 2013
  • ...ssis_bonus|bonuses]] when choosing equipment. Minor boosts to firepower or electronic warfare modules - if only a few extra percent - can decide the battle.
    5 KB (859 words) - 17:51, 2 January 2013
  • ...trolling of robots specialized in '''[[:Category:Electronic Warfare robots|electronic warfare]]'''.
    307 bytes (45 words) - 01:42, 9 January 2013
  • ...s the [[Combat_in_numbers|optimal range]] of [[Engineering_and_electronics|electronic warfare]] modules by an additional 3%.
    364 bytes (43 words) - 19:34, 8 January 2013
  • ...educes the [[Item_Information|CPU usage]] of [[Engineering_and_electronics|electronic warfare]] modules by an additional 3%.
    356 bytes (42 words) - 19:36, 8 January 2013
  • * '''Electronic Warfare NEXUS :''' ...optimal range x ( 1 + [[NEXUS - Electronic warfare]] x 0.02 ) + [[NEXUS - Electronic warfare]] x 2
    6 KB (728 words) - 01:05, 17 February 2014
  • === Troiar ~ Light Electronic Warfare === === Ictus ~ Mech Electronic Warfare ===
    16 KB (2,513 words) - 02:03, 18 September 2013
  • |Electronic Warfare Specialist | Electronic warfare specialist
    2 KB (314 words) - 02:51, 14 May 2017
  • |[[Electronic warfare specialist ]] | [[Electronic warfare specialist]]
    2 KB (301 words) - 16:09, 16 May 2017
  • ...d long range missile based weaponry that can avoid line of sight. Pelistal electronic warfare robots specialise in energy neutralisation.
    517 bytes (72 words) - 11:40, 16 February 2013

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