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  • ...re designed to strengthen the shields you have already equipped. Some EWAR modules can still be used, so experiment!
    2 KB (362 words) - 19:06, 2 January 2013
  • :Enhance the total reactor performance of the robot, so you can equip modules with larger reactor usage. :'''Evasive modules'''
    5 KB (740 words) - 18:25, 3 January 2013
  • ...''' (e.g. mining modules) and '''miscellaneous''', like electronic warfare modules. Each bot also has a limitation on how many '''missile launchers''' or/and ...open the storage (normally it is your private storage) where you keep your modules. To equip a module just drag the icon of the module, and drop it on an avai
    3 KB (472 words) - 17:36, 3 January 2013
  • ...veal the enemy's extension levels, but there are tools to scout its set of modules. These scanners can be found in the '''Engineering equipment''' section on ...ine the modules your target is wearing at the moment. A full list of enemy modules are available as soon as you activate the module.
    1 KB (239 words) - 17:51, 2 January 2013
  • ...] when choosing equipment. Minor boosts to firepower or electronic warfare modules - if only a few extra percent - can decide the battle.
    5 KB (859 words) - 17:51, 2 January 2013
  • ==Affecting modules== ..._assault.png|nolink|32px]] [[:Category:Assault NEXUS modules|Assault NEXUS modules]]
    5 KB (614 words) - 04:50, 29 May 2017
  • [[Category:Miner modules]] [[Category:Industrial Modules]]
    1 KB (162 words) - 23:44, 29 May 2017