Difference between revisions of "Mechs"
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Revision as of 06:30, 6 January 2016
Mechs are the third Tier of Robots that are substantially larger and better armed than the smaller Light and Assault Robots. These robots require Advanced Robotics one, its respective Racial Robotics extension at five, and either Combat Robot Specialist one or Electronic Warfare Specialist three in order to be operated by a pilot.
Mechs are heavily armored with larger accumulators that will overshadow a smaller robots HP and accumulator pool several times over but suffers in terms of speed due to a much larger mass. They are the first class of attainable robot that can equip a full compliment of medium sized weaponry and equipment.
The more advanced Mark2 variants boast additional enhancements over their standard counterparts and require Racial Robotics seven and Hi-tech Robot Specialist one in addition in order to be operated. Mark2 Mechs specialized in electronic warfare require Electronic Warfare Specialist five, Advanced Robotics three and its respective Racial Robotics extension at nine.
The line of Industrial Robots from Nian Industrial Trust follow there own set of extensions a pilot must learn in order to operate them that are typically separate from what is required to use robots used for combat. These robots require Advanced Robotics one, Industrial Robot Control five and Industrial Robot Specialist one to be used.
All Mechs specialized in pure combat have an additional bonus to demobilizer resistance while Mechs specialized in electronic warfare have a bonus to signal masking. Advanced Mark2 robots boast extra leg/head slots, increased maximum targets and cargo at the expense of added mass.
All Pelistal Mechs get a bonus to accumulator recharge time.
All Thelodica Mechs get bonuses to passive armor resistance.
Artemis: Mech specialized in lasers with an additional bonus to critical hit chance.
Zenith: Mech specialized in sensor suppressors with additional bonuses to ECM and demobilizer accumulator usage and lasers.
All Nuimqol Mechs get a bonus to armor repair amount.
Kain: Mech specialized in magnetic weapons with an additional bonus to turret falloff.
Vagabond: Mech specialized in ECM with additional bonuses to sensor suppressor and demobilizer accumulator usage and magnetic weapons.
All Industrial Mechs get a bonus to mining and harvester module CPU usage and sensor strength.