Difference between revisions of "Category:T4"
From Perpetuum
(Created page with "Technology Level 4 (T4) receives the highest boost to module's performance for Player-Made tech-levels, but with the most costly fitting costs.<br> All T4 :Category:Equipme...") |
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All T4 [[:Category:Equipment|Equipment]] is player-made, or drops from NPC-loot, which can be sold on the [[Market]]. | All T4 [[:Category:Equipment|Equipment]] is player-made, or drops from NPC-loot, which can be sold on the [[Market]]. | ||
− | T4 modules consume T3 modules of the same type for manufacturing, and require [[Epriton-based commodities]]. | + | T4 modules consume T3 modules of the same type for manufacturing, and require [[:category:Epriton-based commodities|Epriton-based commodities]]. |
===Typical Advantages=== | ===Typical Advantages=== |
Latest revision as of 20:58, 25 May 2017
Technology Level 4 (T4) receives the highest boost to module's performance for Player-Made tech-levels, but with the most costly fitting costs.
All T4 Equipment is player-made, or drops from NPC-loot, which can be sold on the Market.
T4 modules consume T3 modules of the same type for manufacturing, and require Epriton-based commodities.
Typical Advantages
Relative to lower tech levels:
- Best Performance (of Player-Made tech levels)
- Higher Mass
- Higher CPU/Reactor fitting costs
Other attributes may also receive some benefit unique to the family of modules.
Pages in category ‘T4’
The following 9 pages are in this category, out of 9 total.