Difference between revisions of "Raw materials"
(→Raw materials: Inserted refining) |
|||
Line 8: | Line 8: | ||
==Commodities== | ==Commodities== | ||
− | + | Commodities are directly used to create new items in a [[factory]] or a [[prototyper]]. Each commodity needs different required raw materials, check their '''components''' list for the requirements. | |
[[Basic_combat_hints|< Basic combat hints]] | [[Lexicon|Table of contents]] | [[Geoscanning|Searching for materials and artifacts: geoscanning >]] | [[Basic_combat_hints|< Basic combat hints]] | [[Lexicon|Table of contents]] | [[Geoscanning|Searching for materials and artifacts: geoscanning >]] |
Revision as of 15:12, 8 January 2013
Since the most dominant sector on Nia is the heavy industry, the basis of economy is the constant flow of raw materials. These materials can be divided into two groups: minerals and plant materials. The occurrence of materials and plants differ, some ores are easy to find, some take more time reveal.
Raw materials
Heavy industry is based on the exploitation of these underground and organic minerals. Both mining and harvesting requires special tools to perform. Raw materials can be refined into commodities using a refinery.
Commodities
Commodities are directly used to create new items in a factory or a prototyper. Each commodity needs different required raw materials, check their components list for the requirements.
< Basic combat hints | Table of contents | Searching for materials and artifacts: geoscanning >