http://wiki.perpetuum-online.com/api.php?action=feedcontributions&user=Ludlow+Bursar&feedformat=atomPerpetuum - User contributions [en-gb]2024-03-29T10:39:34ZUser contributionsMediaWiki 1.28.2http://wiki.perpetuum-online.com/index.php?title=Alsbale&diff=2913Alsbale2013-01-08T14:35:01Z<p>Ludlow Bursar: </p>
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<div>[[File:Alsbale_topography.jpg|200px|thumb|right|Alsbale topography]]<br />
'''Alsbale''' is a [[:Category:Beta islands|beta]] classification [[Pelistal]] island. It has no terminals, two outposts, three internal linked teleports, one orphaned teleport and three external teleports. The external teleports link to [[Hershfield]], [[Norhoop]] and [[Yuraion Ro]].<br />
<br />
[[Category:Islands]]<br />
[[Category:Beta islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Prototype_facility&diff=2249Prototype facility2013-01-07T13:20:29Z<p>Ludlow Bursar: Created page with "Prototyping facility window A '''Prototype facility''' is used to create prototype items. Prototype items are super..."</p>
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<div>[[File:Prototyping_facility_window.jpg|200px|thumb|right|Prototyping facility window]]<br />
<br />
A '''Prototype facility''' is used to create prototype items. Prototype items are superior to their non-prototyped versions and exist for T2, T3 and T4 items. They are also necessary for reverse engineering T2, T3 and T4 calibration templates. Prototyping a T1 item will produce only a T1 item and since most T1 items, robots, ammunition and charges can be obtained through market seeds, drops from NPCs and artefacting it is a very rare set of circumstances that would require prototyping a T1 item.<br />
<br />
To prototype an item open the prototype facility window from the facilities drop down icon in the top right of the screen. This is only available when docked. With the "manufacturable items" tab selected, use the top left panel to filter items that appear in the bottom left panel. Selecting an item in the bottom left panel will display the required components, manufacturing time and manufacturing cost in the right panel. Make sure the required components are in your private storage and click the manufacture button.<br />
<br />
By clicking on the "monitoring" tab you can see a list of all your current prototyping jobs, how long they have left until completion, at which terminal or outpost they are installed and, in the bottom left corner of the window, the number of available prototyping slots used and available to you at your current terminal or outpost.<br />
<br />
The components and time required are affected by the total number of prototyping industry points available to your character and depend on facility at the terminal or outpost, [[extensions]] and [[relations]]. The number of points you have is displayed in the top right corner of the prototyping window and the factors which make up that total can be viewed by hovering the mouse pointer over this number. The percentage figure in brackets represents the progress your character has made towards the maximum number of points achievable and is '''NOT''' an indication of efficiency of the facility.<br />
<br />
====Formula and Extensions====<br />
The formula for calculating the amount of commodities and fragments required is:<br />
<br />
ROUND (Base Components * 10 * (1 + (1/ ((Points * 50) + 2))))<br />
<br />
Extensions that improve prototyping are:<br />
<br />
*[[Prototyping: Material efficiency I]]<br />
*[[Prototyping: Material efficiency II]]<br />
*[[Prototyping: Material efficiency III]]<br />
*[[Prototyping: Parallel processing]]<br />
*[[Prototyping: Time efficiency I]]<br />
*[[Prototyping: Time efficiency II]]<br />
*[[Prototyping: Time efficiency III]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Prototyping_facility_window.jpg&diff=2248File:Prototyping facility window.jpg2013-01-07T13:19:07Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Production&diff=2247Production2013-01-07T13:15:30Z<p>Ludlow Bursar: Created page with "'''Production''' is the process of turning raw materials obtained through mining and harvesting into modules, robots, ammunition and charges. The process requires the ..."</p>
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<div>'''Production''' is the process of turning raw materials obtained through [[mining]] and [[harvesting]] into modules, robots, ammunition and charges. The process requires the use of the various facilities found at terminals, outposts and player built colonies.<br />
<br />
To start building an item a [[calibration template]] (CT) must be installed into a [[factory]] facility and the necessary components must be present in the players private storage. The commodities are obtained through refining raw materials at a [[refinery]] or recycling items at a [[recycling plant]]. A [[calibration template]] is obtained by combining an item or, for tech levels higher than T1, a prototype item with a [[decoder]] at a [[reverse engineering]] facility. Calibration templates for Mark 2 robots can only be obtained by [[artefacting]]. A prototype item is obtained by combining commodities and, in most cases, [[fragments]] and a lower tech level item in a [[prototype facility]]. The ability to prototype an item is obtained through [[research]] which is completed by researching [[kernals]] obtained from NPCs. Prototypes are also available on the market or, more commonly, through the [[trade channel]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Extensions&diff=2246Extensions2013-01-07T00:42:23Z<p>Ludlow Bursar: /* Extension points */</p>
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<div>[[Image:help_extensions.png|right|nolink|Upgrade extensions so that more advanced ones become available]]<br />
Extensions play a significant role in character development. Since an Agent character is a virtual form, personal development can only be possible through installed programs, or as they are officially called: extensions. <br />
<br />
Every time you install a new extension, or upgrade an installed one, your remote-controlled avatar will be more professionalized in that activity. Learning a new ability is an instant act. You click on the '''install''' or '''upgrade''' button, you own the extension.<br />
<br />
Installing the first level of each extension will cost you some '''money''' (to buy the software) and some '''extension points'''. Installing further levels will cost you only '''extension points'''.<br />
<br />
To view an extension's description, just click on the blue information button near the extension.<br />
<br />
==Extension points==<br />
<br />
In Perpetuum, the character development does not depend on completed missions or killed enemies. You automatically get extension points, if you have a valid account. The rate of extension point flow is 1 point/minute, and no matter if you log in and play or not, you will receive points.<br />
<br />
Each account owner can create up to 3 different characters, but the extension points '''stay common'''. If you spend 100 points out of 1000 on your first character, 900 points remain for all 3 characters to spend.<br />
<br />
The number of extension points required to upgrade can be calculated by multiplying together the following terms:<br />
<br />
* a base number of 60<br />
* extension multiplier (in square brackets next to the information icon)<br />
* the level to which you are upgrading<br />
* a further multiplier of 2 if level is six, 3 if level is seven, 4 if level is eight, 5 if level is nine and 10 if level is ten<br />
<br />
For example to upgrade the extension [[Critical hit]] from level 7 to level 8 you would need 60*6*8*4 = 11520 EP which at 1 EP per minute will accumulate in exactly 8 days.<br />
<br />
==Extension categories==<br />
<br />
'''Corporation management'''<br />
<br />
To start your very own business, you need to create a new corporation, employ other Agents, manage relations, financial issues, and so on. The head of a strong corporation needs to be an expert of these extensions.<br />
<br />
'''Electronics'''<br />
<br />
Become the expert of electronic warfare modules or upgrade the CPU and other electronic devices on your robot.<br />
<br />
'''Engineering'''<br />
<br />
Install these extensions to use engineering modules, armor and shields more efficiently.<br />
<br />
'''Weapon usage'''<br />
<br />
Use your weapons more efficiently, enhance your turret (firearms, lasers, magnetic weapons) and missile launchers parameters (damage, rate of fire, range, etc.). If you want to inflict damage on an enemy, this is your category.<br />
<br />
'''Industry'''<br />
<br />
Nian industry includes the process of refinement, developments and manufacturing as well. For that reason, a stupendous range of extensions are available.<br />
<br />
'''NEXUS management'''<br />
<br />
By equipping the so-called NEXUS modules, Agents will gain greater benefits when working together in a squad. Such extensions improve the effect of these NEXUS modules.<br />
<br />
'''Relations'''<br />
<br />
In Perpetuum, one means of gaining income is the completion of assignments. The Relations category deals heavily in working with these assignments: increasing the number you can run simultaneously, the amount you are paid for running them, and even increasing the amount of appreciation the group that gave you the assignment has for your work, while decreasing the dislike of their competitors!<br />
<br />
'''Robot piloting'''<br />
<br />
Nian robotics slightly differ from Terran military vehicles, Agents need extra knowledge to drive them well.<br />
<br />
'''Finances'''<br />
<br />
By becoming an expert of Nian commerce, you can reduce the amount of taxes and fees of market usage, and you can post more buy and sell orders running at the same time.<br />
<br />
'''Material extraction'''<br />
<br />
The basis of Nian industry: covers everything from geology to plant harvesting and the exploitation of different specific raw materials.<br />
<br />
==Extension downgrading==<br />
<br />
After you have created your first character on your account, you will have '''30 days to redesign your characters' extensions''' . Downgrading an extension means that both the money and the EP you have spent on the extension will be refunded. This process, however, has some limitations:<br />
<br />
* It’s not possible to downgrade below your initial extensions.<br />
* It’s not possible to downgrade an extension level which is a prerequisite for another extension that you have.<br />
* You can't downgrade an extension that has reached level 7, only below.<br />
* You can downgrade only 5 extension levels in 12 hours '''on your whole account'''. If you wait a while you will be able to downgrade again.<br />
<br />
[[Character_information_-_basics|< My profile / Agent info]] | [[Lexicon|Table of contents]] | [[Character_information_-_Sparks|My profile / Sparks >]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Extensions&diff=2245Extensions2013-01-07T00:41:42Z<p>Ludlow Bursar: /* Extension points */</p>
<hr />
<div>[[Image:help_extensions.png|right|nolink|Upgrade extensions so that more advanced ones become available]]<br />
Extensions play a significant role in character development. Since an Agent character is a virtual form, personal development can only be possible through installed programs, or as they are officially called: extensions. <br />
<br />
Every time you install a new extension, or upgrade an installed one, your remote-controlled avatar will be more professionalized in that activity. Learning a new ability is an instant act. You click on the '''install''' or '''upgrade''' button, you own the extension.<br />
<br />
Installing the first level of each extension will cost you some '''money''' (to buy the software) and some '''extension points'''. Installing further levels will cost you only '''extension points'''.<br />
<br />
To view an extension's description, just click on the blue information button near the extension.<br />
<br />
==Extension points==<br />
<br />
In Perpetuum, the character development does not depend on completed missions or killed enemies. You automatically get extension points, if you have a valid account. The rate of extension point flow is 1 point/minute, and no matter if you log in and play or not, you will receive points.<br />
<br />
Each account owner can create up to 3 different characters, but the extension points '''stay common'''. If you spend 100 points out of 1000 on your first character, 900 points remain for all 3 characters to spend.<br />
<br />
The number of extension points required to upgrade can be calculated by multiplying together the following terms:<br />
<br />
* a base number of 60<br />
* extension multiplier (in square brackets next to the information icon)<br />
* the level to which you are upgrading<br />
* a further multiplier of 2 if level is six, 3 if level is seven, 4 if level is eight, 5 if level is nine and 10 if level is ten<br />
<br />
For example to upgrade to the extension [[Critical hit]] from level 7 to level 8 you would need 60*6*8*4 = 11520 EP which at 1 EP per minute will accumulate in exactly 8 days.<br />
<br />
==Extension categories==<br />
<br />
'''Corporation management'''<br />
<br />
To start your very own business, you need to create a new corporation, employ other Agents, manage relations, financial issues, and so on. The head of a strong corporation needs to be an expert of these extensions.<br />
<br />
'''Electronics'''<br />
<br />
Become the expert of electronic warfare modules or upgrade the CPU and other electronic devices on your robot.<br />
<br />
'''Engineering'''<br />
<br />
Install these extensions to use engineering modules, armor and shields more efficiently.<br />
<br />
'''Weapon usage'''<br />
<br />
Use your weapons more efficiently, enhance your turret (firearms, lasers, magnetic weapons) and missile launchers parameters (damage, rate of fire, range, etc.). If you want to inflict damage on an enemy, this is your category.<br />
<br />
'''Industry'''<br />
<br />
Nian industry includes the process of refinement, developments and manufacturing as well. For that reason, a stupendous range of extensions are available.<br />
<br />
'''NEXUS management'''<br />
<br />
By equipping the so-called NEXUS modules, Agents will gain greater benefits when working together in a squad. Such extensions improve the effect of these NEXUS modules.<br />
<br />
'''Relations'''<br />
<br />
In Perpetuum, one means of gaining income is the completion of assignments. The Relations category deals heavily in working with these assignments: increasing the number you can run simultaneously, the amount you are paid for running them, and even increasing the amount of appreciation the group that gave you the assignment has for your work, while decreasing the dislike of their competitors!<br />
<br />
'''Robot piloting'''<br />
<br />
Nian robotics slightly differ from Terran military vehicles, Agents need extra knowledge to drive them well.<br />
<br />
'''Finances'''<br />
<br />
By becoming an expert of Nian commerce, you can reduce the amount of taxes and fees of market usage, and you can post more buy and sell orders running at the same time.<br />
<br />
'''Material extraction'''<br />
<br />
The basis of Nian industry: covers everything from geology to plant harvesting and the exploitation of different specific raw materials.<br />
<br />
==Extension downgrading==<br />
<br />
After you have created your first character on your account, you will have '''30 days to redesign your characters' extensions''' . Downgrading an extension means that both the money and the EP you have spent on the extension will be refunded. This process, however, has some limitations:<br />
<br />
* It’s not possible to downgrade below your initial extensions.<br />
* It’s not possible to downgrade an extension level which is a prerequisite for another extension that you have.<br />
* You can't downgrade an extension that has reached level 7, only below.<br />
* You can downgrade only 5 extension levels in 12 hours '''on your whole account'''. If you wait a while you will be able to downgrade again.<br />
<br />
[[Character_information_-_basics|< My profile / Agent info]] | [[Lexicon|Table of contents]] | [[Character_information_-_Sparks|My profile / Sparks >]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Passable_slope&diff=2239Passable slope2013-01-06T21:17:38Z<p>Ludlow Bursar: </p>
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<div>'''Passable slope''' is a parameter of robots given in degrees which describes the maximum terrain slope over which the robot can pass. There are three values of passable slope: 56°, 51° and 45°.<br />
<br />
A terrain overlay showing the different slopes is available. The 'L' key is the default key to access slope capability overlay and will cycle through the 4 different settings.<br />
<br />
==Settings==<br />
[[File:Slope_capability.jpg|150px|thumb|right|Slope capability overlay showing current, all and structures settings]]<br />
'''Off''': No slope capability is displayed<br />
<br />
'''Current robot capability''': Overlays impassable terrain for your currently active robot by means of a white bordered, diagonally filled box. The colour of the fill will depend on the slope capability of your current robot.<br />
<br />
'''All capabilities''': Overlays impassable terrain for all slope capabilities. Impassable for your current robot is outlined with a white border. Impassable for 56° capability robots have a white overlay, 51° capability robots have a dark blue overlay and 45° capability robots have a light blue overlay.<br />
<br />
'''Structures''': Overlays areas unsuitable for deploying MPC structures as well as impassable terrain for all slope capabilities. Areas unsuitable for MPC structures are overlayed in yellow.</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Passable_slope&diff=2238Passable slope2013-01-06T21:15:37Z<p>Ludlow Bursar: </p>
<hr />
<div>'''Passable slope''' is a parameter of robots given in degrees which describes the maximum terrain slope over which the robot can pass. There are three values of passable slope: 56°, 51° and 45°.<br />
<br />
A terrain overlay showing the different slopes is available. The 'L' key is the default key to access slope capability overlay and will cycle through the 4 different settings.<br />
<br />
==Settings==<br />
[[File:Slope_capability.jpg|150px|thumb|right|Slope capability, passable slope, passable terrain]]<br />
'''Off''': No slope capability is displayed<br />
<br />
'''Current robot capability''': Overlays impassable terrain for your currently active robot by means of a white bordered, diagonally filled box. The colour of the fill will depend on the slope capability of your current robot.<br />
<br />
'''All capabilities''': Overlays impassable terrain for all slope capabilities. Impassable for your current robot is outlined with a white border. Impassable for 56° capability robots have a white overlay, 51° capability robots have a dark blue overlay and 45° capability robots have a light blue overlay.<br />
<br />
'''Structures''': Overlays areas unsuitable for deploying MPC structures as well as impassable terrain for all slope capabilities. Areas unsuitable for MPC structures are overlayed in yellow.</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Category:Alpha_islands&diff=2183Category:Alpha islands2013-01-06T13:23:04Z<p>Ludlow Bursar: </p>
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<div>[[Category:Islands]]<br />
<br />
There are 2 types of Alpha Islands: <br />
<br />
'Alpha one' islands all have a terminal and 3 outposts, this is where novice players start the game. Which island new players start on depends on the faction of their choosing during agent creation. All NPCs on this island don't attack other players unless targeted and locked (Orange NPC). These islands are [[Daoden]], [[New Virginia]] and [[Attalica]]. They are all connected via [[Teleports]] to another alpha 1 and alpha 2 island.<br />
<br />
'Alpha two' came at a later date during game's live development with the need for more space for players to roam, they only have one main terminal. NPCs are harder and some (Red NPCs) shoot you, if you get too close. Resources are more abundant on these islands, with a full rack of 50 production points for all facilities at their main terminal. These island are [[Shinjalar]], [[Hershfield]] and [[Tellesis]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Category:Beta_islands&diff=2182Category:Beta islands2013-01-06T13:19:09Z<p>Ludlow Bursar: </p>
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<div>Beta Islands are [[PVP]] islands, any player can attack you, and agents are required to defend or scout these island themselves, if they want to survive. Many more resources can be found on these islands, including the valuable [[Epriton]]. Like Alpha islands they are divided into 2 types.<br />
<br />
'Beta one' islands all have 1 main terminal and 3 outposts, only the outposts can be owned by players. These are the only PVP islands at which assignments are available with excellent rewards. No fast highways are available on these islands. The islands are [[Hokkogaros]], [[Norhoop]] and [[Domhalarn]].<br />
<br />
'Beta two' islands were introduced during live development to grow the World of Nia, they have 2 outposts that can be owned by players, resources are slightly more abundant than the 'beta one' islands. No assignments are available. The islands are [[Alsbale]], [[Kentagura]], and [[Novastrov]].<br />
<br />
[[Category:Islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Norhoop&diff=2120Norhoop2013-01-06T01:50:03Z<p>Ludlow Bursar: Created page with "Norhoop topography '''Norhoop''' is a beta classification Pelistal island. It has one terminal, three outposts, three..."</p>
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<div>[[File:Norhoop_topography.jpg|200px|thumb|right|Norhoop topography]]<br />
'''Norhoop''' is a [[beta]] classification [[Pelistal]] island. It has one terminal, three outposts, three internal linked teleports, three orphaned teleports and three external teleports. The external teleports link to [[Hershfield]], [[Alsbale]] and [[Davis Barrier]].<br />
<br />
[[Category:Beta islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Novastrov&diff=2119Novastrov2013-01-06T01:48:05Z<p>Ludlow Bursar: Created page with "Novastrov topography '''Novastrov''' is a beta classification Nuimqol island. It has no terminals, two outposts, th..."</p>
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<div>[[File:Novastrov_topography.jpg|200px|thumb|right|Novastrov topography]]<br />
'''Novastrov''' is a [[beta]] classification [[Nuimqol]] island. It has no terminals, two outposts, three internal linked teleports, one orphaned teleport and three external teleports. The external teleports link to [[Tellesis]], [[Domhalarn]] and [[Greensward]].<br />
<br />
[[Category:Beta islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Domhalarn&diff=2118Domhalarn2013-01-06T01:45:58Z<p>Ludlow Bursar: Created page with "Domhalarn topography '''Domhalarn''' is a beta classification Nuimqol island. It has one terminal, three outposts, ..."</p>
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<div>[[File:Domhalarn_topography.jpg|200px|thumb|right|Domhalarn topography]]<br />
'''Domhalarn''' is a [[beta]] classification [[Nuimqol]] island. It has one terminal, three outposts, four internal linked teleports, two orphaned teleports and three external teleports. The external teleports link to [[Tellesis]], [[Novastrov]] and [[Novaya Trava]].<br />
<br />
[[Category:Beta islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Norhoop_topography.jpg&diff=2116File:Norhoop topography.jpg2013-01-06T01:43:16Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Novastrov_topography.jpg&diff=2115File:Novastrov topography.jpg2013-01-06T01:43:02Z<p>Ludlow Bursar: </p>
<hr />
<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Domhalarn_topography.jpg&diff=2114File:Domhalarn topography.jpg2013-01-06T01:42:47Z<p>Ludlow Bursar: </p>
<hr />
<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Kentagura&diff=2111Kentagura2013-01-06T01:28:36Z<p>Ludlow Bursar: Created page with "Kentagura topography '''Kentagura''' is a beta classification Thelodica island. It has no terminals, two outposts, ..."</p>
<hr />
<div>[[File:Kentagura_topography.jpg|200px|thumb|right|Kentagura topography]]<br />
'''Kentagura''' is a [[beta]] classification [[Thelodica]] island. It has no terminals, two outposts, four internal linked teleports, one orphaned teleport and three external teleports. The external teleports link to [[Shinjalar]], [[Hokkogaros]] and [[Chalydor]].<br />
<br />
[[Category:Beta islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Kentagura_topography.jpg&diff=2109File:Kentagura topography.jpg2013-01-06T01:25:45Z<p>Ludlow Bursar: </p>
<hr />
<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Hokkogaros&diff=2108Hokkogaros2013-01-06T01:18:36Z<p>Ludlow Bursar: Created page with "Hokkogaros topography '''Hokkogaros''' is a beta classification Thelodica island. It has one terminal, three outpo..."</p>
<hr />
<div>[[File:Hokkogaros_topography.jpg|200px|thumb|right|Hokkogaros topography]]<br />
'''Hokkogaros''' is a [[beta]] classification [[Thelodica]] island. It has one terminal, three outposts, four internal linked teleports, two orphaned teleports and three external teleports. The external teleports link to [[Shinjalar]], [[Kentagura]] and [[Rhaoshan]].<br />
<br />
[[Category:Beta islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Hokkogaros_topography.jpg&diff=2107File:Hokkogaros topography.jpg2013-01-06T01:18:24Z<p>Ludlow Bursar: </p>
<hr />
<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Category:Gamma_islands&diff=2106Category:Gamma islands2013-01-06T01:13:40Z<p>Ludlow Bursar: Created page with "These are the gamma islands on Nia. Category:Islands"</p>
<hr />
<div>These are the gamma islands on Nia.<br />
<br />
[[Category:Islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Category:Beta_islands&diff=2105Category:Beta islands2013-01-06T01:13:36Z<p>Ludlow Bursar: </p>
<hr />
<div>These are the beta islands on Nia.<br />
<br />
[[Category:Islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Alsbale&diff=2104Alsbale2013-01-06T01:12:09Z<p>Ludlow Bursar: Created page with "Alsbale topography '''Alsbale''' is a beta classification Pelistal island. It has no terminals, two outposts, three i..."</p>
<hr />
<div>[[File:Alsbale_topography.jpg|200px|thumb|right|Alsbale topography]]<br />
'''Alsbale''' is a [[beta]] classification [[Pelistal]] island. It has no terminals, two outposts, three internal linked teleports, one orphaned teleport and three external teleports. The external teleports link to [[Hershfield]], [[Norhoop]] and [[Yuraion Ro]].<br />
<br />
[[Category:Beta islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Category:Beta_islands&diff=2103Category:Beta islands2013-01-06T01:11:56Z<p>Ludlow Bursar: Created page with "These are the alpha islands on Nia. Category:Islands"</p>
<hr />
<div>These are the alpha islands on Nia.<br />
<br />
[[Category:Islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Alsbale_topography.jpg&diff=2102File:Alsbale topography.jpg2013-01-06T01:10:11Z<p>Ludlow Bursar: </p>
<hr />
<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Tellesis&diff=2101Tellesis2013-01-06T00:57:07Z<p>Ludlow Bursar: </p>
<hr />
<div>[[File:Tellesis_topography.jpg|200px|thumb|right|Tellesis topography]]<br />
'''Tellesis''' is an [[alpha]] classification [[Nuimqol]] island. It has one main terminal, no outposts, three internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Attalica]], [[Daoden]], [[Domhalarn]] and [[Novastrov]].<br />
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[[Category:Alpha islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Hershfield&diff=2100Hershfield2013-01-06T00:56:32Z<p>Ludlow Bursar: </p>
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<div>[[File:Hershfield_topography.jpg|200px|thumb|right|Hershfield topography]]<br />
'''Hershfield''' is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, no outposts, four internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Attalica]], [[New Virginia]], [[Alsbale]] and [[Norhoop]].<br />
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[[Category:Alpha islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Shinjalar&diff=2099Shinjalar2013-01-06T00:55:10Z<p>Ludlow Bursar: </p>
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<div>[[File:Shinjalar_topography.jpg|200px|thumb|right|Shinjalar topography]]<br />
'''Shinjalar''' is an [[alpha]] classification [[Thelodica]] island. It has one main terminal, no outposts, three internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Daoden]], [[New Virginia]], [[Hokkogaros]] and [[Kentagura]].<br />
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[[Category:Alpha islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Hershfield&diff=2093Hershfield2013-01-06T00:52:15Z<p>Ludlow Bursar: </p>
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<div>[[File:Hershfield_topography.jpg|200px|thumb|right|Hershfield topography]]<br />
'''Hershfield''' is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, no outposts, four internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Attalica]], [[New Virginia]], [[Alsbale]] and [[Norhoop]].<br />
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[[Category:Islands]]</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Shinjalar&diff=2089Shinjalar2013-01-06T00:51:27Z<p>Ludlow Bursar: </p>
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<div>[[File:Shinjalar_topography.jpg|200px|thumb|right|Shinjalar topography]]<br />
'''Shinjalar''' is an [[alpha]] classification [[Thelodica]] island. It has one main terminal, no outposts, three internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Daoden]], [[New Virginia]], [[Hokkogaros]] and [[Kentagura]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Tellesis&diff=2085Tellesis2013-01-06T00:41:51Z<p>Ludlow Bursar: Created page with "Tellesis topographyTellesis is an alpha classification Nuimqol island. It has one main terminal, no outposts, three ..."</p>
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<div>[[File:Tellesis_topography.jpg|200px|thumb|right|Tellesis topography]]Tellesis is an [[alpha]] classification [[Nuimqol]] island. It has one main terminal, no outposts, three internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Attalica]], [[Daoden]], [[Domhalarn]] and [[Novastrov]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Hershfield&diff=2075Hershfield2013-01-06T00:39:11Z<p>Ludlow Bursar: Created page with "Hershfield topographyHershfield is an alpha classification Pelistal island. It has one main terminal, no outposts,..."</p>
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<div>[[File:Hershfield_topography.jpg|200px|thumb|right|Hershfield topography]]Hershfield is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, no outposts, four internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Attalica]], [[New Virginia]], [[Alsbale]] and [[Norhoop]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Shinjalar&diff=2066Shinjalar2013-01-06T00:36:47Z<p>Ludlow Bursar: Created page with "Shinjalar topographyShinjalar is an alpha classification Thelodica island. It has one main terminal, no outposts, t..."</p>
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<div>[[File:Shinjalar_topography.jpg|200px|thumb|right|Shinjalar topography]]Shinjalar is an [[alpha]] classification [[Thelodica]] island. It has one main terminal, no outposts, three internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Daoden]], [[New Virginia]], [[Hokkogaros]] and [[Kentagura]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Tellesis_topography.jpg&diff=2065File:Tellesis topography.jpg2013-01-06T00:36:31Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Shinjalar_topography.jpg&diff=2064File:Shinjalar topography.jpg2013-01-06T00:36:18Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Hershfield_topography.jpg&diff=2063File:Hershfield topography.jpg2013-01-06T00:36:03Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Daoden&diff=2060Daoden2013-01-06T00:28:05Z<p>Ludlow Bursar: Created page with "Daoden topographyDaoden is an alpha classification Thelodica island. It has one main terminal, three outposts, six int..."</p>
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<div>[[File:Daoden_topography.jpg|200px|thumb|right|Daoden topography]]Daoden is an [[alpha]] classification [[Thelodica]] island. It has one main terminal, three outposts, six internal linked teleports, two orphaned teleports and two external teleports. The external teleports link to [[Tellesis]] and [[Shinjalar]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Daoden_topography.jpg&diff=2059File:Daoden topography.jpg2013-01-06T00:27:50Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=New_Virginia&diff=2058New Virginia2013-01-06T00:23:44Z<p>Ludlow Bursar: Created page with "New Virginia topographyNew Virginia is an alpha classification Pelistal island. It has one main terminal, three ..."</p>
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<div>[[File:New_virginia_topography.jpg|200px|thumb|right|New Virginia topography]]New Virginia is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, three outposts, six internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Shinjalar]] and [[Hershfield]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:New_virginia_topography.jpg&diff=2057File:New virginia topography.jpg2013-01-06T00:21:11Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=Attalica&diff=2056Attalica2013-01-06T00:19:09Z<p>Ludlow Bursar: Created page with "Attalica topographyAttalica is an alpha classification Nuimqol island. It has one main terminal, three outposts, fiv..."</p>
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<div>[[File:Attalica_topography.jpg|200px|thumb|right|Attalica topography]]Attalica is an [[alpha]] classification [[Nuimqol]] island. It has one main terminal, three outposts, five internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Tellesis]] and [[Hershfield]].</div>Ludlow Bursarhttp://wiki.perpetuum-online.com/index.php?title=File:Attalica_topography.jpg&diff=2055File:Attalica topography.jpg2013-01-06T00:15:43Z<p>Ludlow Bursar: </p>
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<div></div>Ludlow Bursar