http://wiki.perpetuum-online.com/api.php?action=feedcontributions&user=DEV+Gargaj&feedformat=atomPerpetuum - User contributions [en-gb]2024-03-28T19:07:55ZUser contributionsMediaWiki 1.28.2http://wiki.perpetuum-online.com/index.php?title=Prismocitae&diff=3532Prismocitae2014-02-18T16:32:05Z<p>DEV Gargaj: </p>
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<div>[[Image:Prismocitae.png|right|nolink|Icon of Prismocitae]]<br />
<br />
Prismocitae is a organic raw material that can be [[Harvesting|harvested]]. It can be found only on Thelodica and Nuimqol islands. With the combination of other raw materials, Prismocitae can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Prismocitae:<br />
* [[Image:Chollonin.png|nolink|32px]] [[Chollonin]]<br />
* [[Image:Metachropin.png|nolink|32px]] [[Metachropin]]<br />
* [[Image:Tiraizin.png|nolink|32px]] [[Tiraizin]]<br />
<br />
==Description==<br />
[[File:Prismocitae plant.png|200px|right|thumb|Prismocitae in plant form]]<br />
Machine industry makes good use of prismocitae's superefficient regenerating attribute by making hybrid tissues and bionic instruments.<br />
<br />
<br />
[[Category:Raw_materials]]<br />
[[Category:Organic_materials]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=File:Prismocitae_plant.png&diff=3531File:Prismocitae plant.png2014-02-18T16:31:41Z<p>DEV Gargaj: </p>
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<div></div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Triandlus&diff=3530Triandlus2014-02-18T16:29:13Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:Triandlus.png|right|nolink|Icon of Triandlus]]<br />
Triandlus is a organic raw material that can be [[Harvesting|harvested]]. It can be found only on Pelistal and Thelodica islands. With the combination of other raw materials, Triandlus can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Triandlus:<br />
* [[Image:Isopropentol.png|nolink|32px]] [[Isopropentol]]<br />
* [[Image:Phlobotil.png|nolink|32px]] [[Phlobotil]]<br />
* [[Image:Prilumium.png|nolink|32px]] [[Prilumium]]<br />
<br />
==Description==<br />
[[File:Triandlus-plant.png|200px|right|thumb|Triandlus in plant form]]<br />
Climbing plant, used for manufacturing basic bioelectric instruments and new energy sources.<br />
<br />
<br />
[[Category:Raw_materials]]<br />
[[Category:Organic_materials]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Triandlus&diff=3529Triandlus2014-02-18T16:29:03Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:Triandlus.png|right|nolink|Icon of Triandlus]]<br />
Triandlus is a organic raw material that can be [[Harvesting|harvested]]. It can be found only on Pelistal and Thelodica islands. With the combination of other raw materials, Triandlus can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Triandlus:<br />
* [[Image:Isopropentol.png|nolink|32px]] [[Isopropentol]]<br />
* [[Image:Phlobotil.png|nolink|32px]] [[Phlobotil]]<br />
* [[Image:Prilumium.png|nolink|32px]] [[Prilumium]]<br />
<br />
==Description==<br />
[[File:Triandlus-plant.png|200px|right|Triandlus in plant form]]<br />
Climbing plant, used for manufacturing basic bioelectric instruments and new energy sources.<br />
<br />
<br />
[[Category:Raw_materials]]<br />
[[Category:Organic_materials]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=File:Triandlus-plant.png&diff=3528File:Triandlus-plant.png2014-02-18T16:28:44Z<p>DEV Gargaj: </p>
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<div></div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Prismocitae&diff=3527Prismocitae2014-02-18T16:21:51Z<p>DEV Gargaj: /* See also */</p>
<hr />
<div>[[Image:Prismocitae.png|right|nolink|Icon of Prismocitae]]<br />
<br />
Prismocitae is a organic raw material that can be [[Harvesting|harvested]]. It can be found only on Thelodica and Nuimqol islands. With the combination of other raw materials, Prismocitae can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Prismocitae:<br />
* [[Image:Chollonin.png|nolink|32px]] [[Chollonin]]<br />
* [[Image:Metachropin.png|nolink|32px]] [[Metachropin]]<br />
* [[Image:Tiraizin.png|nolink|32px]] [[Tiraizin]]<br />
<br />
==Description==<br />
<br />
Machine industry makes good use of prismocitae's superefficient regenerating attribute by making hybrid tissues and bionic instruments.<br />
<br />
<br />
[[Category:Raw_materials]]<br />
[[Category:Organic_materials]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Triandlus&diff=3526Triandlus2014-02-18T16:21:47Z<p>DEV Gargaj: /* See also */ Separate article for plants is an overkill at this point</p>
<hr />
<div>[[Image:Triandlus.png|right|nolink|Icon of Triandlus]]<br />
Triandlus is a organic raw material that can be [[Harvesting|harvested]]. It can be found only on Pelistal and Thelodica islands. With the combination of other raw materials, Triandlus can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Triandlus:<br />
* [[Image:Isopropentol.png|nolink|32px]] [[Isopropentol]]<br />
* [[Image:Phlobotil.png|nolink|32px]] [[Phlobotil]]<br />
* [[Image:Prilumium.png|nolink|32px]] [[Prilumium]]<br />
<br />
==Description==<br />
<br />
Climbing plant, used for manufacturing basic bioelectric instruments and new energy sources.<br />
<br />
<br />
[[Category:Raw_materials]]<br />
[[Category:Organic_materials]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Helioptris&diff=3525Helioptris2014-02-18T16:21:18Z<p>DEV Gargaj: /* Description */</p>
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<div>[[Image:helioptris.png|right|nolink|Icon of Helioptris]]<br />
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Helioptris is an organic raw material that can be [[Harvesting|harvested]]. It can be found only on Nuimqol and Pelistal islands. With the combination of other raw materials, Helioptris can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Helioptris:<br />
* [[Image:Polynitrocol.png|nolink|32px]] [[Polynitrocol]]<br />
* [[Image:Statichnol.png|nolink|32px]] [[Statichnol]]<br />
* [[Image:Vitricyl.png|nolink|32px]] [[Vitricyl]]<br />
<br />
==Description==<br />
[[File:Helioptris-plant.png|right|thumb|Helioptris in plant form]]<br />
The most common domesticated plant on Nia. Helioptris is a result of genetic engineering, and is mainly used for manufacturing plastics and explosives.<br />
<br />
[[Category:Raw materials]]<br />
[[Category:Organic materials]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Helioptris&diff=3524Helioptris2014-02-18T16:19:36Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:helioptris.png|right|nolink|Icon of Helioptris]]<br />
<br />
Helioptris is an organic raw material that can be [[Harvesting|harvested]]. It can be found only on Nuimqol and Pelistal islands. With the combination of other raw materials, Helioptris can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Helioptris:<br />
* [[Image:Polynitrocol.png|nolink|32px]] [[Polynitrocol]]<br />
* [[Image:Statichnol.png|nolink|32px]] [[Statichnol]]<br />
* [[Image:Vitricyl.png|nolink|32px]] [[Vitricyl]]<br />
<br />
==Description==<br />
[[File:Helioptris-plant.png|right|thumb|Helioptris in plant form]]<br />
The most common domesticated plant on Nia. Helioptris is a result of genetic engineering, and is mainly used for manufacturing plastics and explosives.<br />
<br />
[[Category:Raw materials]]<br />
[[Category:Organic materials]]<br />
[[Category:Plants]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Helioptris&diff=3523Helioptris2014-02-18T16:17:53Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:helioptris.png|right|nolink|Icon of Helioptris]]<br />
<br />
Helioptris is an organic raw material that can be [[Harvesting|harvested]]. It can be found only on Nuimqol and Pelistal islands. With the combination of other raw materials, Helioptris can be [[Refinery|refined]] into various [[Commodity|commodities]].<br />
<br />
Commodities containing Helioptris:<br />
* [[Image:Polynitrocol.png|nolink|32px]] [[Polynitrocol]]<br />
* [[Image:Statichnol.png|nolink|32px]] [[Statichnol]]<br />
* [[Image:Vitricyl.png|nolink|32px]] [[Vitricyl]]<br />
<br />
==Description==<br />
[[File:Helioptris-plant.png|right|thumb|Helioptris in plant form]]<br />
The most common domesticated plant on Nia. Helioptris is a result of genetic engineering, and is mainly used for manufacturing plastics and explosives.<br />
<br />
[[Category:Raw_materials]]<br />
[[Category:Organic_materials]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=File:Helioptris-plant.png&diff=3522File:Helioptris-plant.png2014-02-18T16:17:19Z<p>DEV Gargaj: </p>
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<div></div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Robopedia&diff=3216Robopedia2013-01-10T12:33:39Z<p>DEV Gargaj: hr not recommended</p>
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<div>(page in progress)<br />
<br />
Robots able to be piloted are Separated by faction. There are currently 4 different factions in game, The Pelistal Empire, The Nuimqol Union, The Thelodica Clan and the Nian Industrial Trust. Each of the factions have their own distinct specializations. <br />
<br />
= Pelistal Empire =<br />
[[File:Def_castel_bot-1-.png|200px|thumb|right|Castel ~ Light Combat]]<br />
[[File:Def_gropho_bot.png|200px|thumb|right|Gropho ~ Heavy Mech Combat]]<br />
Specialization | Missiles and energy warfare<br />
== Light Robots ==<br />
=== Castel ~ Light Combat ===<br />
{{main|Castel}}<br />
The [[Castel]] represents the [[Pelistal]] combat ideal: absolutely loyal, absolutely subservient, and ready to march out and do battle to the death in droves. What the Castel may lack in creative or unusual tactics it more than makes up for with its relentless, grinding style of combat. It is said that you will always know when the Castel has been truly incapacitated, because only then will its launchers stop cycling.<br />
<br />
=== Troiar ~ Light Electronic Warfare ===<br />
{{main|Troiar}}<br />
Even amongst the [[Pelistal]], [[Troiar|Troiars]] are viewed with suspicion. They represent the eyes and ears of the Ictus, and beyond them, the masters of the Pelistal Empire. Swift and secretive, a Troiar on the battlefield ensures two things: first, that the endurance of the bots facing the Troiar’s forces will be tested, and second, that the Pelistal Empire itself has taken an interest in what you are doing.<br />
<br />
== Assault Robots ==<br />
=== Waspish ~ Assault Combat ===<br />
{{main|Waspish}}<br />
If the [[Castel]] is the horde unleashed by the [[Pelistal]], the [[Waspish]] is their taskmaster. In any group of Pelistal, the Waspish can be seen amongst the Castels, providing a harder platform for taking and receiving punishment, drawing attention away from the Castels and allowing them to deal out their own damage. The accuracy and range of the Waspish is unparalleled amongst assault bots, and many are the targets of the Pelistal that have been so softened by Waspish fire that they are easy prey when the Castel tide rolls over them. <br />
<br />
== Mech ==<br />
=== Tyrannos ~ Mech Combat ===<br />
{{main|Tyrannos}}<br />
The [[Pelistal]] Empire’s industrial might is leveraged nowhere so much as in the production of [[Castel|Castels]] and of [[Tyrannos]]. Like the Castel, the Tyrannos is a cold, methodical machine of war, content to win battles through endurance and attrition - the Pelistal’s credo. Driving legions of Castels and [[Waspish]] ahead of it, a Tyrannos is truly a tyrant of the battlefield. Until the arrival of the [[Kain]], the Tyrannos feared little, and even with the Kain’s arrival, the Tyrannos still represents a ruthless presence, willing to sacrifice itself without a thought to annihilate a foe.<br />
<br />
=== Ictus ~ Mech Electronic Warfare ===<br />
{{main|Ictus}}<br />
Earth’s closest analogy to the Ictus are the dark assassins of medieval Catholic church - secretive, plotting, humble, and terrible when met in anger. The “touch” of the Ictus is something feared by the [[Nuimqol]] and [[Thelodica]] equally, and even [[Syndicate]] Agents who control the Ictus say that a certain chill sits in their bones for days after.<br />
<br />
== Heavy Mech ==<br />
=== Gropho ~ Heavy Mech Combat ===<br />
{{main|Gropho}}<br />
Ruthless, methodical, merciless, unyielding - these are the hallmarks of the [[Gropho]], one of the largest expressions of the [[Pelistal]] Empire’s strength. Although not the ultimate power in the Pelistal Empire, no Nian - [[Thelodica|Theolodican]] or [[Nuimqol]] - dismisses the power of the Gropho’s fusillades. Even the Gropho’s masters recognize the power of their subjects, and are mindful of it, as a kennel owner is of its most dangerous dog.<br />
<br />
= Nuimqol Union =<br />
[[File:Def_yagel_bot.png|200px|thumb|right|Yagel ~ Light Combat]]<br />
[[File:Def_mesmer_bot.png|200px|thumb|right|Mesmer ~ Heavy Mech Combat]]<br />
Specialization | Magnetic weapons and sensor jamming<br />
== Light Robot ==<br />
=== Yagel ~ Light Combat ===<br />
{{main|Yagel}}<br />
At first the [[Nuimqol]] were overwhelmed by the sheer numbers the [[Pelistal]] Empire could unleash - rolling tides of endless missile-spewing [[Castel|Castels]]. In the [[Yagel]], though, the Nuimqol found a way to hold their own, so long as they weren't pinned into a major engagement. Capable of enough speed to strike a Pelistal army and escape, but enough firepower to take a piece of the army home with them, the Yagel are one of many thorns in the side of the Pelistal giant.<br />
<br />
=== Cameleon ~ Light Electronic Warfare ===<br />
{{main|Cameleon}}<br />
The Union’s [[Cameleon|Cameleons]] were the first bots to seriously employ sensor-disrupting technologies as a main combat platform. Coupled with the extremely dangerous close range weapon systems that the [[Nuimqol]] can bring to bear while their opponents re-acquire their targets, these small bots spell significant hardship for any [[Pelistal]] forces they may meet.<br />
<br />
== Assault Robot ==<br />
=== Arbalest ~ Assault Combat ===<br />
{{main|Arbalest}}<br />
[[Nuimqol]] [[Arbalest|Arbalests]] represent the undersized brawlers of the Union’s effort. They may lack the glory of the [[Kain]], but they are more than capable combatants in their own right, representing the largest threat to the [[Pelistal]] Empire’s swarming [[Castel|Castels]].<br />
<br />
== Mech ==<br />
=== Kain ~ Mech Combat ===<br />
{{main|Kain}}<br />
It is said that there are two things the [[Pelistal|Pelistal’s]] enforcer, the [[Tyrannos]], fears - the corruption of the [[Ictus]], and the wrath of the [[Kain]]. The [[Nuimqol]] Union developed the Kain after a series of engagements in which the Empire was able to hammer down the Nuimqol with brute force; the Kain was their answer. Fast enough in crossing broken terrain to beat the Pelistal’s missile advantage, and violent enough at close ranges to crush the Pelistal’s shields, the Kain has, since its arrival, been a markedly equalizing - if not destabilizing - influence in the war between the Union and the Empire.<br />
<br />
=== Vagabond ~ Mech Electronic Warefare===<br />
{{main|Vagabond}}<br />
When the schism between the [[Nuimqol]] and the [[Pelistal]] first emerged, it was the [[Vagabond|Vagabonds]] that kept the Nuimqol alive. The Vagabond commanders first devised the skirmish tactics that now drive the Pelistal to a fury, and Vagabonds led the creation of the [[Kain]]. Even the design of the Vagabond itself shows the tendency towards flexibility and improvisation in their nature, and it is that nature which has led the Nuimqol to overcome great odds so far.<br />
<br />
== Heavy Mech ==<br />
=== Mesmer ~ Heavy Mech Combat===<br />
{{main|Mesmer}}<br />
The [[Mesmer]] is an exception to the standard rule of the [[Nuimqol]] and their speed-and-skirmish methodology; it is a heavy platform designed for trading punches with foes at close or long range, and doing so with authority. While the Union does not yet have sufficient numbers of the Mesmer to deliver a truly telling blow to the Empire, both the [[Pelistal]] and the [[Thelodica]] are watching with interest to see whether the Nuimqol truly invest in this potentially devastating platform.<br />
<br />
= Thelodica Clan =<br />
[[File:Def_prometheus_bot.png|200px|thumb|right|Prometheus ~ Light Combat]]<br />
[[File:Def_seth_bot.png|200px|thumb|right|Seth ~ Heavy Mech Combat]]<br />
Specialization | Lasers and sensor dampening<br />
== Light Robot ==<br />
=== Prometheus ~ Light Combat ===<br />
{{main|Prometheus}}<br />
While most of the [[Thelodica|Thelodican]] clan possesses a certain degree of refinement - or at least detachment - from the somewhat dirty nature of their work, the [[Prometheus]] revels in it. The Nian equivalent of the “goon” or “legbreaker,” more than one Thelodican debt has been collected by a group of Promethean “negotiators.” Capable of dealing with [[Yagel|Yagels]] directly and fading into the distance behind an [[Intakt|Intakt’s]] support when faced with the Empire, the Prometheus is the front line of Thelodica, and more than happy to fulfill that role.<br />
<br />
=== Intakt ~ Light Electronic Warfare ===<br />
{{main|Intakt}}<br />
Every commercial operation has a branch whose job it is to get things done smoothly, regardless of the means, and the [[Thelodica]] have the [[Intakt]]. Rarely does the Intakt commit itself to close combat; rather, it utilizes its suite of electronics designed to weaken the targeting speed and strength of its foes, and watches from a safe, clean distance as its legions of [[Prometheus]] and [[Baphomet]] handle the dirty work.<br />
<br />
== Assault Robot ==<br />
=== Baphomet ~ Assault Combat ===<br />
{{main|Baphomet}}<br />
Recognizing the impressive success of the [[Nuimqol]] [[Arbalest]], [[Thelodica]] quickly adopted the assault platform with its own design: the [[Baphomet]]. While not as swift as a Nuimqol platform, it boasts an armament that would make a Union bot cringe. The Baphomet represents the Thelodican ideal of combat perfectly: move swiftly, strike hard, and fade away.<br />
<br />
== Mech ==<br />
=== Artemis ~ Mech Combat ===<br />
{{main|Artemis}}<br />
In the [[Thelodica|Thelodican]] Clan where trade is king, the [[Artemis]] sells a service of destruction with skill that is respected among all Nians. Known equally for the power of its weapons and the strength of its armor, the Artemis represents a powerful statement about the strength of the Thelodican “merchant class".<br />
<br />
=== Zenith ~ Mech Electronic Warfare ===<br />
{{main|Zenith}}<br />
The [[Zenith]] caste represent the [[Thelodica|Thelodican]] ideal: all things with efficiency, work an angle and make sure to hedge the margin. Their combat style is no less so: they stand back and direct things from the safety of their dampening technologies, allowing them to expend far less expensive resources than themselves on the road to victory. Both the [[Pelistal]] and the [[Nuimqol]] have come to respect the cool calculations of the Thelodican Zeniths, but neither side wants to become too heavily entangled: even other Thelodica know that you don’t want to owe the Zeniths a favor.<br />
<br />
== Heavy Mech ==<br />
=== Seth ~ Heavy Mech Combat ===<br />
{{main|Seth}}<br />
Any doubt about the strength and staying power of [[Thelodica]] as one of the major nations of Nia can be resolved with one look at a [[Seth]]. A sturdy juggernaut wielding light and flame like a demigod, the Seth is the Thelodican answer to the Mesmer, should the [[Nuimqol]] ever become too dominant on the strength of their mech and heavy mech weapons against the [[Pelistal]]. While still a machine focused on selling a service, the Seth are very well-paid to remain loyal to their Thelodican masters.<br />
<br />
= Nian Industrial Trust =<br />
[[File:Def_argano_bot.png|200px|thumb|right|Argano ~ Light Mining]]<br />
[[File:Def_laird_bot.png|200px|thumb|right|Laird ~ Light Harvesting]]<br />
[[File:Def_riveler_bot.png|200px|thumb|right|Riveler ~ Heavy Mech Mining]]<br />
[[File:Def_symbiont_bot.png|200px|thumb|right|Symbiont ~ Heavy Mech Harvesting]]<br />
Specialization | Mining ~ Harvesting ~ Transport<br />
== Light Robots ==<br />
=== Argano ~ Light Mining ===<br />
{{main|Argano}}<br />
While the [[Industrial Trust|Niani Industrial Trust]] as a group is engimatic, even fewer understand the [[Argano]]. Lacking the [[Termis|Termis’s]] efficiency or the [[Riveler|Riveler’s]] ravenous hunger, the Argano nonetheless contributes well with its small stature. It will never be the most rapid of the mineral harvesters, but Agents who drive the Argano are known for determination and hard work for a reason.<br />
<br />
=== Laird ~ Light Harvesting ===<br />
{{main|Laird}}<br />
Few claim to understand the [[Industrial Trust]], or why it works equally and without complaint in all three nations. Fewer still understand the [[Laird]] - while the [[Gargoyle]] disappears into the woodlands, and the [[Symbiont]] will intensely study a flower, the Laird’s simple work ethic shows as it wanders from the tiniest patch of flora to another, harvesting what can be had while gently making sure not to destroy the plant, even as a [[Mesmer|Mesmer’s]] shattered remains stand five meters away. In a world torn apart by war... the Laird quietly tends the gardens.<br />
<br />
== Assault Robots ==<br />
=== Sequer ~ Assault Transport ===<br />
{{main|Sequer}}<br />
The [[Sequer]] struggles daily with its place on Nia. Only useful as a carrier of goods, Sequers are well aware that within the ever-more-efficiency-seeking Niani [[Industrial Trust]], only its cheap and disposable cost allow it to compete with the working juggernaut that is the [[Lithus]]. So obsessed is the Sequer with remaining legitimate that, unattended and unordered, one can actually witness the bot enter a semi-powered-down status, almost making the little transport worker seem sad or resigned.<br />
<br />
== Mech ==<br />
=== Termis ~ Mech Mining ===<br />
{{main|Termis}}<br />
Do the [[Industrial Trust|Niani Industrials]] know or care of the war they are supporting? Are they simply automatons of low intelligence, or are they the ultimate puppeteers of a master plan only the Industrial Trust perceives? Does the slumbering giant of Nia’s “fourth faction” exist? The [[Termis]] represents this mystery perfectly: a tireless worker, communicating only in regards to its trade, caring nothing for the results of its work - and yet, never ceasing to work as efficiently as it can, for what goals and motivations, no one knows.<br />
<br />
=== Gargoyle ~ Mech Harvesting ===<br />
{{main|Gargoyle}}<br />
While any military-minded individual might question the memory integrity of any bot that spends its day frolicking in the woods, the [[Gargoyle]] is notable for the amount it brings home at the end of that day. More effective than the [[Laird]], and far easier to construct and maintain than a [[Symbiont]], the Gargoyle is judged as a reasonable middle ground for anyone needing the bounty of Nian flora.<br />
<br />
== Heavy Mech ==<br />
=== Riveler ~ Heavy Mech Mining ===<br />
{{main|Riveler}}<br />
The [[Riveler]] is the [[Industrial Trust|Industrial]] most held in respect by the combat bots of Nia. Capable of gathering the raw materials of war more effectively than any other platform, their cost to build and maintain still cause them to be viewed as an indulgence, rather than a necessity. All the same, a group of Rivelers harvesting a chunk of terrain has an impact like no other, and every Nian nation respects that bottom line. If you can afford its services, the quiet effectiveness of the Riveler is without peer.<br />
<br />
=== Symbiont ~ Heavy Mech Harvesting ===<br />
{{main|Symbiont}}<br />
If you ever wish to see a Nian look puzzled, observe one examining a [[Symbiont]]. No less massive than the [[Riveler]], and no less effective at its job, the Symbiont still ultimately spends a great deal of time in what humans would term as “picking flowers.” It is not unusual for a Symbiont to pause in their mass-harvesting of huge quantities of flora to regard a particular flower or plant with a fascination, carefully avoiding damaging it, and then moving on with its job. To other Nians, this is yet further proof of the strange, alien, and generally bizarre nature of the [[Industrial Trust|Nian Industrials]].<br />
<br />
=== Lithus ~ Heavy Mech Transport ===<br />
{{main|Lithus}}<br />
The [[Lithus]] occupies a strange niche in the Nian hierarchy - that of an industrial bot that is left alone. These ponderous behemoths complain little and communicate less; while their role is not the glamour of the fighting corps, nor the grunge of the harvesters, they know their position as the invaluable movers of massive loads. The [[Seth]], [[Mesmer]], and [[Gropho]] do not move out of the way of the Lithus, but they have no desire to step in the way of one working. No one understands the Lithus and its ways - but the Lithus does not expect them to, either.<br />
<br />
== Heavy Gliders ==<br />
=== Scarab ~ Heavy Glider Transport ===<br />
{{main|Scarab}}<br />
The [[Scarab]] represents an ominous new development for humanity. While the [[Industrial Trust|Industrial Trust's]] platform is no weapon of war - it is as fragile and easily squashed as the bug from which it takes its name - the Scarab represents a technology previously unknown: a mechanism allowing a massive Nian platform to leave the ground. Although it is unknown what other Nians possess this ability, the Scarab represents an alarming message: "Humanity is not the only force capable of innovation on Nia."</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC&diff=2927MPC2013-01-08T17:28:18Z<p>DEV Gargaj: Redirected page to Modular Private Colony</p>
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<div>#REDIRECT [[Modular Private Colony]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Advanced_optics&diff=2926Advanced optics2013-01-08T17:10:20Z<p>DEV Gargaj: </p>
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<div>Each level of this extension raises the firepower of medium [[Help:Weapons_and_ammo|lasers]] by an additional 3%.<br />
<br />
==Prerequisites==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Extension<br />
! scope="col"| Level<br />
|-<br />
| [[General firing]]<br />
| align="right"| 3<br />
|-<br />
| [[Basic optics]]<br />
| align="right"| 5<br />
|-<br />
|} <br />
<br />
<br />
[[Category:Extensions]]<br />
[[Category:Weapon usage extensions]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Category:Alpha_islands&diff=2098Category:Alpha islands2013-01-06T00:53:48Z<p>DEV Gargaj: Created page with "These are the alpha islands on Nia. Category:Islands"</p>
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<div>These are the alpha islands on Nia.<br />
<br />
[[Category:Islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Daoden&diff=2097Daoden2013-01-06T00:53:26Z<p>DEV Gargaj: </p>
<hr />
<div>[[File:Daoden_topography.jpg|200px|thumb|right|Daoden topography]]Daoden is an [[alpha]] classification [[Thelodica]] island. It has one main terminal, three outposts, six internal linked teleports, two orphaned teleports and two external teleports. The external teleports link to [[Tellesis]] and [[Shinjalar]].<br />
<br />
[[Category:Alpha islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Attalica&diff=2096Attalica2013-01-06T00:53:20Z<p>DEV Gargaj: </p>
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<div>[[File:Attalica_topography.jpg|200px|thumb|right|Attalica topography]]<br />
'''Attalica''' is an [[alpha]] classification [[Nuimqol]] island. It has one main terminal, three outposts, five internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Tellesis]] and [[Hershfield]].<br />
<br />
[[Category:Alpha islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=New_Virginia&diff=2095New Virginia2013-01-06T00:53:13Z<p>DEV Gargaj: </p>
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<div>[[File:New_virginia_topography.jpg|200px|thumb|right|New Virginia topography]]<br />
'''New Virginia''' is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, three outposts, six internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Shinjalar]] and [[Hershfield]].<br />
<br />
[[Category:Alpha islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Category:MPC_nodes&diff=2094Category:MPC nodes2013-01-06T00:52:51Z<p>DEV Gargaj: Created page with "These nodes are available in the Modular Private Colony system."</p>
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<div>These nodes are available in the [[Modular Private Colony]] system.</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Main_Page&diff=2092Main Page2013-01-06T00:52:14Z<p>DEV Gargaj: /* Lists and categories */</p>
<hr />
<div>==Welcome to the official Perpetuum wiki!==<br />
<br />
As you can see this is very much work in progress, but with your help, we hope this will soon become our definitive game guide.<br />
<br />
'''For now we have imported the game guide from the website/game, which is available here: [[Game Guide]]'''<br />
<br />
'''ATTENTION:''' If you really want to create your own user's page, use the link under your user at the top of the page or [[Special:MyPage|click here]] instead of creating a main wiki page!<br />
<br />
Also, vandalism will be awarded with a wiki-ban, if this hasn't been self-explanatory.<br />
<br />
===Game Guide===<br />
* [[Game Guide|The Guide to all things Perpetuum]]<br />
* [[List of abbreviations|A list of abbreviations used in-game]]<br />
<br />
===Formulas===<br />
* [[Formulas|Some Useful Formulas]]<br />
<br />
===Lists and categories===<br />
:''This is where most of the wiki-work is ongoing at the moment.''<br />
* [[Robopedia]]<br />
* [[:Category:Islands]]<br />
* [[:Category:Facilities]]<br />
* [[:Category:Factions]]<br />
* [[:Category:MPC nodes]]<br />
* [[:Category:Megacorporations]]<br />
<br />
===Useful links===<br />
* [http://forums.perpetuum-online.com/topic/5687/discussion-an-official-perpetuum-wiki/ Wiki discussion forum]<br />
* [http://www.perpetuum-online.com Perpetuum website]<br />
<br />
===Tech Support===<br />
* [[Technical support]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Category:Islands&diff=2090Category:Islands2013-01-06T00:51:41Z<p>DEV Gargaj: Created page with "These are the islands on Nia."</p>
<hr />
<div>These are the islands on Nia.</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Main_Page&diff=2088Main Page2013-01-06T00:50:56Z<p>DEV Gargaj: </p>
<hr />
<div>==Welcome to the official Perpetuum wiki!==<br />
<br />
As you can see this is very much work in progress, but with your help, we hope this will soon become our definitive game guide.<br />
<br />
'''For now we have imported the game guide from the website/game, which is available here: [[Game Guide]]'''<br />
<br />
'''ATTENTION:''' If you really want to create your own user's page, use the link under your user at the top of the page or [[Special:MyPage|click here]] instead of creating a main wiki page!<br />
<br />
Also, vandalism will be awarded with a wiki-ban, if this hasn't been self-explanatory.<br />
<br />
===Game Guide===<br />
* [[Game Guide|The Guide to all things Perpetuum]]<br />
* [[List of abbreviations|A list of abbreviations used in-game]]<br />
<br />
===Formulas===<br />
* [[Formulas|Some Useful Formulas]]<br />
<br />
===Lists and categories===<br />
:''This is where most of the wiki-work is ongoing at the moment.''<br />
* [[Robopedia]]<br />
* [[:Category:Islands]]<br />
* [[:Category:Facilities]]<br />
* [[:Category:Factions]]<br />
* [[:Category:MPC Nodes]]<br />
* [[:Category:Megacorporations]]<br />
<br />
===Useful links===<br />
* [http://forums.perpetuum-online.com/topic/5687/discussion-an-official-perpetuum-wiki/ Wiki discussion forum]<br />
* [http://www.perpetuum-online.com Perpetuum website]<br />
<br />
===Tech Support===<br />
* [[Technical support]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=List_of_abbreviations&diff=2087List of abbreviations2013-01-06T00:46:10Z<p>DEV Gargaj: </p>
<hr />
<div>Common abbreviations and acronyms used in Perpetuum:<br />
<br />
* '''ASI''' - [[Asintec]], one of the three big supercorporations operating under the [[Syndicate]]<br />
* '''corp''' - [[Corporation]]<br />
* '''CT''' - [[Calibration Template]], a recipe-like item used in production<br />
* '''EP''' - Extension Points, used for upgrading [[extensions]]<br />
* '''EWar''' - [[Electronic warfare]]<br />
* '''EnWar''' - [[Energy warfare]]<br />
* '''ICE''' - [[Integration Cycle Extender]], an ingame item that can be used to extend game time<br />
* '''ICS''' - [[ICS|Institute of Corporate Security]], one of the three big supercorporations operating under the [[Syndicate]]<br />
* '''LWF''' - [[Lightweight Frame]], A popular module used to make robots lighter and faster at the expense of durability.<br />
* '''MPC''' - [[Modular Private Colony]], a system for players to build their own bases<br />
* '''NIC''' - [[NIC|Nian Credits]], the common currency used in Perpetuum<br />
* '''TM''' - [[Truhold-Markson]], one of the three big megacorporations operating under the [[Syndicate]]<br />
* '''TP, tele''' - [[Teleport]], A method of fast travel</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Tellesis&diff=2086Tellesis2013-01-06T00:42:39Z<p>DEV Gargaj: </p>
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<div>[[File:Tellesis_topography.jpg|200px|thumb|right|Tellesis topography]]<br />
'''Tellesis''' is an [[alpha]] classification [[Nuimqol]] island. It has one main terminal, no outposts, three internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Attalica]], [[Daoden]], [[Domhalarn]] and [[Novastrov]].<br />
<br />
[[Category:Islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=New_Virginia&diff=2084New Virginia2013-01-06T00:41:42Z<p>DEV Gargaj: </p>
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<div>[[File:New_virginia_topography.jpg|200px|thumb|right|New Virginia topography]]<br />
'''New Virginia''' is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, three outposts, six internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Shinjalar]] and [[Hershfield]].<br />
<br />
[[Category:Islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Attalica&diff=2083Attalica2013-01-06T00:41:30Z<p>DEV Gargaj: </p>
<hr />
<div>[[File:Attalica_topography.jpg|200px|thumb|right|Attalica topography]]<br />
'''Attalica''' is an [[alpha]] classification [[Nuimqol]] island. It has one main terminal, three outposts, five internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Tellesis]] and [[Hershfield]].<br />
[[Category:Islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=New_Virginia&diff=2082New Virginia2013-01-06T00:41:18Z<p>DEV Gargaj: </p>
<hr />
<div>[[File:New_virginia_topography.jpg|200px|thumb|right|New Virginia topography]]New Virginia is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, three outposts, six internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Shinjalar]] and [[Hershfield]].<br />
<br />
[[Category:Islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Daoden&diff=2081Daoden2013-01-06T00:41:06Z<p>DEV Gargaj: </p>
<hr />
<div>[[File:Daoden_topography.jpg|200px|thumb|right|Daoden topography]]Daoden is an [[alpha]] classification [[Thelodica]] island. It has one main terminal, three outposts, six internal linked teleports, two orphaned teleports and two external teleports. The external teleports link to [[Tellesis]] and [[Shinjalar]].<br />
<br />
[[Category:Islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Hershfield&diff=2080Hershfield2013-01-06T00:41:00Z<p>DEV Gargaj: </p>
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<div>[[File:Hershfield_topography.jpg|200px|thumb|right|Hershfield topography]]Hershfield is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, no outposts, four internal linked teleports, no orphaned teleports and four external teleports. The external teleports link to [[Attalica]], [[New Virginia]], [[Alsbale]] and [[Norhoop]].<br />
<br />
[[Category:Islands]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Main_terminal&diff=2079MPC - Main terminal2013-01-06T00:39:37Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs terminal large.png|right|nolink]]<br />
Main terminals are the core components of structure networks. By default they provide:<br />
* private and corporation storage<br />
* equipment facility<br />
* docking capability and relation based access rights management<br />
* emergency protection (the extent of this protection depends on the tech level of the main terminal)<br />
<br />
Connected to a network main terminals are the root of the control flow. Every node in a network must have a connection path - mostly but not necessary through other nodes - to the main terminal in order to function properly.<br />
<br />
One corporation is able to place three main terminals on one island and the total number of terminals cannot exceed twelve per island.<br />
<br />
[[MPC_-_Structure_network|< MPC - Structure network]] | [[Lexicon|Table of contents]] | [[MPC_-_Command_relay|MPC - Command relay >]]<br />
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[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Command_relay&diff=2078MPC - Command relay2013-01-06T00:39:32Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs control tower.png|right|nolink]]<br />
Command relays extend the range of the network control flow. They don't consume energy and once they're connected they pipe through your commands. In a case when a command relay is directly connected to a main terminal the terminal becomes unattackable. Agents first have to disable the command relay then they can proceed to attack the main terminal. <br />
<br />
'''Important fact:''' this protection mechanism works regardless of the connection direction.<br />
<br />
[[MPC_-_Main_terminal|< MPC - Main terminal]] | [[Lexicon|Table of contents]] | [[MPC_-_Reactor|MPC - Reactor >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Reactor&diff=2077MPC - Reactor2013-01-06T00:39:27Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs reactor.png|right|nolink]]<br />
Reactors transform commodities to energy and spread it to the connected nodes in a cyclic fashion. Any agent is able to feed the reactor with commodities regardless their standing towards the owner of the node.Reactors will also generate energy ''slowly'' with no input at all.<br />
<br />
*Different commodities have different energy value. Check their info before feed them to a reactor!<br />
<br />
Reactors have two modes: normal and emergency.<br />
* In normal mode they first transfer energy to the node which has the highest energy priority set and continue with nodes with lower priority.<br />
* Reactors switch to emergency mode when any of the connected node's energy level drops below their set energy threshold. In this mode it tries to transmit energy to the node which has the lowest current energy level and continues to nodes with higher values.<br />
<br />
<br />
[[MPC_-_Command_relay|< MPC - Command relay]] | [[Lexicon|Table of contents]] | [[MPC_-_Energy_battery|MPC - Energy battery >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Energy_battery&diff=2076MPC - Energy battery2013-01-06T00:39:20Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs battery.png|right|nolink]]<br />
Energy batteries have large buffers and they transmit larger amount of energy per cycle. The drawback is their low efficiency. They are very useful nodes in emergency cases, especially connected to turrets. Member of the transmitter node family.<br />
<br />
[[MPC_-_Reactor|< MPC - Reactor]] | [[Lexicon|Table of contents]] | [[MPC_-_Energy_transmitter_node|MPC - Energy transmitter node >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Energy_transmitter_node&diff=2074MPC - Energy transmitter node2013-01-06T00:39:03Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs transmitter.png|right|nolink]]<br />
Energy transmitter nodes are transferring energy to connected nodes. They accumulate the energy in their buffer and when a connected node's energy level drops below maximum they try to fill it from the buffer. By chaining them agents are able to deliver energy to farther nodes, tho keep in mind each transmitter node looses a fraction of the energy when transmits it. In terms of energy transmission transmitter nodes behave similar to reactors. (emergency mode and normal based mode) Member of the transmitter node family.<br />
<br />
[[MPC_-_Energy_battery|< MPC - Energy battery]] | [[Lexicon|Table of contents]] | [[MPC_-_Energy_backbone_node|MPC - Energy backbone node >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Energy_backbone_node&diff=2073MPC - Energy backbone node2013-01-06T00:38:59Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs transmitter xl.png|right|nolink]]<br />
Energy backbone node have rather limited amount of connections but their energy transfer efficiency is good. They are the most suitable energy transmitter nodes for transferring energy from reactors to consumer nodes. Member of the transmitter node family.<br />
<br />
[[MPC_-_Energy_transmitter_node|< MPC - Energy transmitter node]] | [[Lexicon|Table of contents]] | [[MPC_-_Repair_node|MPC - Repair node >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Masker&diff=2072MPC - Masker2013-01-06T00:38:57Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs effect emitter.png|right|nolink]]<br />
Maskers apply stealth effect to robots in vicinity. Based on their configured relation they able to provide masking to any agent with proper relation with the masker's owner. Otherwise they work only on corporation members.<br />
<br />
[[MPC_-_Booster_node|< MPC - Booster node]] | [[Lexicon|Table of contents]] | [[MPC_-_Mining_outpost|MPC - Mining outpost >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Mining_outpost&diff=2071MPC - Mining outpost2013-01-06T00:38:07Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs miner tower.png|right|nolink]]<br />
Mining outposts enable agents to exploit colixum. Any agent with proper relation to the owner of the mining outpost will receive this boost in the vicinity of the mining outpost. These nodes' energy consumption is based on the number of players they support. <br />
<br />
[[MPC_-_Masker|< MPC - Masker]] | [[Lexicon|Table of contents]] | [[MPC_-_Production_facility_nodes|MPC - Production facility nodes >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Production_facility_nodes&diff=2070MPC - Production facility nodes2013-01-06T00:38:01Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs facility.png|right|nolink]]<br />
Production facilities enable the connected terminal's production capabilities. The level of the given facility is depending on the node which activated it and the production upgrade node(s) connected to it.<br />
<br />
These nodes are constantly consuming energy no matter if the facility is actually used within the terminal or not. They can be set online on any energy level, but once they are depleted they kick in again when they reach their energy kickstart level. When a facility node is out of energy all the related productions will be paused.<br />
<br />
Higher production level provides cheaper and faster production for the terminal. These nodes can only be connected to the main terminal. You can only connect one facility from each type.<br />
<br />
[[MPC_-_Mining_outpost|< MPC - Mining outpost]] | [[Lexicon|Table of contents]] | [[MPC_-_Facility_upgrade|MPC - Facility upgrade >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Facility_upgrade&diff=2069MPC - Facility upgrade2013-01-06T00:37:55Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs facility upgrade.png|right|nolink]]<br />
Facility upgrade nodes are generic upgrades, they can be connected to any facility node in order to achieve better production performance. Only freshly started production will be affected by the upgrade.<br />
<br />
[[MPC_-_Production_facility_nodes|< MPC - Production facility nodes]] | [[Lexicon|Table of contents]] | [[MPC_-_Turret|MPC - Turret >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Aura_emitter&diff=2068MPC - Aura emitter2013-01-06T00:37:39Z<p>DEV Gargaj: </p>
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<div>[[Image:Icon pbs effect emitter.png|right|nolink]]<br />
Aura emitter buildings work similarly to outpost Auras: they provide small bonuses for various activities on the area of a whole island, from sensory improvements to resource gathering boosts. Three different "effect packages" are available, that are freely selectable for an aura building via the colony management interface: a sensory aura, an industrial aura, and an engineering one. Keep in mind that similar auras do not stack, you can receive only one of the same type, regardless of level.<br />
<br />
<br />
[[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_-_Emergency_phase|MPC - Emergency phase >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=MPC_-_Turret&diff=2067MPC - Turret2013-01-06T00:37:26Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:Icon pbs turret.png|right|nolink]]<br />
Turrets are the defensive components of a structural network, they work based on the target's visibility and the relation towards the turret's owner. They only consume energy when they are active. By connecting a [[MPC_-_Booster_node|booster node]] to a turret you can make them shoot faster, or have more resistance.<br />
<br />
[[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_-_Emergency_phase|MPC - Emergency phase >]]<br />
<br />
[[Category:MPC nodes]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=New_Virginia&diff=2061New Virginia2013-01-06T00:34:52Z<p>DEV Gargaj: DEV Gargaj moved page New virginia to New Virginia</p>
<hr />
<div>[[File:New_virginia_topography.jpg|200px|thumb|right|New Virginia topography]]New Virginia is an [[alpha]] classification [[Pelistal]] island. It has one main terminal, three outposts, six internal linked teleports, one orphaned teleport and two external teleports. The external teleports link to [[Shinjalar]] and [[Hershfield]].</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=List_of_abbreviations&diff=1525List of abbreviations2013-01-05T16:22:48Z<p>DEV Gargaj: DEV Gargaj moved page Abbreviations to List of abbreviations</p>
<hr />
<div>Common abbreviations and acronyms used in Perpetuum:<br />
<br />
* '''ASI''' - [[Asintec]], one of the three big supercorporations operating under the [[Syndicate]]<br />
* '''CT''' - [[Calibration Template]], a recipe-like item used in production<br />
* '''EP''' - Extension Points, used for upgrading [[extensions]]<br />
* '''ICE''' - [[Integration Cycle Extender]], an ingame item that can be used to extend game time<br />
* '''ICS''' - [[ICS|Institute of Corporate Security]], one of the three big supercorporations operating under the [[Syndicate]]<br />
* '''MPC''' - [[Modular Private Colony]], a system for players to build their own bases<br />
* '''NIC''' - [[NIan Credits]], the common currency used in Perpetuum<br />
* '''TM''' - [[Truhold-Markson]], one of the three big supercorporations operating under the [[Syndicate]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Repair_shop&diff=1519Repair shop2013-01-05T15:59:28Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:repair.png|right|nolink|Icon of the Repair shop]]<br />
The '''repair shop''' is a [[facility]] for fixing damaged items. It's fairly common that an item, especially a [[Loot|looted one]], gets damaged. <br />
<br />
The repair shop automatically sorts out damaged items from your [[Using_a_container|private storage]], so you only need to choose the items you actually want to repair – no sorting through items in good shape. Then just click on the repair button.<br />
Repairing an item will cost you a certain amount of money ([[NIC]]), but that amount can be cut down by improving certain ratios, specified below.<br />
<br />
Repairing bots in station tends to be an expense that can be avoided –just deploy with an armor repairer fit and run it. There are situations where this isn’t possible, but in general, you can save money by doing so.<br />
<br />
Note: Repair shops can't be found on the facilities tab like all the rest, right click any damage item to repair to show the window.<br />
<br />
==Facility ratios==<br />
<br />
Additional parameters that affect your '''total efficiency'''.<br />
* '''Relation ratio''' - Improve this factor by [[Missions|reaching a good relationship]] with the owner of the facility.<br />
* '''Discount ratio''' - Cheaper repairs can be had by training the Basic Repair Technologies extension.<br />
* '''Facility used''' - Same as all other facilities, the higher the production points the cheaper the item is to repair.<br />
<br />
[[Prototyper|< Prototype facility]] | [[Lexicon|Table of contents]] | [[Recycling_items|Recycling plant >]]<br />
<br />
[[Category:Facilities]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Facility&diff=1518Facility2013-01-05T15:58:26Z<p>DEV Gargaj: /* List of facilities */</p>
<hr />
<div>Every facility has 'Production Points' ranging from (0 to 375), shown in each facility window at the top right corner as material ratio, time ratio, discount ratio or efficiency increase. Production points determine the efficiency of the facility, the more production points the better its efficiency. Alpha islands (Safe islands) have a maximum of 50 points, Beta islands(PVP) have a maximum of 125 points and Gamma islands(PVP) 375.<br />
<br />
Note that facilities are not the only factor effecting efficiency. Calibration templates (CT)(Factory only) Relation ratio (Faction Standings) and extension points (EP) all add up your production points, that determines your agent's efficiency. You can find out the breakdown of all production points by hovering cursor at the top right corner of any facility window, where the production points are shown.<br />
<br />
==List of facilities==<br />
* [[Factory]]<br />
* [[Prototyper]]<br />
* [[Refinery]]<br />
* [[Repair shop]]<br />
* [[Reverse engineering]]<br />
* [[Recycling plant]]<br />
<br />
Special facilities only available through the [[Modular Private Colony]] system:<br />
* [[Calibration lab]]<br />
* [[Decoder lab]]<br />
<br />
[[Category:Facilities|*]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Market&diff=1515Market2013-01-05T15:46:49Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:market.png|right|nolink|Icon of the Market]]<br />
The '''market''' is maintained and controlled by the [[Syndicate]], as is the official currency, the [[NIC]].<br />
<br />
In the market window you can only perform buying. If you wish to sell any of your items, open your [[Using_a_container|private storage]], right-click on the chosen item's icon, and choose [[Selling_an_item_on_the_market|sell]].<br />
<br />
There are two ways to '''search''' for items on the market. The first one is the list-based method, where you can browse the item tree by clicking on a category name on the left side of the market window. The other method is through direct searching, by typing the item's name into the searching bracket.<br />
<br />
Each time you post a supply or demand order the market, you need to pay a basic '''market fee''' (regardless of whether the deal was a success or not) and a '''value added tax (VAT)''' after each successfully sold item.<br />
<br />
==Supply/demand==<br />
<br />
When an Agent offers an item to sell, the offer will appear in the '''Supply''' window. In case these conditions fit you, you can buy it by double-clicking on the item. If you don't want to buy all of the offered items, worry not, you can set the quantity you wish to purchase. After the successful transaction, the item will be transferred to your [[Using_a_container|private storage]] instantly. It is not currently possible to buy or sell items remotely.<br />
<br />
The '''demand''' window shows you what other Agents want to buy. If you wish to fulfil any of these demands, just right-click on the proposal.<br />
<br />
==Price rates==<br />
<br />
Rates are useful to get the exact price log of that item. The white line on the larger graph shows the daily average price of the item. The light blue area represents the maximum and minimum price on that day.<br />
<br />
The chart below tells you the amount that has been traded on a given day.<br />
<br />
Also, you can switch the view between the overall data of all markets (global) and the data of the terminal you currently are (local). Use the timespan filter to switch the starting date of the chart.<br />
<br />
==Own adverts==<br />
<br />
A list of all the adverts that you have put on the market. Think well, before creating an advert, because it can only be cancelled at least 30 minutes after posting. If no one responds within that duration, the advert can be withdrawn.<br />
<br />
==Markets in range==<br />
<br />
Click on this tab to view the supply and demand rates of the selected item on nearby terminals. This option is extremely useful if you want to compare prices.<br />
<br />
==Skills for Marketeers==<br />
<br />
There are a variety of skills available to assist agents in using the market for whatever means they wish –cutting costs, increasing orders available, etc. Check under the Finances tab for more information.<br />
<br />
[[Recycling_items|< Recycling plant]] | [[Lexicon|Table of contents]] | [[Buying_an_item_from_the_market|Buying an item >]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Market&diff=1514Market2013-01-05T15:46:38Z<p>DEV Gargaj: </p>
<hr />
<div>[[Image:market.png|right|nolink|Icon of the Market]]<br />
The ''market'' is maintained and controlled by the [[Syndicate]], as is the official currency, the [[NIC]].<br />
<br />
In the market window you can only perform buying. If you wish to sell any of your items, open your [[Using_a_container|private storage]], right-click on the chosen item's icon, and choose [[Selling_an_item_on_the_market|sell]].<br />
<br />
There are two ways to '''search''' for items on the market. The first one is the list-based method, where you can browse the item tree by clicking on a category name on the left side of the market window. The other method is through direct searching, by typing the item's name into the searching bracket.<br />
<br />
Each time you post a supply or demand order the market, you need to pay a basic '''market fee''' (regardless of whether the deal was a success or not) and a '''value added tax (VAT)''' after each successfully sold item.<br />
<br />
==Supply/demand==<br />
<br />
When an Agent offers an item to sell, the offer will appear in the '''Supply''' window. In case these conditions fit you, you can buy it by double-clicking on the item. If you don't want to buy all of the offered items, worry not, you can set the quantity you wish to purchase. After the successful transaction, the item will be transferred to your [[Using_a_container|private storage]] instantly. It is not currently possible to buy or sell items remotely.<br />
<br />
The '''demand''' window shows you what other Agents want to buy. If you wish to fulfil any of these demands, just right-click on the proposal.<br />
<br />
==Price rates==<br />
<br />
Rates are useful to get the exact price log of that item. The white line on the larger graph shows the daily average price of the item. The light blue area represents the maximum and minimum price on that day.<br />
<br />
The chart below tells you the amount that has been traded on a given day.<br />
<br />
Also, you can switch the view between the overall data of all markets (global) and the data of the terminal you currently are (local). Use the timespan filter to switch the starting date of the chart.<br />
<br />
==Own adverts==<br />
<br />
A list of all the adverts that you have put on the market. Think well, before creating an advert, because it can only be cancelled at least 30 minutes after posting. If no one responds within that duration, the advert can be withdrawn.<br />
<br />
==Markets in range==<br />
<br />
Click on this tab to view the supply and demand rates of the selected item on nearby terminals. This option is extremely useful if you want to compare prices.<br />
<br />
==Skills for Marketeers==<br />
<br />
There are a variety of skills available to assist agents in using the market for whatever means they wish –cutting costs, increasing orders available, etc. Check under the Finances tab for more information.<br />
<br />
[[Recycling_items|< Recycling plant]] | [[Lexicon|Table of contents]] | [[Buying_an_item_from_the_market|Buying an item >]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Market&diff=1512Market2013-01-05T15:46:09Z<p>DEV Gargaj: DEV Gargaj moved page The market to Market</p>
<hr />
<div>[[Image:market.png|left|nolink|Icon of the Market]]<br />
The market is maintained and controlled by the Syndicate, as is the official currency, the '''NIC (Nian Credit)'''.<br />
<br />
In the market window you can only perform buying. If you wish to sell any of your items, open your [[Using_a_container|private storage]], right-click on the chosen item's icon, and choose [[Selling_an_item_on_the_market|sell]].<br />
<br />
There are two ways to '''search''' for items on the market. The first one is the list-based method, where you can browse the item tree by clicking on a category name on the left side of the market window. The other method is through direct searching, by typing the item's name into the searching bracket.<br />
<br />
Each time you post a supply or demand order the market, you need to pay a basic '''market fee''' (regardless of whether the deal was a success or not) and a '''value added tax (VAT)''' after each successfully sold item.<br />
<br />
==Supply/demand==<br />
<br />
When an Agent offers an item to sell, the offer will appear in the '''Supply''' window. In case these conditions fit you, you can buy it by double-clicking on the item. If you don't want to buy all of the offered items, worry not, you can set the quantity you wish to purchase. After the successful transaction, the item will be transferred to your [[Using_a_container|private storage]] instantly. It is not currently possible to buy or sell items remotely.<br />
<br />
The '''demand''' window shows you what other Agents want to buy. If you wish to fulfil any of these demands, just right-click on the proposal.<br />
<br />
==Price rates==<br />
<br />
Rates are useful to get the exact price log of that item. The white line on the larger graph shows the daily average price of the item. The light blue area represents the maximum and minimum price on that day.<br />
<br />
The chart below tells you the amount that has been traded on a given day.<br />
<br />
Also, you can switch the view between the overall data of all markets (global) and the data of the terminal you currently are (local). Use the timespan filter to switch the starting date of the chart.<br />
<br />
==Own adverts==<br />
<br />
A list of all the adverts that you have put on the market. Think well, before creating an advert, because it can only be cancelled at least 30 minutes after posting. If no one responds within that duration, the advert can be withdrawn.<br />
<br />
==Markets in range==<br />
<br />
Click on this tab to view the supply and demand rates of the selected item on nearby terminals. This option is extremely useful if you want to compare prices.<br />
<br />
==Skills for Marketeers==<br />
<br />
There are a variety of skills available to assist agents in using the market for whatever means they wish –cutting costs, increasing orders available, etc. Check under the Finances tab for more information.<br />
<br />
[[Recycling_items|< Recycling plant]] | [[Lexicon|Table of contents]] | [[Buying_an_item_from_the_market|Buying an item >]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=The_market&diff=1513The market2013-01-05T15:46:09Z<p>DEV Gargaj: DEV Gargaj moved page The market to Market</p>
<hr />
<div>#REDIRECT [[Market]]</div>DEV Gargajhttp://wiki.perpetuum-online.com/index.php?title=Game_Guide&diff=1511Game Guide2013-01-05T15:45:49Z<p>DEV Gargaj: /* IV. Facilities */</p>
<hr />
<div>==Hints for rookie Agents==<br />
<br />
As soon as you create your character, you will be deposited on Nia as an Agent of Project Perpetuum. Your first task will be to complete the [[Tutorials|tutorial programs]] laid out for you. These will teach you the basic controls and mechanics of the game, but you can interrupt the tutorial at anytime and do whatever you like.<br />
<br />
We would strongly encourage new players to complete all the [[Tutorial_assignments|tutorial assignments]] offered in your starting Terminal as well. Each assignment takes you through a further mechanic of the game –travel, combat, delivery, and so on –and gives you a reward that can be put to good use after the tutorial is completed. The final assignment even gives you a proper starting combat robot!<br />
<br />
After you complete the tutorial assignments, you can continue to work for the Syndicate solo by completing [[Missions|other assignments]] offered at the terminals, or you can find a new corporation to join with the [[Corporation_recruitment|Recruitment function]], if the social aspects of the game appeal to you.<br />
<br />
If you're interested in the further details of the game, the following guide should help you.<br />
<br />
==The Game Guide==<br />
<br />
The following guide is supposed to help whenever you don't understand something. Anytime you're stuck, just click on the '''information (i)''' button, which can be found on the upper right corner in every window. That button will lead you to the guide database.<br />
<br />
The basic options are always available by pressing '''Escape''', regardless you're inside a base, or discovering the terrain.<br />
<br />
You can read about the latest changes and updates in the game [http://www.perpetuum-online.com/Changelog:Latest here], and about the current server status [http://www.perpetuum-online.com/System:Server_status here].<br />
<br />
===I. Creating a character===<br />
<br />
* [[Creating_the_appearance_of_your_character|Creating an avatar]]<br />
* [[Initial_extensions|Initial extensions]]<br />
* [[Selecting_a_race|Megacorporations]]<br />
* [[Selecting_a_school|Schools]]<br />
* [[Selecting_a_major|Professions]]<br />
* [[Selecting_a_spark|Sparks]]<br />
* [[Selecting_a_character_name|Character name]]<br />
<br />
===II. Character management===<br />
<br />
* [[Managing_your_character|My profile]]<br />
* [[Character_information_-_basics|My profile / Agent info]]<br />
* [[Character_information_-_extensions|My profile / Extensions]]<br />
* [[Character_information_-_Sparks|My profile / Sparks]]<br />
* [[Character_information_-_Spark_teleport|My profile / Spark teleport]]<br />
* [[Character_information_-_Transactions|My profile / Transactions]]<br />
* [[Character_information_-_Production|My profile / Production]]<br />
* [[Character_information_-_Insurance|My profile / Insurance]]<br />
* [[Character_information_-_employment_history|My profile / Career]]<br />
* [[Character_information_-_relations|My profile / Relations]]<br />
* [[Character_information_-_Tutorials|My profile / Tutorials]]<br />
<br />
===III. Basic functions on bases===<br />
<br />
* [[News|News]]<br />
* [[Mailbox|Mailbox]]<br />
* [[Talking_on_channels|Chat]]<br />
* [[Communication|Channels]]<br />
* [[Searching|Searching]]<br />
* [[Using_a_container|Using a container and item options]]<br />
* [[Unstacking_items|Unstacking items]]<br />
* [[Trading_items|Direct trading]]<br />
* [[Insurance|Insurance]]<br />
<br />
===IV. Facilities===<br />
* [[Refinery]]<br />
* [[Reverse engineering]]<br />
* [[Factory]]<br />
* [[Prototyper]]<br />
* [[Repair shop]]<br />
* [[Recycling plant]]<br />
* [[Decoder lab]]<br />
* [[Calibration lab]]<br />
<br />
===V. The market===<br />
<br />
* [[The_market|The market]]<br />
* [[Buying_an_item_from_the_market|Buying an item]]<br />
* [[Selling_an_item_on_the_market|Selling an item]]<br />
* [[Syndicate_Supplies|Syndicate Supplies]]<br />
<br />
===VI. Corporations===<br />
<br />
* [[Creating_a_new_corporation|Creating a new corporation]]<br />
* [[Using_the_logo_editor|Corporation logo editor]]<br />
* [[Managing_a_corporation|Corporation management]]<br />
* [[Corporation_management_-_Information|Corporation management / Profile]]<br />
* [[Corporation_management_-_Finances|Corporation management / Accounting]]<br />
* [[Corporation_management_-_Members|Corporation management / Members]]<br />
* [[Corporation_management_-_Hangars|Corporation management / Storages]]<br />
* [[Corporation_management_-_Production|Corporation management / Production]]<br />
* [[Corporation_management_-_Insurance|Corporation management / Insurances]]<br />
* [[Territorial_warfare|Corporation management / Territorial warfare]]<br />
* [[Outpost_Controls|Corporation management / Outpost controls]]<br />
* [[Corporation_management_-_Relations|Corporation management / Relations]]<br />
<br />
===VII. The map of Perpetuum===<br />
<br />
*[[Map|Map]]<br />
<br />
===VIII. Robots===<br />
<br />
* [[Robot_categories|Robot categories]]<br />
* [[Robot_equipment|Fitting and activating a robot]]<br />
* [[Robot_parameters|Robot parameters]]<br />
* [[Chassis_bonus|Robot bonuses]]<br />
* [[Interference|Interference]]<br />
* [[Signal_detection_and_masking|Signal detection and masking]]<br />
<br />
===IX. Weapons and other equipment===<br />
<br />
* [[Weapons_and_ammo|Weapons and ammunition]]<br />
* [[Defense_systems|Defense systems]]<br />
* [[Engineering_and_electronics|Engineering and electronics]]<br />
* [[Recon_modules|Recon modules]]<br />
* [[Item_Information|Module parameters]]<br />
* [[Proximity_probes|Proximity probes]]<br />
<br />
===X. The terrain===<br />
<br />
* [[Navigating_on_the_surface|The terrain rules]]<br />
* [[Logout_and_AFK|Safe logout and AFK]]<br />
* [[Loot|Loot]]<br />
* [[NPCs|NPCs]]<br />
* [[Distress_beacons|Distress beacons]]<br />
<br />
===XI. Terrain GUI windows===<br />
<br />
* [[Robot_and_cam_movement|Moving the camera and the robot]]<br />
* [[Terrain_windows_-_Radar|Radar]]<br />
* [[Terrain_windows_-_Landmark_information|Landmark information]]<br />
* [[Terrain_windows_-_Landmarks|Landmarks]]<br />
* [[Terrain_windows_-_Targeting_computer|Targeting computer]]<br />
* [[Squads|Squad]]<br />
* [[Terrain_windows_-_Combat_log|Combat log]]<br />
* [[Terrain_windows_-_Scanner|Scanner]]<br />
* [[Additional_icons|Additional GUI icons]]<br />
<br />
===XII. Combat===<br />
<br />
* [[Combat_events|Combat events]]<br />
* [[Combat_in_numbers|Combat in numbers]]<br />
* [[Basic_combat_hints|Basic combat hints]]<br />
<br />
===XIII. Mining & harvesting===<br />
<br />
* [[Raw_materials|Raw materials and commodities]]<br />
* [[Geoscanning|Searching for materials and artifacts: geoscanning]]<br />
* [[Mining|The process of mining]]<br />
* [[Harvesting|The process of harvesting]]<br />
<br />
===XIV. Assignments===<br />
<br />
* [[Missions|Assignments]]<br />
<br />
===XV. The Modular Private Colony System - MPC===<br />
<br />
* [[MPC_-_Deployment_procedure|MPC - Deployment procedure]]<br />
* [[MPC_-_Energy_transmission|MPC - Energy transmission]]<br />
* [[MPC_-_Take_over|MPC - Take over]]<br />
* [[MPC_-_Connection|MPC - Connection]]<br />
* [[MPC_-_Structure_network|MPC - Structure network]]<br />
''' MPC node types '''<br />
* [[MPC_-_Main_terminal|MPC - Main terminal]]<br />
* [[MPC_-_Command_relay|MPC - Command relay]]<br />
* [[MPC_-_Reactor|MPC - Reactor]]<br />
* [[MPC_-_Energy_battery|MPC - Energy battery]]<br />
* [[MPC_-_Energy_transmitter_node|MPC - Energy transmitter node]]<br />
* [[MPC_-_Energy_backbone_node|MPC - Energy backbone node]]<br />
* [[MPC_-_Repair_node|MPC - Repair node]]<br />
* [[MPC_-_Booster_node|MPC - Booster node]]<br />
* [[MPC_-_Masker|MPC - Masker]]<br />
* [[MPC_-_Mining_outpost|MPC - Mining outpost]]<br />
* [[MPC_-_Production_facility_nodes|MPC - Production facility nodes]]<br />
* [[MPC_-_Facility_upgrade|MPC - Facility upgrade]]<br />
* [[MPC_-_Turret|MPC - Turret]]<br />
* [[MPC_-_Emergency_phase|MPC - Emergency phase]]</div>DEV Gargaj