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  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 3 points. | [[Factory: Time efficiency I ]]
    369 bytes (46 words) - 19:39, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 4 points. | [[Factory: Time efficiency I ]]
    312 bytes (39 words) - 19:40, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Factory]] by an additional 5 points.
    159 bytes (21 words) - 19:40, 8 January 2013
  • Each level of this extension raises the time efficiency of the '''Calibration lab''' by an additional 10 points.
    171 bytes (22 words) - 00:09, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Prototyper|Prototype facility]] by an additional 4 poin | [[Prototyping: Time efficiency I ]]
    338 bytes (41 words) - 19:55, 8 January 2013
  • Each level of this extension raises the time efficiency of the Prototype facility by an additional 5 points.
    168 bytes (22 words) - 00:48, 9 January 2013
  • Each level of this extension raises the time efficiency of the [[Prototyper|Prototype facility]] by an additional 3 poin | [[Prototyping: Time efficiency I ]]
    399 bytes (48 words) - 19:55, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 5 point
    182 bytes (23 words) - 00:56, 9 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 4 point | [[Reverse engineering: Time efficiency I ]]
    346 bytes (42 words) - 19:58, 8 January 2013
  • Each level of this extension raises the time efficiency of the [[Reverse engineering]] facility by an additional 3 point | [[Reverse engineering: Time efficiency I ]]
    414 bytes (50 words) - 19:59, 8 January 2013

Page text matches

  • ...apon '''tuning''' enhances the weapon's damage, and also reduces the cycle time. Make sure to use the correct tuning for your weapon systems.
    3 KB (521 words) - 19:07, 2 January 2013
  • If you want to know more about the terrain, or the HUD elements, look them up in the X. chapter of the [[L ...d at your new location, the protection clock starts to run and during that time other Agents cannot attack you. You can, however, be affected by all forms
    4 KB (685 words) - 17:51, 2 January 2013
  • ...atically shoot the new primary target. To activate all weapons at the same time (alpha strike) simply hit spacebar. Individual weapons could be fired with
    2 KB (375 words) - 01:33, 4 January 2013
  • ...computer needs to process a selected landmark. The enemy can lenghten this time by using sensor suppressors, or totally confuse the computer with ECMs, for ===Cycle time===
    5 KB (809 words) - 09:20, 9 January 2013
  • It's useful to '''refresh''' the channel list from time to time.
    1 KB (187 words) - 17:51, 2 January 2013
  • Reduce cycle time and improve the repair rate of both remote and non-remote armor repairers.
    2 KB (362 words) - 19:06, 2 January 2013
  • :Increases the rate at which your accumulator recharges by lowering the time to recharge to full. :ECMs offer a random chance every time they cycle to jam enemy targeting equipment, causing them to lose all curre
    5 KB (740 words) - 18:25, 3 January 2013
  • Each time you post a supply or demand order the market, you need to pay a basic '''ma
    3 KB (491 words) - 18:39, 5 January 2013
  • ...messaging is not a tool of mass media! You can send only one message at a time to only one agent.
    1 KB (186 words) - 20:23, 2 January 2013
  • ...her hotkeys. You can disable the need to '''re-focus''' on the window each time you wish to enter text by going through the Game Options menu. (ESC)
    2 KB (297 words) - 17:51, 2 January 2013
  • '''Locking time''' The time it takes to take a target onto the target list.
    5 KB (760 words) - 17:51, 2 January 2013
  • ...cessful deal, but the '''transaction fee''' is an obligatory payment every time you use the market, regardless the deal's success. The '''total''' cost sho '''For internal corporation use''' means that the offer you are about to make will only be visible to your corporation members. This function can
    1 KB (221 words) - 17:51, 2 January 2013
  • ...o the corporation after personal earnings. This tax cannot be evaded; each time an Agent receives money for '''completing assignments''', a portion will be You also have a renunciation time to change your mind. When that time passes, you will become a '''freelancer''', and you are free to join any co
    2 KB (257 words) - 20:27, 2 January 2013
  • Every time you install a new extension, or upgrade an installed one, your remote-contr ...the daily EP packages happens at a fixed time of day, which is 8:00 server time.
    5 KB (857 words) - 17:29, 27 October 2014
  • ...nformation page is essentially your ID section. It shows your balance, the time you've spent in the game, your employer, and your qualification.
    942 bytes (153 words) - 17:51, 2 January 2013
  • Radar is an elemental tool of navigation, showing real-time events and entities in the surrounding area. There are specific icons which These three marking circles can be enabled and disabled at any time after right-clicking on the radar screen.
    1 KB (165 words) - 17:51, 2 January 2013
  • The map shows only static landmarks. If you seek to follow real-time action, turn on the [[Terrain_windows_-_Radar|radar]] after you've deployed
    2 KB (399 words) - 17:51, 2 January 2013
  • In a combat situation, the delay caused by locking time can settle even the fiercest battle, so it's important to start locking you
    647 bytes (102 words) - 17:51, 2 January 2013
  • ...results. Such results can also be viewed on the terrain, but only one at a time. You need to choose the one you want to see.
    868 bytes (143 words) - 17:51, 2 January 2013
  • Before grabbing a pickaxe, get some information about the position of materials in the selected area. To do this, you need to sca ...to activate it, and watch the materials flowing into your cargo hold. Each time a mining cycle begins, a certain amount of material will be added to your r
    2 KB (281 words) - 17:51, 2 January 2013

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