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- Each level of this extension reduces the cycle time of [[Help:Raw_materials|epriton]] exploitation by an additional 1%.334 bytes (41 words) - 01:11, 9 January 2013
- Each level of this extension reduces the cycle time of [[Help:Raw_materials|HDT]] exploitation by an additional 1%.330 bytes (41 words) - 01:01, 8 January 2013
- Each level of this extension reduces the cycle time of [[Stermonit]] exploitation by an additional 1%.317 bytes (38 words) - 01:16, 9 January 2013
- Each level of this extension reduces the cycle time of [[Titan ore]] exploitation by an additional 1%.317 bytes (39 words) - 01:17, 9 January 2013
- Each level of this extension reduces the cycle time of [[Imentium]] exploitation by an additional 1%.316 bytes (38 words) - 01:12, 9 January 2013
- Each level of this extension reduces the cycle time of [[Silgium]] exploitation by an additional 1%.315 bytes (38 words) - 18:09, 13 February 2013
- Each level of this extension reduces the cycle time of [[Liquizit]] exploitation by an additional 1%.316 bytes (38 words) - 01:12, 9 January 2013
- Each level of this extension reduces the cycle time of prismocitae harvesting by an additional 1%.317 bytes (38 words) - 00:49, 8 January 2013
- Each level of this extension reduces the cycle time of [[Helioptris]] harvesting by an additional 1%.320 bytes (38 words) - 01:11, 9 January 2013
- Each level of this extension reduces the cycle time of [[Triandlus]] harvesting by an additional 1%.319 bytes (38 words) - 01:17, 9 January 2013
- Each level of this extension reduces the cycle time of [[colixum]] exploitation by an additional 1%.318 bytes (38 words) - 18:11, 13 February 2013
- ...old fusion. Extremely useful but highly unstable energy source at the same time.896 bytes (117 words) - 19:49, 17 February 2013
- ...of materials and plants differ, some ores are easy to find, some take more time reveal.956 bytes (135 words) - 03:58, 9 January 2013
- | Cycle time | align="center"| Reduced cycle time5 KB (614 words) - 04:50, 29 May 2017
- ...or by closing game) your bot will remain a few minutes on terrain in which time it might get blown off. If you use safe logoff you have a counter of 60 sec3 KB (480 words) - 11:41, 30 December 2014
- All Pelistal Light Robots get a bonus to accumulator recharge time.<br>5 KB (701 words) - 01:35, 14 May 2017
- ! Locking time ! Ammunition reload time1 KB (143 words) - 01:15, 22 March 2014
- All Pelistal Mechs get a bonus to accumulator recharge time.4 KB (642 words) - 01:37, 14 May 2017
- Expansion was slow but steady in the Solar system. At the same time, the Earth’s society was undergoing radical changes. More and more people ...an-Japanese research team. They postulated that the obstacles of space and time could be overcome by utilizing the curvature of spacetime and the “wormho19 KB (2,941 words) - 19:26, 17 January 2016
- | Accumulator recharge time | Firearms cycle time2 KB (273 words) - 02:58, 14 May 2017
- ! Accumulator recharge time ! Locking time3 KB (319 words) - 03:01, 14 May 2017
- | Firearms cycle time ! Accumulator recharge time2 KB (282 words) - 03:03, 14 May 2017
- | Accumulator recharge time | Engineering modules cycle time2 KB (296 words) - 05:19, 19 May 2017
- | Firearms cycle time ! Accumulator recharge time3 KB (310 words) - 00:51, 20 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (154 words) - 18:38, 28 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (146 words) - 07:11, 28 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (146 words) - 07:12, 28 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (146 words) - 07:12, 28 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (146 words) - 07:14, 28 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (154 words) - 18:38, 28 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (154 words) - 18:38, 28 May 2017
- Only '''one''' shield generator can be equipped at a time. ! Cycle time1 KB (154 words) - 18:39, 28 May 2017
- ! Accumulator recharge time671 bytes (84 words) - 04:25, 29 May 2017
- ! Accumulator recharge time671 bytes (84 words) - 04:25, 29 May 2017
- ! Accumulator recharge time671 bytes (84 words) - 04:25, 29 May 2017
- ! Accumulator recharge time671 bytes (84 words) - 04:25, 29 May 2017
- ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time1 KB (171 words) - 04:31, 29 May 2017
- ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time1 KB (171 words) - 04:32, 29 May 2017
- ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time1 KB (171 words) - 04:32, 29 May 2017
- ...Agent can only be affected by up to 3 different NEXUS modules at the same time and only by 1 of each type (the first one, if there are more). ! Cycle Time1 KB (171 words) - 04:32, 29 May 2017
- ! Cycle time1 KB (159 words) - 23:44, 29 May 2017
- ! Cycle time1 KB (145 words) - 23:45, 29 May 2017
- ! Cycle time1 KB (162 words) - 23:44, 29 May 2017
- | Firearms cycle time ! Accumulator recharge time2 KB (262 words) - 17:36, 30 May 2017
- ! Locking time ! Cycle time961 bytes (120 words) - 16:49, 1 June 2017
- ! Locking time ! Cycle time1,019 bytes (128 words) - 16:49, 1 June 2017