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- Navigating on the surface (16:51, 2 January 2013)
- Creating the appearance of your character (16:51, 2 January 2013)
- News (16:51, 2 January 2013)
- Communication (16:51, 2 January 2013)
- Using a container (16:51, 2 January 2013)
- Unstacking items (16:51, 2 January 2013)
- Item Information (16:51, 2 January 2013)
- Talking on channels (16:51, 2 January 2013)
- Managing a corporation (16:51, 2 January 2013)
- Chassis bonus (16:51, 2 January 2013)
- Buying an item from the market (16:51, 2 January 2013)
- Selling an item on the market (16:51, 2 January 2013)
- Character information - employment history (16:51, 2 January 2013)
- Searching (16:51, 2 January 2013)
- Robot categories (16:51, 2 January 2013)
- Robot parameters (16:51, 2 January 2013)
- Using the logo editor (16:51, 2 January 2013)
- Managing your character (16:51, 2 January 2013)
- Character information - relations (16:51, 2 January 2013)
- Terrain windows - Radar (16:51, 2 January 2013)
- Character information - basics (16:51, 2 January 2013)
- Selecting a corporation (16:51, 2 January 2013)
- Selecting a character name (16:51, 2 January 2013)
- Missions (16:51, 2 January 2013)
- Terrain windows - Targeting computer (16:51, 2 January 2013)
- Terrain windows - Scanner (16:51, 2 January 2013)
- Terrain windows - Combat log (16:51, 2 January 2013)
- Terrain windows - Landmark information (16:51, 2 January 2013)
- Map (16:51, 2 January 2013)
- Mining (16:51, 2 January 2013)
- Insurance (16:51, 2 January 2013)
- Corporation management - Members (16:51, 2 January 2013)
- Character information - Insurance (16:51, 2 January 2013)
- Recon modules (16:51, 2 January 2013)
- Squads (16:51, 2 January 2013)
- Trading items (16:51, 2 January 2013)
- Corporation management - Hangars (16:51, 2 January 2013)
- Corporation management - Insurance (16:51, 2 January 2013)
- Corporation management - Information (16:51, 2 January 2013)
- Corporation management - Finances (16:51, 2 January 2013)
- Character information - Tutorials (16:51, 2 January 2013)
- Character information - Transactions (16:51, 2 January 2013)
- Interference (16:51, 2 January 2013)
- Tutorials (16:51, 2 January 2013)
- Corporation recruitment (16:51, 2 January 2013)
- Tutorial assignments (16:51, 2 January 2013)
- Corporation management - Production (16:51, 2 January 2013)
- Basic combat hints (16:51, 2 January 2013)
- Outpost Controls (16:51, 2 January 2013)
- Proximity probes (16:51, 2 January 2013)
- MPC - Connection (16:51, 2 January 2013)
- MPC - Structure network (16:51, 2 January 2013)
- Character information - Spark teleport (16:51, 2 January 2013)
- Additional icons (18:06, 2 January 2013)
- Defense systems (18:06, 2 January 2013)
- Loot (18:06, 2 January 2013)
- Signal detection and masking (18:06, 2 January 2013)
- Terrain windows - Landmarks (18:07, 2 January 2013)
- Weapons and ammo (18:07, 2 January 2013)
- Mailbox (19:23, 2 January 2013)
- Creating a new corporation (19:27, 2 January 2013)
- NPCs (19:29, 2 January 2013)
- Corporation management - Relations (19:32, 2 January 2013)
- Technical support (19:37, 2 January 2013)
- Robot equipment (16:36, 3 January 2013)
- Engineering and electronics (17:25, 3 January 2013)
- MPC - Deployment procedure (00:19, 4 January 2013)
- MPC - Energy transmission (00:23, 4 January 2013)
- MPC - Take over (00:24, 4 January 2013)
- Combat events (00:33, 4 January 2013)
- Dev Team (21:43, 4 January 2013)
- Refinery (16:29, 5 January 2013)
- Prototyper (16:34, 5 January 2013)
- Repair shop (16:59, 5 January 2013)
- Market (17:39, 5 January 2013)
- Decoder lab (19:46, 5 January 2013)
- Reverse engineering (20:20, 5 January 2013)
- Industrial Trust (21:46, 5 January 2013)
- Calibration lab (22:24, 5 January 2013)
- MPC - Repair node (23:54, 5 January 2013)
- MPC - Booster node (23:55, 5 January 2013)
- MPC - Facility upgrade (01:37, 6 January 2013)
- MPC - Production facility nodes (01:38, 6 January 2013)
- MPC - Mining outpost (01:38, 6 January 2013)
- MPC - Masker (01:38, 6 January 2013)
- MPC - Energy backbone node (01:38, 6 January 2013)
- MPC - Energy transmitter node (01:39, 6 January 2013)
- MPC - Energy battery (01:39, 6 January 2013)
- MPC - Reactor (01:39, 6 January 2013)
- MPC - Command relay (01:39, 6 January 2013)
- MPC - Main terminal (01:39, 6 January 2013)
- Agent (10:58, 6 January 2013)
- MPC - Turret (11:34, 6 January 2013)
- MPC - Emergency phase (11:34, 6 January 2013)
- MPC - Aura emitter (11:35, 6 January 2013)
- Facility (11:37, 6 January 2013)
- NPC (15:14, 6 January 2013)
- NIC (15:49, 6 January 2013)
- Corporation (15:50, 6 January 2013)
- Basic tutorials (16:06, 6 January 2013)
- Teleport (17:00, 6 January 2013)
- Passable slope (22:17, 6 January 2013)
- Syndicate Supplies (01:22, 7 January 2013)
- Prototype facility (14:20, 7 January 2013)
- Calibration template (15:34, 7 January 2013)
- Extensive mining (18:32, 7 January 2013)
- Basic intensive mining (18:33, 7 January 2013)
- General firing (18:34, 7 January 2013)
- Missile launch (18:35, 7 January 2013)
- Advanced intensive mining (18:38, 7 January 2013)
- Complex missile launch (18:50, 7 January 2013)
- Accelerated target locking (18:50, 7 January 2013)
- Expert intensive mining (18:52, 7 January 2013)
- Efficient mining (19:20, 7 January 2013)
- Nia (19:48, 7 January 2013)
- Spark teleportation (20:45, 7 January 2013)
- Remote sensor amplication (21:08, 7 January 2013)
- Target analysis (21:09, 7 January 2013)
- Sensor suppressing (21:10, 7 January 2013)
- Remote armor repair (21:30, 7 January 2013)
- Accelerated reloading (21:31, 7 January 2013)
- Economical shield usage (21:34, 7 January 2013)
- Economical weapon usage (21:35, 7 January 2013)
- Improved shield technology (21:42, 7 January 2013)
- Optimized shield usage (21:44, 7 January 2013)
- Optimized weapon usage (21:44, 7 January 2013)
- Advanced ballistics (21:58, 7 January 2013)
- Basic kinematics (22:02, 7 January 2013)
- Basic ballistics (22:03, 7 January 2013)
- Basic optics (22:03, 7 January 2013)
- Missile guidance (22:05, 7 January 2013)
- Propellant mixing (22:06, 7 January 2013)
- Rapid-firing (22:07, 7 January 2013)
- Diplomacy (22:19, 7 January 2013)
- Chalydor (22:23, 7 January 2013)
- Davis Barrier (22:23, 7 January 2013)
- Greensward (22:23, 7 January 2013)
- Novaya Trava (22:23, 7 January 2013)
- Rhaoshan (22:23, 7 January 2013)
- Yuraion Ro (22:23, 7 January 2013)
- Headhunter bonus (22:24, 7 January 2013)
- Refining (23:00, 7 January 2013)
- Prototyping: Material efficiency I (23:05, 7 January 2013)
- Factory: Production lines I (23:08, 7 January 2013)
- Factory: Decalibration efficiency (23:08, 7 January 2013)
- Calibration lab: Time efficiency (23:09, 7 January 2013)
- Calibration lab: Parallel processing (23:09, 7 January 2013)
- Expanded insurance quota (23:19, 7 January 2013)
- Expert purchasing (23:23, 7 January 2013)
- Basic purchasing (23:25, 7 January 2013)
- Advanced purchasing (23:25, 7 January 2013)
- Expert marketing (23:26, 7 January 2013)
- Advanced marketing (23:27, 7 January 2013)
- Basic marketing (23:27, 7 January 2013)
- Long-term insurance (23:27, 7 January 2013)
- Intensive prismocitae harvesting (23:49, 7 January 2013)
- Intensive HDT exploitation (00:01, 8 January 2013)
- Basic intensive harvesting (00:16, 8 January 2013)
- Basic geology (00:16, 8 January 2013)
- Advanced geology (00:18, 8 January 2013)
- Advanced intensive harvesting (00:19, 8 January 2013)
- NEXUS - Hit evasion (00:33, 8 January 2013)
- NEXUS - Assault (00:42, 8 January 2013)
- NEXUS - Critical hit (00:43, 8 January 2013)
- NEXUS - Accelerated target locking (00:46, 8 January 2013)
- NEXUS - Navigation (00:48, 8 January 2013)
- NEXUS - Improved shield technology (00:48, 8 January 2013)
- Extensive epriton mining (01:09, 8 January 2013)
- Extensive HDT exploitation (01:09, 8 January 2013)
- Extensive helioptris harvesting (01:10, 8 January 2013)
- Extensive noralgis harvesting (01:12, 8 January 2013)
- Extensive prismocitae harvesting (01:14, 8 January 2013)
- Extensive triandlus harvesting (01:15, 8 January 2013)
- Parallel assignments (04:13, 8 January 2013)
- Critical hit (04:18, 8 January 2013)
- Long distance electronic warfare (18:34, 8 January 2013)
- Improved falloff (18:34, 8 January 2013)
- Seismics (18:34, 8 January 2013)
- Precision firing (18:34, 8 January 2013)
- Basic corporation management (18:35, 8 January 2013)
- Advanced corporation management (18:35, 8 January 2013)
- Expert corporation management (18:35, 8 January 2013)
- Accelerated armor repair (18:35, 8 January 2013)
- Complex jamming electronics (18:36, 8 January 2013)
- Demobilization (18:36, 8 January 2013)
- Jamming electronics (18:36, 8 January 2013)
- Optimized electronic warfare (18:36, 8 January 2013)
- Sensor connection (18:36, 8 January 2013)
- Efficient energy transfer (18:37, 8 January 2013)
- Long range engineering (18:37, 8 January 2013)
- Artifact scanning (18:37, 8 January 2013)
- Basic geochemistry (18:38, 8 January 2013)
- Factory: Material efficiency I (18:39, 8 January 2013)
- Factory: Time efficiency III (18:39, 8 January 2013)
- Factory: Time efficiency II (18:40, 8 January 2013)
- Factory: Time efficiency I (18:40, 8 January 2013)
- Factory: Production lines II (18:40, 8 January 2013)
- Factory: Production lines III (18:40, 8 January 2013)
- Factory: Programmed mass production (18:40, 8 January 2013)
- Interference modulation (18:40, 8 January 2013)
- Efficient harvesting (18:41, 8 January 2013)
- Efficient ECM technology (18:41, 8 January 2013)
- Economical industrial engineering (18:41, 8 January 2013)
- Optimized industrial engineering (18:42, 8 January 2013)
- Industrial specialization (18:42, 8 January 2013)
- Logistics specialization (18:42, 8 January 2013)
- Tactics specialization (18:42, 8 January 2013)
- Proximity probe deployment (18:43, 8 January 2013)
- Proximity probe networking (18:43, 8 January 2013)
- Repair technologies (18:44, 8 January 2013)
- Accounting (18:45, 8 January 2013)
- Tax reduction (18:45, 8 January 2013)
- Prototyping: Material efficiency II (18:55, 8 January 2013)
- Prototyping: Material efficiency III (18:55, 8 January 2013)
- Prototyping: Time efficiency II (18:55, 8 January 2013)
- Prototyping: Time efficiency III (18:55, 8 January 2013)
- Prototyping: Parallel processing (18:55, 8 January 2013)
- Advanced kinematics (18:56, 8 January 2013)
- Advanced mangnetostatics (18:56, 8 January 2013)
- Advanced optics (18:56, 8 January 2013)
- Optimized signal masking (18:57, 8 January 2013)
- Signal detection (18:57, 8 January 2013)
- Signal masking (18:57, 8 January 2013)
- Reverse engineering: CT efficiency II (18:58, 8 January 2013)
- Reverse engineering: CT efficiency III (18:58, 8 January 2013)
- Reverse engineering: Time efficiency II (18:58, 8 January 2013)
- Reverse engineering: Time efficiency III (18:59, 8 January 2013)
- Advanced squad management (19:08, 8 January 2013)
- Basic squad management (19:09, 8 January 2013)
- NEXUS - Fast extraction (19:09, 8 January 2013)
- NEXUS - Industrial (19:10, 8 January 2013)
- NEXUS - Electronic warfare (19:10, 8 January 2013)
- NEXUS - Defense (19:10, 8 January 2013)
- NEXUS - Armor repair (19:10, 8 January 2013)
- NEXUS - Accumulator recharge (19:10, 8 January 2013)
- NEXUS - Long range targeting (19:10, 8 January 2013)
- Energy management (19:11, 8 January 2013)
- Data processing (19:11, 8 January 2013)
- Long range targeting (19:11, 8 January 2013)
- Targeting (19:11, 8 January 2013)
- Complex mechanics (19:12, 8 January 2013)
- Economical armor usage (19:12, 8 January 2013)
- Mechanics (19:12, 8 January 2013)
- Optimized armor usage (19:12, 8 January 2013)
- Reactor expansion (19:12, 8 January 2013)
- Standard ECM (19:30, 8 January 2013)
- Flawed ECM (19:30, 8 January 2013)
- Scarab (22:50, 8 January 2013)
- Basic magnetostatics (23:11, 8 January 2013)
- Optimized signal detection (23:21, 8 January 2013)
- Accumulator expansion (23:24, 8 January 2013)
- Convergent electrostatics (23:25, 8 January 2013)
- Improved armor repair (23:28, 8 January 2013)
- Improved energy drain (23:34, 8 January 2013)
- Improved energy neutralization (23:35, 8 January 2013)
- Optimized engineering (23:37, 8 January 2013)
- Calibration lab: CT efficiency (23:44, 8 January 2013)
- Decoder combination (23:45, 8 January 2013)
- Prototyping: Time efficiency I (23:48, 8 January 2013)
- Reverse engineering: CT efficiency I (23:52, 8 January 2013)
- Reverse engineering: Parallel processing I (23:54, 8 January 2013)
- Reverse engineering: Parallel processing II (23:55, 8 January 2013)
- Reverse engineering: Parallel processing III (23:55, 8 January 2013)
- Reverse engineering: Time efficiency I (23:56, 8 January 2013)
- Extensive agriculture (00:00, 9 January 2013)
- Extensive imentium mining (00:03, 9 January 2013)
- Extensive liquizit mining (00:05, 9 January 2013)
- Extensive stermonit mining (00:08, 9 January 2013)
- Extensive titan mining (00:09, 9 January 2013)
- Intensive epriton mining (00:11, 9 January 2013)
- Intensive helioptris harvesting (00:11, 9 January 2013)
- Intensive imentium mining (00:12, 9 January 2013)
- Intensive liquizit mining (00:12, 9 January 2013)
- Intensive noralgis harvesting (00:14, 9 January 2013)
- Intensive stermonit mining (00:16, 9 January 2013)
- Intensive titan mining (00:17, 9 January 2013)
- Intensive triandlus harvesting (00:17, 9 January 2013)
- Advanced robotics (00:28, 9 January 2013)
- Basic robotics (00:33, 9 January 2013)
- Glider robot control (00:38, 9 January 2013)
- Nuimqol robot control (00:40, 9 January 2013)
- Industrial robot control (00:41, 9 January 2013)
- Pelistal robot control (00:41, 9 January 2013)
- Spec. ops. robot control (00:42, 9 January 2013)
- Thelodica robot control (00:42, 9 January 2013)
- Sharpshooting (00:58, 9 January 2013)
- Raw material (02:58, 9 January 2013)
- Factory: Material efficiency III (03:04, 9 January 2013)
- Factory: Material efficiency II (03:05, 9 January 2013)
- Bochilum (03:08, 9 January 2013)
- Coalimin (03:09, 9 January 2013)
- Tiraizin (03:09, 9 January 2013)
- Turilium (03:09, 9 January 2013)
- Cryoperine (03:11, 9 January 2013)
- Production (03:14, 9 January 2013)
- Combat in numbers (08:20, 9 January 2013)
- Factory (13:31, 9 January 2013)
- Lightweight Frame (16:39, 17 January 2013)
- Demob (16:46, 17 January 2013)
- Recycling (11:48, 20 January 2013)
- Intensive silgium exploitation (17:09, 13 February 2013)
- Extensive silgium exploitation (17:09, 13 February 2013)
- Intensive colixum exploitation (17:11, 13 February 2013)
- Extensive colixum exploitation (17:11, 13 February 2013)
- Nuimqol (10:40, 16 February 2013)
- Thelodica (10:40, 16 February 2013)
- Pelistal (10:40, 16 February 2013)
- ICS (05:30, 17 February 2013)
- Truhold-Markson (05:31, 17 February 2013)
- Asintec (05:32, 17 February 2013)
- Alligior (18:46, 17 February 2013)
- Briochit (18:47, 17 February 2013)
- Espitium (18:48, 17 February 2013)
- Hydrobenol (18:49, 17 February 2013)
- Chollonin (18:51, 17 February 2013)
- Isopropentol (18:52, 17 February 2013)
- Metachropin (18:52, 17 February 2013)
- Plasteosine (18:53, 17 February 2013)
- Titanium (18:54, 17 February 2013)
- Polynucleit (18:55, 17 February 2013)
- Prilumium (18:56, 17 February 2013)
- Phlobotil (18:57, 17 February 2013)
- Polynitrocol (18:58, 17 February 2013)
- Vitricyl (18:58, 17 February 2013)
- Statichnol (19:00, 17 February 2013)
- Geoscanning (06:28, 17 April 2013)
- Recycling plant (19:44, 19 April 2013)
- Help for new players to get started (06:03, 28 April 2013)
- Training assignments (07:02, 2 May 2013)
- Asintec Intelligence Service (08:36, 9 July 2013)
- DFC (08:38, 9 July 2013)
- DFD (08:38, 9 July 2013)
- C&M Communications (08:38, 9 July 2013)
- DFI (08:38, 9 July 2013)
- Matsuda (08:39, 9 July 2013)
- Penntyte (08:39, 9 July 2013)
- Seiguchi Development & Research (08:39, 9 July 2013)
- UASD (08:39, 9 July 2013)
- Research (16:06, 20 July 2013)
- Character information - Production (17:53, 20 July 2013)
- Robopedia (01:03, 18 September 2013)
- Logout and AFK (00:19, 25 January 2014)
- List of abbreviations (20:31, 5 February 2014)
- Formulas (00:05, 17 February 2014)
- Useful Links (22:26, 21 March 2014)
- Community (22:56, 21 March 2014)
- Avatar Creations forums (22:56, 21 March 2014)
- Avatar Wiki About (23:22, 21 March 2014)
- Avatar Wiki Help (23:23, 21 March 2014)
- Main Page wip (23:24, 21 March 2014)
- Arkhe (00:15, 22 March 2014)
- RawLocation (06:54, 24 April 2014)
- Third Party Tool List (07:05, 24 April 2014)
- Fan Site List (11:28, 24 April 2014)
- Game Guide (00:43, 26 April 2014)
- Robot and cam movement (19:49, 2 May 2014)
- Creating an agent (06:46, 3 July 2014)
- Extensions (16:29, 27 October 2014)
- Syndicate (16:44, 27 October 2014)
- Character information - Sparks (16:52, 27 October 2014)
- Distress beacons (21:50, 29 October 2014)
- Npc rank (00:25, 5 November 2014)
- FAQ (10:41, 30 December 2014)
- Axicoline (04:55, 9 February 2015)
- Territorial warfare (14:56, 14 May 2015)
- Lore (18:26, 17 January 2016)
- Harvesting (12:56, 30 January 2016)
- World (22:42, 13 May 2017)
- World Map (23:28, 13 May 2017)
- Light robots (00:35, 14 May 2017)
- Assault robots (00:36, 14 May 2017)
- Heavy gliders (00:36, 14 May 2017)
- Mechs (00:37, 14 May 2017)
- Troiar (01:51, 14 May 2017)
- Cameleon (01:52, 14 May 2017)
- Castel (01:54, 14 May 2017)
- Prometheus (01:55, 14 May 2017)
- Intakt (01:55, 14 May 2017)
- Yagel (01:56, 14 May 2017)
- Helix (01:58, 14 May 2017)
- Ikarus (02:01, 14 May 2017)
- Vektor (02:03, 14 May 2017)
- Attalica (02:46, 14 May 2017)
- ICS Alpha Terminal (02:55, 14 May 2017)
- Galoly Outpost (02:59, 14 May 2017)
- Berwalem Outpost (02:59, 14 May 2017)
- Radholme Outpost (03:02, 14 May 2017)
- Daoden (03:04, 14 May 2017)
- Hershfield (03:05, 14 May 2017)
- New Virginia (03:06, 14 May 2017)
- Shinjalar (03:07, 14 May 2017)
- Tellesis (03:08, 14 May 2017)
- Tellesis Main Terminal (03:12, 14 May 2017)
- Hershfield Main Terminal (03:14, 14 May 2017)
- Shinjalar Main Terminal (03:17, 14 May 2017)
- Alsbale (16:39, 14 May 2017)
- Hokkogaros (16:41, 14 May 2017)
- Domhalarn (16:42, 14 May 2017)
- Kentagura (16:43, 14 May 2017)
- Novastrov (16:44, 14 May 2017)
- Norhoop (16:45, 14 May 2017)
- Solarfield (16:52, 14 May 2017)
- Emperth (16:56, 14 May 2017)
- Rules of Engagement (17:13, 14 May 2017)
- Heavy mechs (17:28, 14 May 2017)
- Waspish (16:28, 15 May 2017)
- Baphomet (16:34, 15 May 2017)
- Arbalest (16:41, 15 May 2017)
- Artemis (17:08, 15 May 2017)
- Tyrannos (17:08, 15 May 2017)
- Kain (17:14, 15 May 2017)
- Ictus (15:09, 16 May 2017)
- Zenith (15:16, 16 May 2017)
- Vagabond (15:25, 16 May 2017)
- Gropho (04:01, 19 May 2017)
- Seth (04:07, 19 May 2017)
- Mesmer (04:12, 19 May 2017)
- Metis (04:19, 19 May 2017)
- Lithus (23:23, 19 May 2017)
- Riveler (23:38, 19 May 2017)
- Symbiont (23:40, 19 May 2017)
- Legatus (23:51, 19 May 2017)
- Argano (00:00, 20 May 2017)
- Laird (00:03, 20 May 2017)
- Sequer (02:11, 20 May 2017)
- Termis (02:17, 20 May 2017)
- Gargoyle (02:20, 20 May 2017)
- T1 lightweight frame (22:56, 24 May 2017)
- T1 (22:57, 24 May 2017)
- Parsvaal-IP small shield generator (06:11, 28 May 2017)
- Ovostec-Yellowray small shield generator (06:12, 28 May 2017)
- SBA-200 Forebrace small shield generator (06:12, 28 May 2017)
- Standard medium shield generator (06:14, 28 May 2017)
- MR1000-Boogey lightweight frame (17:33, 28 May 2017)
- Eizbiogh-dfg20 lightweight frame (17:33, 28 May 2017)
- MRE 3000 lightweight frame (17:34, 28 May 2017)
- Flawed lightweight frame (17:34, 28 May 2017)
- Niani lightweight frame (17:34, 28 May 2017)
- MR1000-Boogey lightweight frame prototype (17:34, 28 May 2017)
- Eizbiogh-dfg20 lightweight frame prototype (17:35, 28 May 2017)
- MRE 3000 lightweight frame prototype (17:35, 28 May 2017)
- Standard shield hardener (17:36, 28 May 2017)
- Bund shield hardener (17:37, 28 May 2017)
- Patronus shield hardener (17:37, 28 May 2017)
- Guardian shield hardener (17:37, 28 May 2017)
- Standard small shield generator (17:38, 28 May 2017)
- Parsvaal-IIX medium shield generator (17:38, 28 May 2017)
- Ovostec-Yellowray II. medium shield generator (17:38, 28 May 2017)
- Penik medium shield generator (17:39, 28 May 2017)
- Main Page (23:09, 28 May 2017)
- Standard accumulator recharger (03:25, 29 May 2017)
- Basis Ionostator accumulator recharger (03:25, 29 May 2017)
- Deobar 300xs-'Othys' accumulator recharger (03:25, 29 May 2017)
- Nyhna Filler accumulator recharger (03:25, 29 May 2017)
- Standard coreactor (03:26, 29 May 2017)
- Y-type 'Connector' coreactor (03:27, 29 May 2017)
- Palp coreactor (03:27, 29 May 2017)
- E-set 15VaW coreactor (03:28, 29 May 2017)
- Standard velocity NEXUS module (03:31, 29 May 2017)
- Jubatus velocity NEXUS module (03:32, 29 May 2017)
- Iopis-II velocity NEXUS module (03:32, 29 May 2017)
- Contra velocity NEXUS module (03:32, 29 May 2017)
- Standard lightweight frame (03:34, 29 May 2017)
- Phisker 30PW medium HCL laser (03:50, 29 May 2017)
- HDT (04:10, 29 May 2017)
- Epriton (04:11, 29 May 2017)
- Noralgis (04:12, 29 May 2017)
- Helioptris (04:14, 29 May 2017)
- Prismocitae (04:14, 29 May 2017)
- Triandlus (04:15, 29 May 2017)
- Liquizit (04:15, 29 May 2017)
- Imentium (04:16, 29 May 2017)
- Colixum (04:16, 29 May 2017)
- Silgium (04:17, 29 May 2017)
- Stermonit (04:17, 29 May 2017)
- Titan ore (04:17, 29 May 2017)
- Raw Materials (04:18, 29 May 2017)
- Standard small miner module (22:44, 29 May 2017)
- Standard light HCL laser (22:44, 29 May 2017)
- Standard light missile launcher (22:45, 29 May 2017)
- Standard industrial tuning (22:56, 29 May 2017)
- Locust (16:36, 30 May 2017)
- Standard remote sensor amplifier (15:49, 1 June 2017)
- Standard sensor amplifier (15:49, 1 June 2017)
- Standard small auxiliary accumulator (15:47, 5 June 2017)
- Co-Fuse small auxiliary accumulator (15:47, 5 June 2017)
- Ovostec-Ghioc small auxiliary accumulator (15:48, 5 June 2017)
- Phetar charge-S small auxiliary accumulator (15:49, 5 June 2017)
- Standard medium auxiliary accumulator (15:50, 5 June 2017)
- Ovostec-gpc7000 medium auxiliary accumulator (15:51, 5 June 2017)
- Sistolox medium auxiliary accumulator (15:52, 5 June 2017)
- Phetar Charge-M medium auxiliary accumulator (15:52, 5 June 2017)