Difference between revisions of "Repair shop"

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m (DEV Gargaj moved page Repairing items to Repair shop)
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[[Image:repair.png|left|nolink|Icon of the Repair shop]]
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[[Image:repair.png|right|nolink|Icon of the Repair shop]]
 
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The '''repair shop''' is a [[facility]] for fixing damaged items. It's fairly common that an item, especially a [[Loot|looted one]], gets damaged.  
Every facility has 'Production Points' ranging from (0 to 375), shown in each facility window at the top right corner as material ratio, time ratio or efficiency increase. Production points determine the efficiency of the facility, the more production points the better its efficiency. Alpha islands (Safe islands) have a maximum of 50 points, Beta islands(PVP) have a maximum of 125 points and Gamma islands(PVP) 375.
 
 
 
Note that facilities are not the only factor effecting efficiency. Calibration templates (CT)(Factory only) Relation ratio (Faction Standings) and extension points (EP) all add up your production points, that determines your agent's efficiency. You can find out the breakdown of all production points by hovering cursor at the top right corner of any facility window, where the production points are shown.
 
==The facility==
 
 
 
It's fairly common that an item, especially [[Loot|looted ones]] get damaged. You can fix them (or the bots that use them) in any '''Repair shop'''.
 
  
 
The repair shop automatically sorts out damaged items from your [[Using_a_container|private storage]], so you only need to choose the items you actually want to repair – no sorting through items in good shape. Then just click on the repair button.
 
The repair shop automatically sorts out damaged items from your [[Using_a_container|private storage]], so you only need to choose the items you actually want to repair – no sorting through items in good shape. Then just click on the repair button.
Repairing an item will cost you a certain amount of money (NIC), but that amount can be cut down by improving certain ratios, specified below.
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Repairing an item will cost you a certain amount of money ([[NIC]]), but that amount can be cut down by improving certain ratios, specified below.
  
 
Repairing bots in station tends to be an expense that can be avoided –just deploy with an armor repairer fit and run it. There are situations where this isn’t possible, but in general, you can save money by doing so.
 
Repairing bots in station tends to be an expense that can be avoided –just deploy with an armor repairer fit and run it. There are situations where this isn’t possible, but in general, you can save money by doing so.
  
Note: Repair shop is not found on the facilities tab like all the rest, right click any damage item to repair to show this window.
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Note: Repair shops can't be found on the facilities tab like all the rest, right click any damage item to repair to show the window.
  
 
==Facility ratios==
 
==Facility ratios==
  
 
Additional parameters that affect your '''total efficiency'''.
 
Additional parameters that affect your '''total efficiency'''.
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* '''Relation ratio''' - Improve this factor by [[Missions|reaching a good relationship]] with the owner of the facility.
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* '''Discount ratio''' - Cheaper repairs can be had by training the Basic Repair Technologies extension.
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* '''Facility used''' - Same as all other facilities, the higher the production points the cheaper the item is to repair.
  
'''Relation ratio''' - Improve this factor by [[Missions|reaching a good relationship]] with the owner of the facility.
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[[Prototyper|< Prototype facility]] | [[Lexicon|Table of contents]] | [[Recycling_items|Recycling plant >]]
  
'''Discount ratio''' - Cheaper repairs can be had by training the Basic Repair Technologies extension.
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[[Category:Facilities]]
 
 
[[Prototyper|< Prototype facility]] | [[Lexicon|Table of contents]] | [[Recycling_items|Recycling plant >]]
 

Latest revision as of 16:59, 5 January 2013

Icon of the Repair shop

The repair shop is a facility for fixing damaged items. It's fairly common that an item, especially a looted one, gets damaged.

The repair shop automatically sorts out damaged items from your private storage, so you only need to choose the items you actually want to repair – no sorting through items in good shape. Then just click on the repair button. Repairing an item will cost you a certain amount of money (NIC), but that amount can be cut down by improving certain ratios, specified below.

Repairing bots in station tends to be an expense that can be avoided –just deploy with an armor repairer fit and run it. There are situations where this isn’t possible, but in general, you can save money by doing so.

Note: Repair shops can't be found on the facilities tab like all the rest, right click any damage item to repair to show the window.

Facility ratios

Additional parameters that affect your total efficiency.

  • Relation ratio - Improve this factor by reaching a good relationship with the owner of the facility.
  • Discount ratio - Cheaper repairs can be had by training the Basic Repair Technologies extension.
  • Facility used - Same as all other facilities, the higher the production points the cheaper the item is to repair.

< Prototype facility | Table of contents | Recycling plant >