http://wiki.perpetuum-online.com/index.php?title=Raw_material&feed=atom&action=history
Raw material - Revision history
2024-03-29T13:20:53Z
Revision history for this page on the wiki
MediaWiki 1.28.2
http://wiki.perpetuum-online.com/index.php?title=Raw_material&diff=3163&oldid=prev
DEV Zoom at 01:58, 9 January 2013
2013-01-09T01:58:12Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 01:58, 9 January 2013</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">#Redirect </del>[[raw materials]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Since the most dominant sector on Nia is the heavy industry, the basis of economy is the constant flow of raw materials. These materials can be divided into two groups: '''minerals''' and '''plant materials'''. The occurrence of materials and plants differ, some ores are easy to find, some take more time reveal.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==Raw materials==</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Heavy industry is based on the exploitation of these underground and organic minerals. Both [[Mining|mining]] and [[Harvesting|harvesting]] requires special tools to perform.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Raw materials can be refined into [[commodity|commodities]] using a [[refinery]].</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">==Commodities==</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Commodities are directly used to create new items in a [</ins>[<ins class="diffchange diffchange-inline">factory]] or a </ins>[<ins class="diffchange diffchange-inline">[prototyper]]. Each commodity needs different required </ins>raw materials<ins class="diffchange diffchange-inline">, check their '''components''' list for the requirements.</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Basic_combat_hints|< Basic combat hints]] | [[Lexicon|Table of contents]] | [[Geoscanning|Searching for materials and artifacts: geoscanning ></ins>]]</div></td></tr>
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DEV Zoom
http://wiki.perpetuum-online.com/index.php?title=Raw_material&diff=2904&oldid=prev
Goffer: changed with redirection to "raw materials" as redundant
2013-01-08T07:21:39Z
<p>changed with redirection to "raw materials" as redundant</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:21, 8 January 2013</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Raw materials are the basic items gathered by </del>[[<del class="diffchange diffchange-inline">harvesting]] or [[mining]] that are used to refine them to [[commodities]] in the [[refinery]].</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">#Redirect </ins>[[<ins class="diffchange diffchange-inline">raw </ins>materials]]</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Raw </del>materials <del class="diffchange diffchange-inline">can be also found within [[artifact</del>]]<del class="diffchange diffchange-inline">s or as loot from industrial NPCs.</del></div></td><td colspan="2"> </td></tr>
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Goffer
http://wiki.perpetuum-online.com/index.php?title=Raw_material&diff=2903&oldid=prev
Goffer: Initial
2013-01-08T07:12:53Z
<p>Initial</p>
<p><b>New page</b></p><div>Raw materials are the basic items gathered by [[harvesting]] or [[mining]] that are used to refine them to [[commodities]] in the [[refinery]].<br />
<br />
Raw materials can be also found within [[artifact]]s or as loot from industrial NPCs.</div>
Goffer