Difference between revisions of "MPC - Turret"

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Turrets are the defensive components of a structural network, they work based on the target's visibility and the relation towards the turret's owner. They only consume energy when they are active. By connecting a [[MPC_-_Booster_node|booster node]] to a turret you can make them shoot faster, or have more resistance.
 
Turrets are the defensive components of a structural network, they work based on the target's visibility and the relation towards the turret's owner. They only consume energy when they are active. By connecting a [[MPC_-_Booster_node|booster node]] to a turret you can make them shoot faster, or have more resistance.
  
[[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_-_Emergency_phase|MPC - Emergency phase >]]
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[[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_-_Aura_emitter|MPC - Aura emitter >]]
  
 
[[Category:MPC nodes]]
 
[[Category:MPC nodes]]

Latest revision as of 11:34, 6 January 2013

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Turrets are the defensive components of a structural network, they work based on the target's visibility and the relation towards the turret's owner. They only consume energy when they are active. By connecting a booster node to a turret you can make them shoot faster, or have more resistance.

< MPC - Facility upgrade | Table of contents | MPC - Aura emitter >