Difference between revisions of "MPC - Turret"
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Turrets are the defensive components of a structural network, they work based on the target's visibility and the relation towards the turret's owner. They only consume energy when they are active. By connecting a [[MPC_-_Booster_node|booster node]] to a turret you can make them shoot faster, or have more resistance. | Turrets are the defensive components of a structural network, they work based on the target's visibility and the relation towards the turret's owner. They only consume energy when they are active. By connecting a [[MPC_-_Booster_node|booster node]] to a turret you can make them shoot faster, or have more resistance. | ||
− | [[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_- | + | [[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_-_Aura_emitter|MPC - Aura emitter >]] |
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+ | [[Category:MPC nodes]] |
Latest revision as of 12:34, 6 January 2013
Turrets are the defensive components of a structural network, they work based on the target's visibility and the relation towards the turret's owner. They only consume energy when they are active. By connecting a booster node to a turret you can make them shoot faster, or have more resistance.
< MPC - Facility upgrade | Table of contents | MPC - Aura emitter >