Difference between revisions of "MPC - Aura emitter"
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Aura emitter buildings work similarly to outpost Auras: they provide small bonuses for various activities on the area of a whole island, from sensory improvements to resource gathering boosts. Three different "effect packages" are available, that are freely selectable for an aura building via the colony management interface: a sensory aura, an industrial aura, and an engineering one. Keep in mind that similar auras do not stack, you can receive only one of the same type, regardless of level. | Aura emitter buildings work similarly to outpost Auras: they provide small bonuses for various activities on the area of a whole island, from sensory improvements to resource gathering boosts. Three different "effect packages" are available, that are freely selectable for an aura building via the colony management interface: a sensory aura, an industrial aura, and an engineering one. Keep in mind that similar auras do not stack, you can receive only one of the same type, regardless of level. | ||
+ | [[MPC_-_Turret|< MPC - Turret]] | [[Lexicon|Table of contents]] | [[MPC_-_Emergency_phase|MPC - Emergency phase >]] | ||
− | [[ | + | [[Category:MPC nodes]] |
Latest revision as of 12:35, 6 January 2013
Aura emitter buildings work similarly to outpost Auras: they provide small bonuses for various activities on the area of a whole island, from sensory improvements to resource gathering boosts. Three different "effect packages" are available, that are freely selectable for an aura building via the colony management interface: a sensory aura, an industrial aura, and an engineering one. Keep in mind that similar auras do not stack, you can receive only one of the same type, regardless of level.
< MPC - Turret | Table of contents | MPC - Emergency phase >