Difference between revisions of "MPC - Aura emitter"

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[[Image:Icon pbs effect emitter.png|right|nolink]]
 
Aura emitter buildings work similarly to outpost Auras: they provide small bonuses for various activities on the area of a whole island, from sensory improvements to resource gathering boosts. Three different "effect packages" are available, that are freely selectable for an aura building via the colony management interface: a sensory aura, an industrial aura, and an engineering one. Keep in mind that similar auras do not stack, you can receive only one of the same type, regardless of level.
 
Aura emitter buildings work similarly to outpost Auras: they provide small bonuses for various activities on the area of a whole island, from sensory improvements to resource gathering boosts. Three different "effect packages" are available, that are freely selectable for an aura building via the colony management interface: a sensory aura, an industrial aura, and an engineering one. Keep in mind that similar auras do not stack, you can receive only one of the same type, regardless of level.
  
  
 
[[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_-_Emergency_phase|MPC - Emergency phase >]]
 
[[MPC_-_Facility_upgrade|< MPC - Facility upgrade]] | [[Lexicon|Table of contents]] | [[MPC_-_Emergency_phase|MPC - Emergency phase >]]

Revision as of 00:58, 6 January 2013

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Aura emitter buildings work similarly to outpost Auras: they provide small bonuses for various activities on the area of a whole island, from sensory improvements to resource gathering boosts. Three different "effect packages" are available, that are freely selectable for an aura building via the colony management interface: a sensory aura, an industrial aura, and an engineering one. Keep in mind that similar auras do not stack, you can receive only one of the same type, regardless of level.


< MPC - Facility upgrade | Table of contents | MPC - Emergency phase >