Difference between revisions of "Formulas"

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m (Production: Changed multiplication symbol from * to x for consistency.)
(Production)
 
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==Production==
 
==Production==
  
Base build time is 800 seconds for ammo, 2000/4000/8000 seconds for modules, 12000 seconds for light robots, 16000 seconds for assault robots, 32000 seconds for mechs and 40000 seconds for heavy mechs.
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Base build time is 800 seconds for ammo, 2000/4000/8000 seconds for modules, 12000 seconds for light robots, 16000 seconds for assault robots, 32000 seconds for mechs and 40000 seconds for heavy mechs. Multiply these values with time efficiency and round down to get the time used.
 +
 
 +
To get the amount of material required, multiply the nominal material requirement with material efficiency and round down.
  
 
* '''Factory'''
 
* '''Factory'''
  
Material efficiency = Base build time x (1 + (1 / ((Material ratio / 50) + 2)))
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Material efficiency = 1 + (1 / ((Material ratio / 50) + 2))
  
 
Time efficiency = 0.9 + (90 / (Facility time ratio + CT time ratio + 100))
 
Time efficiency = 0.9 + (90 / (Facility time ratio + CT time ratio + 100))
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* '''Prototype facility'''
 
* '''Prototype facility'''
  
Material efficiency = Base build time x 10 x (1 + (1 / ((Material ratio / 50) + 2)))
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Material efficiency = 10 x (1 + (1 / ((Material ratio / 50) + 2)))
  
 
Time efficiency = 10 x (0.9 + (90 / (Time ratio + 100)))
 
Time efficiency = 10 x (0.9 + (90 / (Time ratio + 100)))
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* '''Reverse engineering'''
 
* '''Reverse engineering'''
  
Time efficiency = 4000 seconds x Required decoder level x (0.9 + (90 / (Facility time ratio + Bonus time ratio + 100)))
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Process time (time it takes to reverse engineer the item) = 4000 seconds x Required decoder level x (0.9 + (90 / (Facility time ratio + Bonus time ratio + 100)))
  
 
Bonus time ratio is the extra ratio applied for using higher leveled decoders than required.
 
Bonus time ratio is the extra ratio applied for using higher leveled decoders than required.

Latest revision as of 00:05, 17 February 2014

Damage and Weapon Cycle Time

  • Damage :

Damage ( % ) = Base Damage x ( 1 + Basic/Advanced robotics x 0.05 + Basic/Advanced Weapon ) x ( 1 + Nuimqol/Thelodica/Pelistal robot control x 0.01 + Target analysis x 0.01 )

  • With Weapon Tuning :

Damage ( % ) = Damage x ( 1 + % Damage Tuning ) number of tunings


  • Weapon Cycle Time :

Cycle Time ( s ) = Base Cycle Time / ( 1 + General firing/Missile launch x 0.01 + Rapid-firing/Complex missile launch x 0.03 ) / ( 1 + Nuimqol/Thelodica/Pelistal robot control x 0.01 )

  • With Weapon Tuning :

Cycle Time ( s ) = Cycle Time x ( 1 - % Cycle Time Tuning ) number of tunings

Mining and Cycle Time

  • Mined Amount Increase

Mining ( % ) = ( Basic/Advanced robotics x 0.05 + Extensive mining x 0.01 + Industrial robot control x 0.01 + % Mining Spark ) * ( 1 + % Extensive Ore Mining x 0.03 + Extensive Ore Mining x 3) = A


  • With Industrial Tuning :

Mining( % ) = Previous Mining ( % ) x ( 1 + % Industrial Tuning ) + Industrial Tuning

Example with all Skill at 10 and Riveler MkII full Tuning =>

( 10 x 0.05 + 10 x 0.01 + 10 x 0.03 10 x 0.01 ) x ( 1 + 10 x 0.03 ) + 30 = 121 %

First tuning => 121 x 1.1 +10 = 143.1 %
Second tuning => 143 x 1.1 + 10 = 167.41 %
Third tuning => 167.41 x 1.1 + 10 = 194.151 %
Fourth tuning => 94.151 x 1.1 + 10 = 223,5661 %
Fifth tuning => 223,5661 x 1.1 +10 = 255.92271 %

Example : A = 121% and 5 T4 industrial tuning (10%) , b =% Industrial Tuning = 0.01 c =Industrial tuning value = 10

[A+(c/b)] x (1 + b ) number of tunings - (c/b)

(121+(10/.1) ) x ( 1 + 0.01 )^5 - ( 10 / 0.1 )= 221x1.1^5 -100 = 255.92271 %


  • Cycle Time Mining

Cycle Time ( s ) = Base Cycle Time / ( 1 + Basic intensive mining x 0.01 + Advanced intensive mining x 0.02 + Expert intensive mining x 0.02+ Basic/Advanced robotics x 0.05 )

  • With Industrial Tuning and Fast Extractor #Nexus module :

Cycle Time ( s ) = Cycle Time x ( 1 - % Cycle Time Tuning )number of tunings x % Fast Extractor Module

Detection and Masking

  • Detection :

- Signal Detection modification ( % ) = Base Signal Detector x (1 + Signal Detection Skill x 0.02 ) + Signal Detection Skill x 2

- Base Bot Signal Detection x % Detection Spark x % Aura Emiter x Signal Detection modification ( % )

  • Masking :

- Signal Masking modification ( % ) = Base Signal Masking x (1 + Signal Masking Skill x 0.02 ) + Signal Masking Skill x 2

- Base Bot Masking Detection x ( 1+ % Spec Ops robot control) x % Masking Spark x % Aura Emiter x Signal Masking modification ( % )

ECM and Suppressor

  • EW Strengh for ECM and Suppressor with ECM tunings :

Ew Strengh ( Hw² ) = EW Strengh Base x ( 1 + Jamming electronics x 0.03 + Complex jamming electronics x 0.03 + Basic/Advanced robotics x 0.05 ) x ( 1 + % ECM Tuning )number of tunings


  • Sensor Suppressor locking time :

Sensor Supressor locking time base x ( 1 + Sensor suppressing x 0.03 + Basic/Advanced robotics x 0.03) + ( Sensor suppressing + Basic/Advanced robotics ) x 3

With Sensor Suppressor Tunings :

Sensor Supressor locking time x ( 1 + % Sensor Suppressor tuning ) + Sensor Suppressor tuning

Example with Skill at 10 and T4 Sensor suppressor and T4 Sensor suppressor tuning :

40 x ( 1 + 0.6 ) + 60 = 124 % => 124 x 1.17 + 17 = 162.08 % locking time


  • Sensor Suppressor locking range :

Sensor Supressor locking range (%) = 1 - ( % Sensor Supressor locking range base x ( 1 - Basic/Advanced robotics x 0.02 ) x ( 1 - % Sensor Suppressor Tuning ) )

Example with Zenith MKII and T4 Sensor suppressor and T4 Sensor Suppressor Tuning :

1 - ( 1-0.25 )*( 1- 10 x 0.02) x ( 1 - 0.1 ) = 46 % locking range

Nexus

  • Fast Extractor NEXUS :

Industrial module cycle time ( % ) = 1 - ( 1 - % Base Industrial module cycle time ) / ( 1 + NEXUS - Fast extraction x 0.01 )

Example with T4 Fact Extractor => 1 - (1 - 0,075) / 1,1 = 15.91 %


  • Industrial NEXUS :

Industrial module accumulator usage ( % ) = 1 - ( 1 - % Base Industrial module accumulator usage ) * ( 1 - NEXUS - Industrial x 0.01 )

Example with T4 Fact Extractor => 1 - (1 - 0,075) x ( 1 - 0.1 ) = 16.75 %


  • Navigation NEXUS :


  • Electronic Warfare NEXUS :

EW module optimal range (%) =  % Base EW module optimal range x ( 1 + NEXUS - Electronic warfare x 0.02 ) + NEXUS - Electronic warfare x 2

Example with T4 Electronic Warfare NEXUS => 7.5 % x 1.2 + 20 = 29 %

  • Assault NEXUS :

Production

Base build time is 800 seconds for ammo, 2000/4000/8000 seconds for modules, 12000 seconds for light robots, 16000 seconds for assault robots, 32000 seconds for mechs and 40000 seconds for heavy mechs. Multiply these values with time efficiency and round down to get the time used.

To get the amount of material required, multiply the nominal material requirement with material efficiency and round down.

  • Factory

Material efficiency = 1 + (1 / ((Material ratio / 50) + 2))

Time efficiency = 0.9 + (90 / (Facility time ratio + CT time ratio + 100))

  • Prototype facility

Material efficiency = 10 x (1 + (1 / ((Material ratio / 50) + 2)))

Time efficiency = 10 x (0.9 + (90 / (Time ratio + 100)))

  • Reverse engineering

Process time (time it takes to reverse engineer the item) = 4000 seconds x Required decoder level x (0.9 + (90 / (Facility time ratio + Bonus time ratio + 100)))

Bonus time ratio is the extra ratio applied for using higher leveled decoders than required.