Creating an agent
Creating your first agent (or Character) is very easy and this guide is designed to help walk you through the process.
The choices you make during the agent creation process will give you a headstart in your chosen career path but don't worry if you change your mind on what you want to do. If you do want to change your area of expertise it's best to not delete your agent as deleting an agent will cost you Extension Points. It's a much better idea to simply change what your agent learns to suit what you want to do rather than starting over.
You start the character creation process by designing what your agent will look like and then either choose your prefer style of game-play or choose a more advanced character creator to fine tune your agent.
- 1 Creating the appearance of your agent
- 2 Choosing your starter career
- 2.1 Picking a preset career
- 2.2 Using the advanced character creator
- 2.3 Creating your agent (And their name)
Creating the appearance of your agent
Here is where the portrait of your agent is created. Once created, this picture is permanent and will be your avatar when communicating with others. After selecting a preset design there are a variety of ways you can modify your agent’s appearance using the bars around the portrait. You can also rotate the camera with the mouse by holding the right mouse button or move the eyes by holding the left mouse button.
Choosing your starter career
You can either choose to use a preset character design for your agent which will mean you start with all the basic extensions needed to begin your chosen path or you can choose to use the advanced character creation system for a more unique style of play.
Picking a preset career
There are four preset careers available for you to choose from:
Tactical-Range Combat Specialist
|Faction / Megacorporation:||Pelistal Empire / Truhold-Markson|
|Preferred Weapon:||Missile Launchers|
|Electronic Warfare Expertise:||Energy Warfare|
|Starting Location:||New Virginia|
Short-Range Combat Specialist
|Faction / Megacorporation:||Nuimqol Union / ICS|
|Preferred Weapon:||Magnetic Weapons|
|Preferred Defense:||Armour Repair|
|Electronic Warfare Expertise:||Sensor Jamming|
Long-Range Combat Specialist
|Faction / Megacorporation:||Thelodica Clan / Asintec|
|Preferred Weapon:||Laser Weapons|
|Preferred Defense:||Armour Plates|
|Electronic Warfare Expertise:||Sensor Dampening|
|Faction / Megacorporation:||Any|
|Preferred Weapon:||Running away|
|Electronic Warfare Expertise:||None|
|Starting Location:||New Virginia or Attalica or Daoden|
Using the advanced character creator
Choosing a megacorporation
There are three megacorporations to choose from:
Choosing a school
Each school will have a specialisation in either military, industry or business.
Choosing a school will change your agents starting extensions.
Choosing a specialty
You can specialise your agent further by choosing either a combat, industry or social specialisation based on the chosen school.
Choosing a spark
Each version of the spark program has certain pre-installed benefits for different kinds of passive or active robotic abilities. That means that all the benefits you gain will affect your actions while you drive one of your robots on planet Nia.
The first-generation combat spark, Ubenor for example will increase the damage of your weapons and your chance to inflict critical damage.
If you're not sure about the perfect spark, worry not, because you can later switch to another spark, although spark changes will cost you a certain amount of money.
Creating your agent (And their name)
Naming your agent is important as the name cannot be changed once you have created the agent.
You should choose a name that you'll enjoy being called or referred to as and it is recommended to not use your real name when naming your agent.