Creating an agent

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Revision as of 19:42, 7 January 2013 by Alexander (talk | contribs) (Choosing a specialty)
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Creating your first agent (or Character) is very easy and this guide is designed to help walk you through the process.

The choices you make during the agent creation process will give you a headstart in your chosen career path but don't worry if you change your mind on what you want to do. If you do want to change your area of expertise it's best to not delete your agent as deleting an agent will cost you Extension Points. It's a much better idea to simply change what your agent learns to suit what you want to do rather than starting over.

You start the character creation process by designing what your agent will look like and then either choose your prefer style of game-play or choose a more advanced character creator to fine tune your agent.

Creating the appearance of your agent

Here is where the portrait of your agent is created. Once created, this picture is permanent and will be your avatar when communicating with others. After selecting a preset design there are a variety of ways you can modify your agent’s appearance using the bars around the portrait. You can also rotate the camera with the mouse by holding the right mouse button or move the eyes by holding the left mouse button.

Image of Agent Avatar creator

Choosing your starter career

You can either choose to use a preset character design for your agent which will mean you start with all the basic extensions needed to begin your chosen path or you can choose to use the advanced character creation system for a more unique style of play.

Picking a preset career

There are four preset careers available for you to choose from:

Tactical-Range Combat Specialist Short-Range Combat Specialist Long-Range Combat Specialist Industrial Specialist

Tactical-Range Combat Specialist

Faction / Megacorporation : Pelistal Empire / Truhold-Markson
Preferred Weapon: Missiles
Preferred Defense: Shields
Electronic Warfare Expertise: Energy Warfare
Starting Location: New Virginia

Short-Range Combat Specialist

Faction / Megacorporation: Nuimqol Union / ICS
Preferred Weapon: Magnetic Weapons
Preferred Defense: Armour Repair
Electronic Warfare Expertise: Sensor Jamming
Starting Location: Attalica

Long-Range Combat Specialist

Faction / Megacorporation: Thelodica Clan / Asintec
Preferred Weapon: Laser Weapons
Preferred Defense: Armour Plates
Electronic Warfare Expertise: Sensor Dampening
Starting Location: Daoden

Industrial Specialist

Faction / Megacorporation: Any
Preferred Weapon: Running away
Preferred Defense: Hiding
Electronic Warfare Expertise: None
Starting Location: New Virginia or Attalica or Daoden

Using the advanced character creator

You can use the advanced character creator to choose your agents megacorporation and school which allows for more unique starting careers such as traders.

Choosing a megacorporation

There are three megacorporations to choose from:

Truhold-Markson ICS Asintec

Choosing a school

Each megacorporation has a choice of three schools.

Each school will have a specialisation in either military, industry or business.

Choosing a school will change your agents starting extensions.

Choosing a specialty

You can specialise your agent further by choosing either a combat, industry or social specialisation based on the chosen school.

Choosing a spark

Creating your agent (And their name)

Naming your agent is important as the name cannot be changed once you have created the agent.

You should choose a name that you'll enjoy being called or referred to as and it is recommended to not use your real name when naming your agent.