Difference between revisions of "Combat events"

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m (Reverted edits by Xadhoom (talk) to last revision by DEV Gargaj)
(Added more key shortcuts)
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Every robot is equipped with a targeting computer, and the number of targets it can lock depends on its level of development. This number is shown in the robot's [[Robot_parameters|information panel]].
 
Every robot is equipped with a targeting computer, and the number of targets it can lock depends on its level of development. This number is shown in the robot's [[Robot_parameters|information panel]].
  
You can put a target into the targeting computer by clicking on the '''lock''' button in the '''Landmark information''' window. An alternate way is to right-click on the selected target in the '''Landmarks''' window, then choose '''lock'''.
+
You can put a target into the targeting computer by clicking on the '''lock''' button in the '''Landmark information''' window. An alternate way is to right-click on the selected target in the '''Landmarks''' window, then choose '''lock'''. The standard key shortcut for lock is 'f'.
  
 
===2. - Setting primary target===
 
===2. - Setting primary target===
 
[[Image:primary_icon.png|left|class=noborder]]
 
[[Image:primary_icon.png|left|class=noborder]]
Active modules that have an effect on a targeted robot can be divided into two groups: weapons and other modules. Every module can be activated against only one target, and that single target is called the '''primary target'''.  
+
Active modules that have an effect on a targeted robot can be divided into two groups: weapons and other modules. Every module can be activated against only one target, and that single target is called the '''primary target'''. The standard key for primary (and lock if not allready) is 'r'
  
 
To set a primary target, click on the '''primary target''' button in the '''landmark information''' window, or choose '''primary target''' in the '''targeting computer'''. ‘R’is also the default key for “lock and primary.”
 
To set a primary target, click on the '''primary target''' button in the '''landmark information''' window, or choose '''primary target''' in the '''targeting computer'''. ‘R’is also the default key for “lock and primary.”
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===3. - Activating weapons/other modules===
 
===3. - Activating weapons/other modules===
  
To activate a weapon, (or every other active module) just click on the icon of the module. In case you set another target as primary during attack, weapons will automatically shoot the new primary target. To activate all weapons at the same time (alpha strike) simply hit spacebar.
+
To activate a weapon, (or every other active module) just click on the icon of the module. In case you set another target as primary during attack, weapons will automatically shoot the new primary target. To activate all weapons at the same time (alpha strike) simply hit spacebar. Individual weapons could be fired with F1, F2, .. and following.
  
 
[[Additional_icons|< Additional GUI icons]] | [[Lexicon|Table of contents]] | [[Combat_in_numbers|Combat in numbers >]]
 
[[Additional_icons|< Additional GUI icons]] | [[Lexicon|Table of contents]] | [[Combat_in_numbers|Combat in numbers >]]

Revision as of 00:33, 4 January 2013

Basic steps of combat

Never forget to carry enough ammunition! In order to load the ammo/charge into the proper tool on the terrain, you need to first put it into the activated robot's cargo hold while inside the terminal. There are two ways to open the cargo hold: by double-clicking on the robot inside the hangar, or by pressing the proper button in the fitting window.

Loading ammo on the terrain is quite simple, just right-click on the weapon's icon, then move the cursor to the Ammo/charge text, and choose from the availabilities.

1. - Locking target

Lock icon.png

Locking is a vital step to activate modules, no matter if you want to attack an enemy, or aid a friendly robot, you have to lock it first as a target.

Every robot is equipped with a targeting computer, and the number of targets it can lock depends on its level of development. This number is shown in the robot's information panel.

You can put a target into the targeting computer by clicking on the lock button in the Landmark information window. An alternate way is to right-click on the selected target in the Landmarks window, then choose lock. The standard key shortcut for lock is 'f'.

2. - Setting primary target

Primary icon.png

Active modules that have an effect on a targeted robot can be divided into two groups: weapons and other modules. Every module can be activated against only one target, and that single target is called the primary target. The standard key for primary (and lock if not allready) is 'r'

To set a primary target, click on the primary target button in the landmark information window, or choose primary target in the targeting computer. ‘R’is also the default key for “lock and primary.”

3. - Activating weapons/other modules

To activate a weapon, (or every other active module) just click on the icon of the module. In case you set another target as primary during attack, weapons will automatically shoot the new primary target. To activate all weapons at the same time (alpha strike) simply hit spacebar. Individual weapons could be fired with F1, F2, .. and following.

< Additional GUI icons | Table of contents | Combat in numbers >