Difference between revisions of "Category:T4"

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(Created page with "Technology Level 4 (T4) receives the highest boost to module's performance for Player-Made tech-levels, but with the most costly fitting costs.<br> All T4 :Category:Equipme...")
 
 
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All T4 [[:Category:Equipment|Equipment]] is player-made, or drops from NPC-loot, which can be sold on the [[Market]].
 
All T4 [[:Category:Equipment|Equipment]] is player-made, or drops from NPC-loot, which can be sold on the [[Market]].
  
T4 modules consume T3 modules of the same type for manufacturing, and require [[Epriton-based commodities]].
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T4 modules consume T3 modules of the same type for manufacturing, and require [[:category:Epriton-based commodities|Epriton-based commodities]].
  
 
===Typical Advantages===
 
===Typical Advantages===

Latest revision as of 20:58, 25 May 2017

Technology Level 4 (T4) receives the highest boost to module's performance for Player-Made tech-levels, but with the most costly fitting costs.

All T4 Equipment is player-made, or drops from NPC-loot, which can be sold on the Market.

T4 modules consume T3 modules of the same type for manufacturing, and require Epriton-based commodities.

Typical Advantages

Relative to lower tech levels:

  • Best Performance (of Player-Made tech levels)
  • Higher Mass
  • Higher CPU/Reactor fitting costs

Other attributes may also receive some benefit unique to the family of modules.