Difference between revisions of "Category:T0"
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All Artifact-sourced module Tech levels have a unique Composition. They are composed of a large amount of rare and expensive [[:category:Epriton-based commodities|Epriton-based commodities]] and [[Noralgis]]-based materials. | All Artifact-sourced module Tech levels have a unique Composition. They are composed of a large amount of rare and expensive [[:category:Epriton-based commodities|Epriton-based commodities]] and [[Noralgis]]-based materials. | ||
− | The best use of a T0 module is to sell, or [[Recycling_plant|Recycle]] to recover the [[Commodities]] in the module, to sell or use in other manufacturing. | + | The best use of a T0 module is to sell, or [[Recycling_plant|Recycle]] to recover the [[:category:Commodities|Commodities]] in the module, to sell or use in other manufacturing. |
===Typical Advantages=== | ===Typical Advantages=== |
Latest revision as of 20:57, 25 May 2017
Technology Level 0 (T0) is only found in Artifacts, and are generally very poor in performance, worst than even T1, with no benefits to fitting cost or mass.
All Artifact-sourced module Tech levels have a unique Composition. They are composed of a large amount of rare and expensive Epriton-based commodities and Noralgis-based materials. The best use of a T0 module is to sell, or Recycle to recover the Commodities in the module, to sell or use in other manufacturing.
Typical Advantages
Relative to other tech levels:
- Terrible Performance
- Terrible Fitting (CPU/Reactor)
Other attributes may also receive some benefit unique to the family of modules.