Difference between revisions of "Castel"

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(Stats)
Line 6: Line 6:
 
|-
 
|-
 
! CPU performance  
 
! CPU performance  
170 TF
+
185 TF
 
| rowspan="18" | [[File:Def_castel_bot-1-.png|200px|thumb|center|Castel ~ Light Combat]]
 
| rowspan="18" | [[File:Def_castel_bot-1-.png|200px|thumb|center|Castel ~ Light Combat]]
 
|-
 
|-
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|-
 
|-
 
! Locking time  
 
! Locking time  
|  12.5 sec
+
|  12.50 sec
 
|-
 
|-
 
! Sensor strength  
 
! Sensor strength  
Line 34: Line 34:
 
|-
 
|-
 
! Reactor performance  
 
! Reactor performance  
125 RP
+
135 RP
 
|-
 
|-
 
! Chemical resistance  
 
! Chemical resistance  
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|-
 
|-
 
! Surface hit radius  
 
! Surface hit radius  
|  3 m
+
|  3.00 m
 
|-
 
|-
! Missile guidance failure
+
! Missile guidance accuracy
10 %
+
90 %
 
|-
 
|-
 
! Passable slope  
 
! Passable slope  
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|-
 
|-
 
! Top speed  
 
! Top speed  
64.8 km/h
+
120.60 km/h
 
|}
 
|}
  

Revision as of 18:37, 6 January 2016

The Castel represents the Pelistal combat ideal: absolutely loyal, absolutely subservient, and ready to march out and do battle to the death in droves. What the Castel may lack in creative or unusual tactics it more than makes up for with its relentless, grinding style of combat. It is said that you will always know when the Castel has been truly incapacitated, because only then will its launchers stop cycling.

Stats

CPU performance 185 TF
Castel ~ Light Combat
Maximum targets 3 pcs
Locking range 150 m
Locking time 12.50 sec
Sensor strength 120 Hw^(3)
Ammunition reload time 10 sec
Armor 760 HP
Accumulator capacity 225 AP
Accumulator recharge time 120 sec
Reactor performance 135 RP
Chemical resistance 30
Seismic resistance 45
Kinetic resistance 10
Thermal resistance 150
Surface hit radius 3.00 m
Missile guidance accuracy 90 %
Passable slope 56 °
Top speed 120.60 km/h