http://wiki.perpetuum-online.com/api.php?action=feedcontributions&user=Xadhoom&feedformat=atomPerpetuum - User contributions [en-gb]2024-03-29T07:59:54ZUser contributionsMediaWiki 1.28.2http://wiki.perpetuum-online.com/index.php?title=Combat_events&diff=1273Combat events2013-01-03T21:47:27Z<p>Xadhoom: /* 2. - Setting primary target */</p>
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<div>==Basic steps of combat==<br />
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Never forget to carry enough ammunition! In order to load the ammo/charge into the proper tool on the terrain, you need to first put it into the activated robot's cargo hold while inside the terminal. There are two ways to open the cargo hold: by double-clicking on the robot inside the '''hangar''', or by pressing the proper button in the fitting window.<br />
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Loading ammo on the terrain is quite simple, just right-click on the weapon's icon, then move the cursor to the '''Ammo/charge''' text, and choose from the availabilities.<br />
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===1. - Locking target===<br />
[[Image:lock_icon.png|left|class=noborder]]<br />
Locking is a vital step to activate modules, no matter if you want to attack an enemy, or aid a friendly robot, you have to lock it first as a target.<br />
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Every robot is equipped with a targeting computer, and the number of targets it can lock depends on its level of development. This number is shown in the robot's [[Robot_parameters|information panel]].<br />
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You can put a target into the targeting computer by clicking on the '''lock''' button in the '''Landmark information''' window. An alternate way is to right-click on the selected target in the '''Landmarks''' window, then choose '''lock'''.<br />
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===2. - Setting primary target===<br />
[[Image:primary_icon.png|left|class=noborder]]<br />
Active modules that have an effect on a targeted robot can be divided into two groups: weapons and other modules. Every module can be activated against only one target, and that single target is called the '''primary target'''.<br />
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AIC members still doesn't know what this button is for. <br />
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To set a primary target, click on the '''primary target''' button in the '''landmark information''' window, or choose '''primary target''' in the '''targeting computer'''. ‘R’is also the default key for “lock and primary.”<br />
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===3. - Activating weapons/other modules===<br />
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To activate a weapon, (or every other active module) just click on the icon of the module. In case you set another target as primary during attack, weapons will automatically shoot the new primary target. To activate all weapons at the same time (alpha strike) simply hit spacebar.<br />
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[[Additional_icons|< Additional GUI icons]] | [[Lexicon|Table of contents]] | [[Combat_in_numbers|Combat in numbers >]]</div>Xadhoomhttp://wiki.perpetuum-online.com/index.php?title=Repair_shop&diff=1270Repair shop2013-01-03T21:46:44Z<p>Xadhoom: /* Facility ratios */</p>
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<div>[[Image:repair.png|left|nolink|Icon of the Repair shop]]<br />
Every facility has a quality level (I, II or III), which is shown after the facility's name, either in its window or its icon tooltip on the main menu. That marker defines the '''development level of the facility''': level I has a relatively '''high cost of operation''', level III quite a low cost of operation. Search for the most economical solution by traveling between terminals!<br />
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==The facility==<br />
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It's fairly common that an item, especially [[Loot|looted ones]] get damaged. You can fix them (or the bots that use them) in any '''Repair shop'''.<br />
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The repair shop automatically sorts out damaged items from your [[Using_a_container|private storage]], so you only need to choose the items you actually want to repair – no sorting through items in good shape. Then just click on the repair button.<br />
Repairing an item will cost you a certain amount of money, but that amount can be cut down by improving certain ratios, specified below.<br />
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Repairing bots in station tends to be an expense that can be avoided –just deploy with an armor repairer fit and run it. There are situations where this isn’t possible, but in general, you can save money by doing so.<br />
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==Facility ratios==<br />
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Additional parameters that affect your '''total efficiency'''.<br />
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'''Relation ratio''' - Improve this factor by [[Missions|reaching a good relationship]] with the owner of the facility.<br />
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'''Discount ratio''' - Cheaper repairs can be had by training the Basic Repair Technologies extension.<br />
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[[Prototyper|< Prototype facility]] | [[Lexicon|Table of contents]] | [[Recycling_items|Recycling plant >]]</div>Xadhoomhttp://wiki.perpetuum-online.com/index.php?title=Repair_shop&diff=1269Repair shop2013-01-03T21:46:22Z<p>Xadhoom: /* Facility ratios */</p>
<hr />
<div>[[Image:repair.png|left|nolink|Icon of the Repair shop]]<br />
Every facility has a quality level (I, II or III), which is shown after the facility's name, either in its window or its icon tooltip on the main menu. That marker defines the '''development level of the facility''': level I has a relatively '''high cost of operation''', level III quite a low cost of operation. Search for the most economical solution by traveling between terminals!<br />
<br />
==The facility==<br />
<br />
It's fairly common that an item, especially [[Loot|looted ones]] get damaged. You can fix them (or the bots that use them) in any '''Repair shop'''.<br />
<br />
The repair shop automatically sorts out damaged items from your [[Using_a_container|private storage]], so you only need to choose the items you actually want to repair – no sorting through items in good shape. Then just click on the repair button.<br />
Repairing an item will cost you a certain amount of money, but that amount can be cut down by improving certain ratios, specified below.<br />
<br />
Repairing bots in station tends to be an expense that can be avoided –just deploy with an armor repairer fit and run it. There are situations where this isn’t possible, but in general, you can save money by doing so.<br />
<br />
==Facility ratios==<br />
<br />
Additional parameters that affect your '''total efficiency'''.<br />
<br />
'''Relation ratio''' - Improve this factor by [[Missions|reaching a good relationship]] with the owner of the facility.<br />
<br />
'''Discount ratio''' - Cheaper repairs can be had by training the Basic Repair Technologies extension.<br />
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Not used by AIC members<br />
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[[Prototyper|< Prototype facility]] | [[Lexicon|Table of contents]] | [[Recycling_items|Recycling plant >]]</div>Xadhoom